Wolf Guard Dan Posted September 24, 2013 Share Posted September 24, 2013 I don't think psychic powers will be removed from our next codex. I expect us and BA to retain codex psychic powers. Using solely the generic psychic powers really doesn't add up to how our psykers view how we use the warp. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474009 Share on other sites More sharing options...
Rift Blade Posted September 24, 2013 Share Posted September 24, 2013 I agree with Wolf Guard Dan. I don't think they'll be removed but I do believe they'll be changed & nerfed at least a little. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474190 Share on other sites More sharing options...
Kasper_Hawser Posted September 25, 2013 Share Posted September 25, 2013 As I mentioned previously, I'm not so sure. If they can replace all psychic powers for the whole Space Marine Codex, they can do it for the Blood Angels and Space Wolves as well. Even if they don't though, at the very least they will randomize the current psychic table, with nerf or two here and there. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474457 Share on other sites More sharing options...
-Volsung- Posted September 25, 2013 Share Posted September 25, 2013 They're gonna introduce new toys for sure. I'm just curious what's gonna be purely fresh. Thunderwolves aren't going anywhere, no doubt. Just for clarification, when is the rumored released date for the SW codex? Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474464 Share on other sites More sharing options...
logun Posted September 25, 2013 Share Posted September 25, 2013 They're gonna introduce new toys for sure. I'm just curious what's gonna be purely fresh. Thunderwolves aren't going anywhere, no doubt. Just for clarification, when is the rumored released date for the SW codex? May 2014, or so i here Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474466 Share on other sites More sharing options...
Kasper_Hawser Posted September 25, 2013 Share Posted September 25, 2013 Around May 2014. Whether they are ALREADY working on it is another question though. I think they're currently concentrating on the Tyranids and Orks next. As I understand it, the Wolves 6th edition release is also supposet to coincide with the release of Thousand Sons supplement for Chaos Space Marines. Makes sense revitatlising that old feud together with new codex/supplements to fight each other and re-enact the old feud. Thunderwolves are great, could use a points drop though, or at least the equipment cost match the current SM Codex. Strangely, I am not adversed to the Wolves getting the Centurions. I'll bet the Long Fangs will be VERY happy to be totting those huge guns around. Please don't flame me for that, as I saw a battle report the other day between the Ultramarines vs Eldar, with the Ultramarines utilising 6 Devastator Centurions, 3 of which had the new grav cannons and grav amps. Granted, the Eldar wasn't utilising a Wave Serpent Spam list, just had one wave serpent, a fire prism and a crimson hunter. But the Centurions basically beat the Crimson hunter as soon as they came on and made sure the Wave Serpent was immobilised for the whole game. Made me begin to respect those big ugly things. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474696 Share on other sites More sharing options...
Sohail187 Posted September 25, 2013 Share Posted September 25, 2013 Tbh i saw the same battle report, and the eldar player seriously sucked. Didn't play to the strengths of his codex at all. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474778 Share on other sites More sharing options...
stinkenheim Posted September 25, 2013 Share Posted September 25, 2013 Shock horror... White dwarf battle report in which the new army spanks the opponent and the new units are made to look like the best thing since payday... Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474806 Share on other sites More sharing options...
Sohail187 Posted September 25, 2013 Share Posted September 25, 2013 well it was nothing to do with the new units. Just one player playing really bad... making the other guy look good. However stern guard squad with combi grav guns beat a wraith knight. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3474844 Share on other sites More sharing options...
stinkenheim Posted September 25, 2013 Share Posted September 25, 2013 Yeah, I get what you're saying but it does always seem that the new units and weapons are often made to look better by the other player's faults. Obviously has nothing to do with promoting extra sales lol Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475005 Share on other sites More sharing options...
Grim Dog Studios Posted September 25, 2013 Share Posted September 25, 2013 Yeah, I get what you're saying but it does always seem that the new units and weapons are often made to look better by the other player's faults. Obviously has nothing to do with promoting extra sales lol I agree with this in some cases, but I've seen circumstances where the new army was actually defeated in a White Dwarf battle report. I never really understood why they put the losses in, I'd assume they'd just forge the results to make the new codex looks good, I know I would if I wanted sales! haha Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475036 Share on other sites More sharing options...
