JSlade Posted April 2, 2013 Share Posted April 2, 2013 I Haven't played since 4th Ed, but I liked the models of 5th ed. (even built a furioso with blood talons for fun!) Well, I took my old force out for a spin with the 5th ed rule book, and got tossed this weekend. My desire to win isn't the driving motivator, but, I like tanks. And it seems like BA Tanks are best. I was thinking of buying some tanks this weekend, and putting together something that looks like this. But, I'd like to ask your opinion, as it may be a waste of a few hundred bucks. So, Questions. 1. Is meph with 6th ed psyker powers a stupid use? 2. Why do I see so few vindicators? 3. Do I have to get into a flyer war arms race to compete at local game stores? 4. Any good use for Sanguinary Guard in a Mech list? 5. Is the below list, a decent basis for a tanker army with the BA list? Thanks for the help, and your time. Mephiston 5 Man RAS w/ Flamer and Axe in Razorback 5 Man RAS w/ Flamer and Axe in Razorback 5 Man RAS w/ Flamer and Axe in Razorback Baal Pred w/assault cannon Baal Pred w/assault cannon Attack Bike Squadron(MM) x3 Vindicator Vindicator Link to comment Share on other sites More sharing options...
AngelsWithBaals Posted April 2, 2013 Share Posted April 2, 2013 I would exchange the axes on the assault marines for melta bombs or use the points elsewhere... Also, while mephy is awesome, a librarian with shield of sanguines would be helpful to your cause, but that's more a choice of taste at that point... Link to comment Share on other sites More sharing options...
tomjoad Posted April 2, 2013 Share Posted April 2, 2013 1) Unfortunately, Mephiston is not good enough for 6th. Plenty of people will disagree, so if you want to take him anyway, keep the codex powers. 2) Maybe people just don't have the models? I know that's why I never use one. 3) It will depend on your local meta, but I personally am about to drop my Stormraven. If I go back to feeling like I need a flier, it will be as part of my IG allied detachment. 4) No. They are too expensive, due too easily, and just don't hit hard enough at all. 5) I don't like Mephiston, and I don't think you want axes in those RAS squads (if they're in combat, they're probably dead anyway, so save yourself the points). By dropping the power weapons and going from Mephiston to a bare bones Librarian, you can afford a Furioso in a drop pod. Other than that, I love your list. At least, it's close to what I play. Link to comment Share on other sites More sharing options...
SamaNagol Posted April 2, 2013 Share Posted April 2, 2013 Mephiston gets good mileage out of Wings. Especially in a mech list where you want him to be mobile. He's brilliant in 6th if you don't throw him into things he can't kill. You'd probably do better with that list though with a 10 man Assault squad with jump packs with 2 melta and a serg with Lightning Claw and Meltabomb, 2 5 man RAS in Razorbacks (drop the Axes) and a Librarian with Jump Pack and Force Axe to join the Assault Marines casting Shield and Unleash Rage Link to comment Share on other sites More sharing options...
JSlade Posted April 2, 2013 Author Share Posted April 2, 2013 Lightning Claws - I remember in my last real SM army, my HQ was a chaplain with dual lightning claws. Well, thats not possible anymore. Storm Ravens - Tomjoad, I appreciate those words. I'd really rather avoid buying any storm ravens, then paying the extra 26 bucks to get the extension kit each, to make them look sensible. I see, Fragiso seems to be a popular term these days. I had built a Furioso with blood talons, cause I thought it looked really cool. But, It doesn't seem to fit into any kind of complimentary list. Looks like all the rage is Frag cannons. I don't see vindicators in many lists. Do they start becoming irrelevant in turns 4 and 5? Mephiston, I appreciate all the advice on him. Looking at the List, it looks like Brother Morticon is managing Meph's reelection campaign. I used a countsas, and ran him against some grey knights..... which was stupid. So thats what I did, threw him at stuff that he couldn't survive. I guess, with the above mentioned comments, running him surrounded by SG is absolutely inane. Shame. it'd look pretty cool. Also I just discovered, tonight even, that Mephiston Red... is absolutely not Mechrite red. Great. Thanks GW! Time to strip some model. Link to comment Share on other sites More sharing options...
