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multiple HQ's with TWC units


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I don't see why not. I just took a quick look at the BRB & it does not say you cannot have more then one character per unit. I have been running 3 packs of Thunderwolves with a WGBL on a Thunderwolf & 2 Fen Wolves & an Iron Priest on a ThunderWolf w/ 4 Cyber Wolves & it seems to work well. I just goota remeber to let the Fen Wolves & the Cyber Wolves lead! LOL!!!

You can have more than one in the squad but it ends up getting expecive pretty fast. My thunder lord does pretty good in challenges do i don't ever add more but i always try to have one IC in my TWC squad.

 

Hey Rift i don't think that Iron Priest has the Independant character special rule unless i am missing something. I think he should have it and it's BS he doesn't. I pray i am wrong about it though.

You can have more than one in the squad but it ends up getting expecive pretty fast. My thunder lord does pretty good in challenges do i don't ever add more but i always try to have one IC in my TWC squad.

 

Hey Rift i don't think that Iron Priest has the Independant character special rule unless i am missing something. I think he should have it and it's BS he doesn't. I pray i am wrong about it though.

 

I don't think he said the Iron Priest joined anyone, just that he runs three packs of TWC, a Battle Leader and an Iron Priest on Thunderwolves, unless I'm reading it wrong.

Actually I do have the Iron Priest join a ThunderWolf Pack. In the back of the BRB the Iron Priest is listed as: In(ch) & there is no corrction either way in the GW FAQ the last time I looked. It's good way for him to get across the table & into CC. If I have missed something that makes this illegal I'm all ears.

It does get pretty expensive, but when there is not many units on the table that can kill them I think it's worth it... especially in a foot slogging list, I'm sure you can still fit 4 (kitted out) troop choices together with at least two units of LF and you're set... you might even be able to squeeze a rune priest in there (since were on the topic of BS... the BS that a Rune Priest can't have a thunder wolf mounts frustrates me a little.. or even a wolf priest at that.) 

I digress.. just keep them in CC and away from shooty and they're golden. 

Prey fall2 the grey,

 

It isn't BS that Wolf Lords and Wolf Guard Battle Leaders can get Thunderwolf Mounts, while Rune Priests and Wolf Priests cannot. That is just following the fluff that was established with Thinderwolf Cavalry that was developed for the 5e Codex. The thing that doesn't fit is allowing Iron Priests to get the Mounts; that doesn't fit the background, but they allowed it in the army list, and I have no idea why.

Valarien i assumed that they are allowed to take them because it's the Iron Priest job to maintain the wolves themselves. All of the Thunderwolves and Cyberwolves are augmented with cybernetics and things like that and it's the Iron Priest job to keep them going and repair/heal them.  So that said i would assume that, strictly from a fluff stand point, that armies like Harald Deathwolf that are Thunderwolf/cyberwolf/fenrisian wolf heavy one would want the guy that handles these animals to keep up with the rest of the army, not only wolves but vehicles as well. I assume that the Iron Priest is, for all intensive purposes the care taker/trainer/keeper of the wolves.  In my army my Iron Priest on TW is called "The Kennel Master." I assume that the wolves would also have more of an affinity for the iron priest than they would for other marines that they don't interact with only a daily basis. They would be more loyal and/or submissive to someone that provides for them and takes care of them on a daily basis. I assume that he would have other duties as well such as preparing the wolves for insertion and retrieval and other logistical things that doesn't really transfer into game play. Of course a lot of this is just my interpretations and assumptions.

Sorry to the OP for kinda of hijacking your thread. Hope the others answered your questions satisfactorily. THanks to the others for correcting me. That's what happens when you get in to much of a hurry with life. LOL!!! I'll inform my friends that they should have won due to Shennigans & fix my list. It's to bad. THat list was working out really well for me. Oh well, better now then at the Tournament. Thanks again Brothers.

Valarien i assumed that they are allowed to take them because it's the Iron Priest job to maintain the wolves themselves.