Urauloth Posted September 25, 2013 Share Posted September 25, 2013 They still make the new stuff look good, even if the army itself doesn't win. Just look at the centurions in the chaos/SM battle report. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475256 Share on other sites More sharing options...
-Volsung- Posted September 25, 2013 Share Posted September 25, 2013 WD Battle Reports are so biassed. I personally think wolf-ed out Centurions would look good. The current centurions have too many Codex iconography. I would not mind seeing some Wolf-turions. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475309 Share on other sites More sharing options...
Sohail187 Posted September 25, 2013 Share Posted September 25, 2013 so check this out more space marine stuff to come http://www.forgeworld.co.uk/Home/Games_Day_Preview_Four.html man i hope we get some cool looking model..... Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475464 Share on other sites More sharing options...
MalachiOfRuss Posted September 25, 2013 Share Posted September 25, 2013 I'm very confident that SW unique psychic powers will remain. Although the SM powers were "removed" many/most of them were in a "rulebook" powers already anyway. We will get our own psychic powers table, and yes it will be random, and yes Jaws will be far less power. I think the best we can hope for with Jaws is for it to be a Warp Charge 2, S10 AP1 Beam power (maybe with Instant Death). We're going to get points adjusted to what is in the other marine books: meltaguns go up to 10 points, heavy weapons will be adjusted as well (10 for HB, 10 for MM, 15 for ML, 15 for PC, 20 for LC). Frost Weapons will hopefully have their points dropped, or get something added - AP2, Rending, something - to justify the cost. The interesting part will be the new flyer(s) and new (possibly big) "thing" we get. Oh and I really hope they keep Sagas purchasable as they are... I keep getting this nagging feeling that Sagas will be our Warlord table. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3475579 Share on other sites More sharing options...
d@n Posted September 26, 2013 Share Posted September 26, 2013 I think sagas will be, warlord traits. Long fangs will get the split fire universal rule and at best we will have to role for powers. But hopefully as we are probably not getting a flyer and if the 13th company supplements are true. There I suspect that we will probably get wulfen squads. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476034 Share on other sites More sharing options...
Kasper_Hawser Posted September 26, 2013 Share Posted September 26, 2013 Well if the sagas do end up on the warlord table, at least we can say nearly all of them is better than the curret SM warlord traits. A question to the older wolf players: how were wulfen portrayed in past editions? Were they Space Marines but with close combat rules like rending? Which edition were they last implemented? Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476046 Share on other sites More sharing options...
logun Posted September 26, 2013 Share Posted September 26, 2013 I think sagas will be, warlord traits. Long fangs will get the split fire universal rule and at best we will have to role for powers. But hopefully as we are probably not getting a flyer and if the 13th company supplements are true. There I suspect that we will probably get wulfen squads. well if the sagas do become warlord traits that means only one HQ can have a saga. hopefully we roll on our own table for powers i dare say wulfen squads will be a thirteenth company thing only. as to the question asked by Kasper-hauser above. i'm trying to remember when and where the 13th company list came out. i wanna say an armagedon supplement but am far from positive(in fact i think i'm very wrong). i think the wulfen squads were 4 attacks on the charge with rending. you could probably find a picture of the models released. looked like hairy space marines with parts of their armour missing. back in the old codex, (will need someone to confirm it) you could give a WG model(?) a mark of the wulfen and he had to run around like a lone wolf. its been a long time since i have seen the old codex so i could be very wrong.. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476206 Share on other sites More sharing options...
