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Cruel and unusual?


TheDarkOne

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Hello...

 

Take Skyshield landing pad...

 

big unit of horrors...

 

herald of tzeentch with grimoire of true names...

 

roll a 3+ for grimoire...

 

indestructible horrors... 

 

2+ rerollable invul save!

 

Putting a unit of tzeentch marines surrounding the horrors on the pad also = win.

 

SHAZAM.

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As long as they are not assaulted (sky shiled works against shooting only) on the same turn that the herald rolls a 1 or a 2 (-1 invulnerability save) they can sit up there with an objective as well as any nurgle could. All for the low cost of a 165 point investment.

Isn't the Tzeentch "Mark" a re-roll of armour saves? Or does it say cover and invulnerable saves also? I haven't got my book handy.

 

If it's the latter then all is rosey (and sickening in equal measure!). If it's the former then it's a useless Mark most of the time but hey, a 2+ invulnerable still makes my lips salivate!

CSM MoT specifically doesn't contribute to inv. saves if the total save would be better than 3++, but 2++ saves are possible.  If you can get a 4++ on a daemon without using the MoT, ie from a skyshield or the like, then the daemon book of names can upgrade that to a 2++.

It would be fun but it suffers the same fatal flaw as any Horror deathstar unit, it's too easy to shut it down by simply assaulting it.

No chance for overwatch, trash unit in HtH and if you lose combat (which is likely) you're taking stability wounds. Even if the assaulting unit dies, it's still stopped you from shooting.

since the skyshield is a fortification and objectives cannot be placed on fortifications...

 

of what use is a scoring (granted, nearly indestructible) unit with mediocre 24" shooting in your backfield?

 

could keep them in reserves until turn 5 (truely indestructible) with rerolls and then walk onto the field as well...

  • 3 weeks later...
  • 3 weeks later...

There are multiple way to get a 2++ save on units, but I agree that having 1 unit of horrors go to ground behind the defense line for the 2++ re-rollable is the most cost efficient method. Just remember to keep one model on the edge so that he has line of site so he can shoot.

 

And yes, if order for the CSM to infiltrate, it has to be in the primary detachment I believe.

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