Morticon Posted April 2, 2013 Share Posted April 2, 2013 Looking at the List, it looks like Brother Morticon is managing Meph's reelection campaign. I think im gonna write up a detailed Tactica on this guy. I feel in tourney settings he's indespensible. But to your original question, do not consider 6th ed powers unless you're fighting an entire DW army. The option of mobility is too good. Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted April 2, 2013 Share Posted April 2, 2013 I think im gonna write up a detailed Tactica on this guy. I feel in tourney settings he's indespensible. Oooh, I would greatly appreciate your compiled thoughts on our little red Lord of Hamburger-time. I've had *nothing but HUGE success with him amongst my assault marine + priest core, but I would like to digest every little tip, trick, and perspective I possibly can. Plus, Meph is an extremely sexy dude: the very paragon of manliness and a powerhouse of lady-killer prowess . *EDIT: Well, I actually have had failures with Meph, too, so "nothing but HUGE success" is a hyperbole for me. My failures definitely happened because I used him incorrectly when I first used him. That's the last time I gloriously fly him unsupported into 6 IG melta-vets... Other times have just been unlucky perils rolls on Wings of Sanguinius, which hindered his late game capabilities. If assault marines are the "sword" of BA, and priests and libbies are the "shield", then in the right hands Meph is the "grenade". Link to comment Share on other sites More sharing options...
Taranis Posted April 2, 2013 Share Posted April 2, 2013 I don't see vindicators in many lists. Do they start becoming irrelevant in turns 4 and 5? I often field 2 vindicators. My raven has flown once. Too expensive and too few turns in the game. Sometimes I run 3 vindicators. :) Vindicators and assault marines are not best friends. I've had a few bad scatters. A mess.... Link to comment Share on other sites More sharing options...
Ushtarador Posted April 2, 2013 Share Posted April 2, 2013 Vindicators are still scary and ours are fast which makes them really good actually. You should run 2 if you have the models, they will scare your opponent quite a bit :) I feel Stormravens are necessary if the people at your store like to spam a lot of the strong flyers, but if they don't you can do fine without him (I even feel he's quite unfair if your opponent can't deal with him). Mephiston with codex powers is amazing, always go for him if you want to make a competitive list :) Link to comment Share on other sites More sharing options...
tomjoad Posted April 2, 2013 Share Posted April 2, 2013 I genuinely think you'd get more bang for your buck with a pair of Divination Libbies, which cost less (or the same if you add jump packs) as Mephiston. Either way, our HQ options stink. There's just no reason to waste a Land Raiders worth of points on one guy that gets countered by so many things you're likely to see. Anyway, your Vindis should be doing damage on turn 1 most games. 24" isn't long range, but their threat range is 36" due to being fast, so they should always have SOME decent target, even if it isn't the kind of big terminator squad or whatever that you'd really like to hit. As far as anti-air, I didn't mention this before, but you'd be surprised at how decently the Baal can do. Against the Hell Drake or 5+ flier Cron Air, it isn't ever going to be enough. But, against lists with only 1 or 2 fliers, especially if you get around behind a Drake or Vendetta, the Baal has a reasonable chance of knocking it down. I don't have the time to do the math on it, but anecdotally it has worked well for me. Link to comment Share on other sites More sharing options...
Captain Death Crunch Posted April 2, 2013 Share Posted April 2, 2013 I think it really depends on your list. Mephiston works really well in some lists (I would argue in fact in most lists), whereas a couple of simple librarians are better in others. Give him support and he's a great sledgehammer though. Link to comment Share on other sites More sharing options...
Lysere Posted April 2, 2013 Share Posted April 2, 2013 Vindies are fun but most people lack them. Also being one of two armies that can have a vindi that can move 12" and fire means you can scare them to death with em. Trust me, most people don't like the idea of you being in their deployment zone in 2 turns with a demolisher cannon. If looking for a friendly game see if you can find someone who doesn't want to run flyers. It's more fun that way if you don't have any. Also don't forget Meph can't join units so if you want a libby in ride with your squads then he can't do it. Link to comment Share on other sites More sharing options...
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