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Next Space Wolf codex?


spacewolf407

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Ramses you've got some imagination in your melon there! you should start a new topic on "fluffy special rules that could but probably would never happen" haha

I forget where it is (codex maybe) where they talk about Blood Claws swarming a squiggoth to bring it down all in the name of glory. In my head I got a distinct picture of the red army ants swarming a bigger animal which then translated to the trailers from World War Z with the zombie swarm. After that it was as just a matter of putting jump packs on my ant/zombie swarm and you get flyer assaulting Sky Claws.

I love your Ven Dread HQ idea with the underfang retinue

 

 

 

Ramses you've got some imagination in your melon there! you should start a new topic on "fluffy special rules that could but probably would never happen" haha

I forget where it is (codex maybe) where they talk about Blood Claws swarming a squiggoth to bring it down all in the name of glory. In my head I got a distinct picture of the red army ants swarming a bigger animal which then translated to the trailers from World War Z with the zombie swarm. After that it was as just a matter of putting jump packs on my ant/zombie swarm and you get flyer assaulting Sky Claws.
I love your Ven Dread HQ idea with the underfang retinue

See that is another thing;

 

Battle of the Fang hints pretty strongly that the Beasts of the Underfang are weapons by design, not just chance. They were also pretty cohesive in battle with the dreads that were brought up from the battle which speaks for that not being their first rodeo.

 

So I wouldn't give them to Bjorn as he seems pretty intent on doing the solo thing. However an unamed venerable should have the options to pick up a couple as counters to getting bogged down by mobs.

 I am with Ghost. I would love to see some Scout Bikers. Wolf Scouts were great in 5th Edition but Sixth has short changed them quite a bit. Hopefully they will revitalize our anti-social brethren in the next codex. 

 

 Also, I want some rutting Grenade Launchers for our bikers or our scouts. I know we are permitted to make a single shooting attack with our grenades but the extra range would be nice. Plus isn't the Astartes Grenade Launcher a Rapid Fire weapon? So the unit could crank out two blast templates per biker? If lots of explosions before riding a super charged chopper into melee is not wolfy, I do not know what is!

I rekon that im the only person who wants a giant walking robot wolf type thing, although I think that mainly comes from the really cool zoid wolf looking dreadnought conversion ive seen. Im afaird I dont give GW enough credit to come up with anything half as cool as that.

 

Early on in this thread, someone came up with a kind of flock of drone/birds that take out flyers. No one else has said anything, but I like that idea, thinking flying melta bombs like screamers but cant do anything to ground targets.

wallbash.gif NO NO NO NO, no wolfy creatures, no wolfy flyers and no longships (and please no canis). New plastic rune priests, iron priests and wolf priests. Give us the stromraven, LS storm and "our" tank back. Give us some more running legs, we are meant to be an up-and-at-em type army yet our sprue mainly consists of static poses and please forbid us from using centurion suits, even some stupid fluff about Russ not liking them because one stood on his toe would do whistling.gif

I rekon that im the only person who wants a giant walking robot wolf type thing, although I think that mainly comes from the really cool zoid wolf looking dreadnought conversion ive seen. Im afaird I dont give GW enough credit to come up with anything half as cool as that.

 

Early on in this thread, someone came up with a kind of flock of drone/birds that take out flyers. No one else has said anything, but I like that idea, thinking flying melta bombs like screamers but cant do anything to ground targets.

 

well if this Monstrous creature rumour turns out to be true i would prefer the zoid walker/battle suit over an actual large creature. thunderwolves are allready supposedly at the top of the food chain. 

 

if we get our own psychic powers the flock of birds/ravens thing might work, but i dear say we would have people crying about it being a little OP if they were flying melta bombs, maybe d6 S6 hits on the rear armour to signify them getting caught in the airtake or something.

How about Snow Trolls ?? We have them on Fenris or maybe a Kraken for Apoc !!!

So the Wolves are going to load up a bunch of Snow Trolls o a Kraken in a Battle Barge and take them to battle?  Or are you planning on having all your Apoc battles on Fenris?

No no no. We will use the Kraken as one of our venerable battle barges. 

 

 Ithnk, that our current codex is just made of holes that are patched by erratas and faqs. Thats why we need a new one. Maybe something anti air as an addition and new tanks to make us buy a new toys from The Company.

I think that as has been said many times before - we are far from 'below-curve' and the ONLY think that really stops us is the complete lack of AA without using Bastions/Aegis or Allies - so really all we need it access to some anti-air, even if they gave LFs Flakk missiles (5pts extra per man ofcs) as this would give us sufficient firepower and not interrupt or make the wolves OP but ohwell - the simple things often take the longest...

 

Luckily my LGC are pro-FW and even pro-heresy so I can use my 30k force vs their 40k forces.

The biggest change they should make to a new spacewolves codex, would be to allow blood claws to take a special and a power weapon for every 5 models. That would make up for the there low bs and ws and actually make then viable. I would also like them to be able to take land raider transports and a wolf standard. Then they would be a really good linebreaker unit as they are supposed. To be.

I'd really like them to fix the frost weapon listing.  I am of the mind that they should give a +3 to strength and unwieldy, the frost sword should have 2+ strength, AP3, otherwise, there is no real reason to take it over a power weapon.

 

Regarding the spells.  I'd really like us to keep the shamanistic, nature based stuff, ice, lightning, etc. even if they are random and or nerfed.

I'm probably going to be in the minority here who would want the codex to be officially named Codex: Vlka Fenryka. I know Space Wolves is iconic amongst hobbyist and players, myself included. For me, Vlka Fenryka is a more grown up approach/attitude/ideology. I wouldn't mind the name change, I don't think it would hurt the hobby. If anything it gives the sons of Russ more street cred LOL even if the meaning is similar/the same as Space Wolves.