Yeah, maybe that's it. That certainly is as good of an explanation as any. I've always thought it odd, however, that Iron Priests would get them, since the Thunderwolf riders are an "elite" subgroup of the Wolf Guard ("thought to be an initiation ritual into the upper echelons of the Wolf Guard"). As we know, Iron Priest candidates come pretty much directly from young Fenrisian smiths (or even the sons of smiths), and would not have ever been a part of the Wolf Guard. The same goes for Rune Priests (usually a "son of the storm" would be identified early, and set on that path), or Wolf Priests (who are drawn almost exclusively from Long Fangs - with Ulrik th Slayer being the one exception who did, in face, come from the Wolf Guard).

 

Valerian

As for the OP question which has been answered (yes you can), my two pence is thus.

 

It is possible and will make for a very costly centre to your army. While it may work for a couple of games it won't be long before your opponents just use weight of fire to force you to make as many saves as possible which eventually you will fail.

Spread your points around and think about units supporting each other and hqs buffing the right areas at the right time.

 

TWolfs are expensive and can be a Core piece but are more of a shock attack unit personally.

Eh.. I see what you're saying and in theory you're right. Against IG and maybe Tau (have never played against Tau) I can really see that.. However I've noticed that as long as you stick to cover and stay out of LOS then you're good to go. I had my TWC on the same board edge as my opponents dakka fex's and they did well. I totally forgot I have my Wolf Lord runic armor and had actually saved much more than I thought I did which kinda screwed me over.. It may seem like a lot of points be in comparison to a logan grimnar or even a wolf lord WGTDA unit.. it's not really that bad. in a 1500-2000+ pt game it leaves PLENTY of space for troops and Long Fang's IMO

Don't try it against Noise Marines. Salvo fire and ignore cover will make a mess. Eldar also have high fire rates and an Ork Mob with shootaz will just throw a bucket of dice at you.

Almost any army can throw a lot of dice around these days and then you have the flyer threat too so try and have options available so you can vary your tactic.

 

Wow. All this tactic talk is making me thirsty. An any of the older wolves know what that leads too.

 

Valarien i assumed that they are allowed to take them because it's the Iron Priest job to maintain the wolves themselves.

Yeah, maybe that's it. That certainly is as good of an explanation as any. I've always thought it odd, however, that Iron Priests would get them, since the Thunderwolf riders are an "elite" subgroup of the Wolf Guard ("thought to be an initiation ritual into the upper echelons of the Wolf Guard"). As we know, Iron Priest candidates come pretty much directly from young Fenrisian smiths (or even the sons of smiths), and would not have ever been a part of the Wolf Guard. The same goes for Rune Priests (usually a "son of the storm" would be identified early, and set on that path), or Wolf Priests (who are drawn almost exclusively from Long Fangs - with Ulrik th Slayer being the one exception who did, in face, come from the Wolf Guard).

 

Valerian

 

There are always exceptions to every rule though. Look are Arjack. I believe that he was an Iron Priest that as made into a Wolf Guard after taking on all the mini Kraken things. Iron Priest also act outside the normal structure of the army and are for all intenensive purposes an entity within theirselves. I at the end of the day it is going to come down to the Commander's preferance and the structure of the army will depend on orders. Or purhaps the iron priest of the Thunderwolf riding lords are required to prove themselves by taking a TW mount as well. It may be a bit of a leap but for instance when i was in the milittary our people that packed parachutes (as well as some other support personel in airborne unites) had to become airborn qualified and were required to maintain their jumps.

 

As for the original question i don't think that it's worth it to take two ICs in the same unit. I know that you want to have people that can take on challenges but i don't think that the benefit out weighs the cost. I run 2 units of TWC and 1 IC on TW with each. Each unit can have their own special weapon so even if the IC does get in a challenge you still have a marine that can hit the unit or what have you with his powerfist, thunder hammer, or what have you. Also since the HQ choices are IC you can always make them leave or join other units of TWC so if you thing that you are going to have trouble you can always bring your WGBL over to support your WL or to engage another unit all together.

Nothing wrong with that. I'm usually very sarcastic but find it often gets misinterpreted on forums an starts arguments ;)

 

Then again, fun army's to annoy have to be the ladyboy vampires (put mirrors everywhere. They can't resist checking themselves out) and the dress wearers (clothes rails with the latest in full length florals just have to be tried on).

 

Getting a tad off topic (oops, my bad but not noticed a mod with an exterminatusock yet) so...cough, cough...eggs in one basket bit risky an limited use ;)

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