Depayen Posted March 29, 2013 Share Posted March 29, 2013 Ok I was reading the codex last night and notice I didn't have to take a chaos power 1st before I can take another power like Div, Bio, and Tele. I don't know where I thought you had to do this but am I correct or not? Link to comment https://bolterandchainsword.com/topic/273422-pskyer-powers/ Share on other sites More sharing options...
Black_Crusader Posted March 29, 2013 Share Posted March 29, 2013 You are correct. This happens with the chaos space marines codex only. Link to comment https://bolterandchainsword.com/topic/273422-pskyer-powers/#findComment-3338247 Share on other sites More sharing options...
kalbik Posted March 29, 2013 Share Posted March 29, 2013 Yep. Been playing mono Tzeentch and only the horrors have totake the codex powers. Last few games, I haven’t even taken any change power onmy heralds, trying to get misfortune. Even better, CSM sorcerers can get around the restrictionsby not taking a mark. So I rolled 3 biomancy powers. Put enfeeblement on a terminatorsquad and doubled down the lords toughness, ID him with something like 34 twinlinked S6 shots that he had to rerolled all of his units saves. Link to comment https://bolterandchainsword.com/topic/273422-pskyer-powers/#findComment-3338511 Share on other sites More sharing options...
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