I'm probably going to be in the minority here who would want the codex to be officially named Codex: Vlka Fenryka. I know Space Wolves is iconic amongst hobbyist and players, myself included. For me, Vlka Fenryka is a more grown up approach/attitude/ideology. I wouldn't mind the name change, I don't think it would hurt the hobby. If anything it gives the sons of Russ more street cred LOL even if the meaning is similar/the same as Space Wolves.

 

No, not down for that at all.

 

I dissent whole-heartedly!

 

I'm probably going to be in the minority here who would want the codex to be officially named Codex: Vlka Fenryka. I know Space Wolves is iconic amongst hobbyist and players, myself included. For me, Vlka Fenryka is a more grown up approach/attitude/ideology. I wouldn't mind the name change, I don't think it would hurt the hobby. If anything it gives the sons of Russ more street cred LOL even if the meaning is similar/the same as Space Wolves.

 

No, not down for that at all.

 

I dissent whole-heartedly!

It's no different than the name change from Space Sharks to Carcharodons LMAO but like I said, I'm in the minority. It's all good and gravy either way.

I'd agree with going Vlka Fenryka - admittedly it's a tad more of a mouthful but sadly GW will view it as less likely to sell (Space Wolves tells the new 9yr old exactly what to expect - or at least mostly), however I think if we did go C:VF then we'd need more themed rules around them being the Vlka Fenryka and as such much more ancient and set in their ways than simply having the oldest living Marine outside the EoT and Frost/Wolf-esque weapons/options.

While personally I wouldn't mind seeing it go Vlka Fenryka in name, I doubt it would happen, but I really do hope it does it in spirit. The current codex and its propensity for wolfyness goes a little too far. I hope the next writer keeps in mind that they like wolves, but it shouldn't border on the fetish. We're still marines dangit! On that note, please for the love of god no monstrous cyber wolf (and while we're at it, let's just ignore the whole centurion thing and pretend that never happened)

 

As an additional hope, I think we'll be lucky if we still have our signature wolf psychic powers, given that the Space Marine Librarians just lost all of them and got rolled into the rulebook ones. Not that the rulebook ones are bad, but seriously, what is wrong with each codex having their unique powers? I know in the end they're all psykers (except Rune Priests IMHO but lets not go into that discussion yet) who draw from the same pool of power, but each codex should have their own ways of manipulating the warp, and not just all draw from the same cookie cutter powers.

 

Jaws, Hurricane, Tempest Wrath, Lightning, even that weird and situational Freki and Geki and Thunderclap... oh God, they're all cool and clearly wolfy. Of the six, Jaws is our sole power which can even REMOTELY be called overpowered.

 

How much of you will still love the Rune Priest if we retained the old psychic defence of 4+ deny the witch 24" range, but lost all the powers in favour of the rulebook ones?

 

Would the old point cost of 100 still be suitable for a Rune Priest with old psychic defence but rulebook powers? or do we also justify the need for cheaper like all the librarians and sorcerers to date?

The mind is always working!

 

Solved the Iron Priest as a HQ problem:

 

Give Arjac two profiles. His existing as a Wolf Guard character in the Elite FOC stays the same. He then has a HQ FOC WGBL type profile in runic armor, BoR, servo harness/arm, and some Iron Priestly type rules instead of his Grimnar's champion type rules.

 

This brings me to another upgrade character, Lukas;

 

Lukas should be able to join any Claw type unit (Blood, Swift, Sky). If he does so, the unit cannot be joined by any IC or Wolf Guard as his presence makes them just too rebellious. In addition the following happens for each unit.

 

Have you seen my keys?

 

If Lukas joins a unit of Blood Claws they can take any version of Land Raider as a designated transport however all Wolf Guard units in the army lose their 0-1 option for a Land Raider due to the midnight acquisition by the Blood Claws and Lukas.

 

Hunger for Glory!

 

If Lukas joins a unit of Sky Claws that unit can assault any flyer type regardless of the speed the flyer is traveling. A modified dangerous test is required to assault with models failing on a roll of 1 or 2 and a normal dangerous terrain roll for each subsequent round of combat as they try to avoid being sucked into intakes, batted aside by wings, or lose their grip on the speeding flyer.

 

First to fight!

 

If Lukas joins a unit of Swift Claws they are allowed to assault after turboboosting due to trying to be the first into combat regardless of possible impact. A modified dangerous terrain roll is required with models failing on a 1 or 2 and Hammer of Wrath attacks are forfeited as the unit is too intent on racing eachother to combat to aim their bikes into the enemy mass.

Someone call gw and tell their author is to be fired and replaced with brother ramses, no one seems to be able to top his rules! ;)

 

Really love the swiping the land raider. That is awesome and I would play that in every list I ran

LOL, ALL HAIL BROTHER RAMSES! TOTALLY OUTRAGEOUS!

 

On the Arjac solution though, I don't like the idea of Arjac with a servo harness. He maybe a blacksmith but I always thought of him more of a weaponsmith as opposed to a mechanic.

 

Maybe he should have a similar rule like Vulkan He'Stan, where he makes all weapons of a certain type master crafted. Previously in 5th codex, all thunderhammers would be master crafted if the army had him.

 

6th Edition nerfed him a bit, no more free mastercrafted thunderhammer terminators but still retain all melta weapons master crafted.

 

Or how bout the Salamander's chapter tactics? All characters are permitted to have any one of their weapons master crafted by Arjac. I know its a direct copy of the chapter tactic but hey? Brother Ramses isn't the only one who can dream. :)

 

Crap, I just realised that my first remark came from a 1980s girl cartoon. Oh well, see if any of you wolves are old enough to remember it.

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