Nadir Posted September 26, 2013 Share Posted September 26, 2013 Old wulfen first appeared in Eye of Terror campaign (kind of supplement), as a part of 13th Company. The 13Co. has got different units, with different stats. All of them were more elite than the normal marines (end more expensive point wise). Wulfens were one of the unit, with rending, something similar to BA red thirst (they have to move towards the enemy unless accompanied by the wolf priest). They don't have an access to any special wargear (just teeth and claws). You can still find their pictures and models on ebay. In previous edition, normal SW army could have a single wulfen - which were acting a little bit like a lone wolf now, but has got additional d6 attacks. They were described as a marines with some tattoos and more wild look. But no additional features like pointy ears or claws. On the oldest version of our codex, there weren't any kind of wulfen unit. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476259 Share on other sites More sharing options...
d@n Posted September 26, 2013 Share Posted September 26, 2013 I dont think gw will release models, for a supplement. Apart from a few special characters and wolf priests, everything has a kit or can be kitbashed. so to justify the cost of producing anew codex they need to release a new kit for a brand new unit. Wulfen just need a few heads and claws sculpted and a few re-sculpts of the existing kit and you have brand new kit that will sell loads as you can also use them as motw or biulds a whole army of them with the supplement. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476292 Share on other sites More sharing options...
Max_Dammit Posted September 26, 2013 Share Posted September 26, 2013 so check this out more space marine stuff to come http://www.forgeworld.co.uk/Home/Games_Day_Preview_Four.html man i hope we get some cool looking model..... Its so pretty, but a bit steep in price for me now =( Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476337 Share on other sites More sharing options...
Wulf Vengis Posted September 26, 2013 Share Posted September 26, 2013 I brought this up in the lone wolf thread but it really is more of a new codex thing so here goes. Saga of the wolf king +25 pts: He who has mastered the beast without shall tear the throats of his enemies with lightning fangs. The wolf lord must seek out high ranking members of the enemy force and show them the smile of his axe. A space wolves force lead by a wolf lord with this saga may mount one unit of wolf guard on thunder wolves for +45 pts each. In addition all thunder wolf wolves (the mount not the rider) gain the scout special rule. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476669 Share on other sites More sharing options...
Valerian Posted September 27, 2013 Share Posted September 27, 2013 A question to the older wolf players: how were wulfen portrayed in past editions? Were they Space Marines but with close combat rules like rending? Which edition were they last implemented? There have never been actual Wulfen (i.e. fully transformed Marines) in the Space Wolves codex, in any of its versions. As stated by Nadir, above, Wulfen packs were available in the 13th Company list that came out in the Eye of Terror codex of 3e as an Elites choice. The fluff was, "those brothers of the 13th Company upon whome the Curse of the Wulfen is fully manifest are banded together into packs of snarling, feral beasts. With matted pelts and voracious eyes, they stalk their prey as wild creatures, using only their animal claws to tear and rend them asunder." The Mark of the Wulfen (which is not full-on Wulfen transformation) was first seen the the Space Wolves 3e "mini-dex". You could get it as an upgrade option for a single Wolf Guard model in your entire army. The entry to describe this follows: "This is a form of genetic instability to which some members of the Space Wolves are prone. These individuals are literally 'marked out' by facial tattoos that are applied by a Wolf Priest. Warrior bearing the Mark are both feared and revered by their fellow Space Wolves. The Mark of the Wulfen is limited to a single Wolf Guard model in each army.... A model bearing the Mark of the Wulfen explodes into a wild beastial fury in close combat. He undergoes a physical transformation into a wild beast-like creature. Such is his savagery in combat that he receives D3 additional attacks and always strikes his foes on a roll of 3+..." The Eye of Terror 13th Company list also included The Mark of the Wulfen referenced in the base SW Codex, but with a "slightly different effect when applied to members of the 13th Company, as every Space Wolf in the company bears the curse, no matter how manifest it may be at any given time. Any Wolf Lord, Rune Priest, or Wolf Guard Pack Leader may take the Mark, and that character benefits from the additional D3 attacks in close combat..." I can tell you from personal experience that playing a Wolf Lord that could manage up to 9 Frost Weapon attacks, and Wolf Guard pack leaders that could get up to 7 Power Fist attacks on the charge, was hella-fun to play with. Valerian Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476973 Share on other sites More sharing options...
Valerian Posted September 27, 2013 Share Posted September 27, 2013 As far as Sagas, Warlord Traits, and Psychic Powers go, here is what I'd expect. First, Psychic Powers. I'd expect something similar to the Eldar Farseer entry, where we are given options to generate powers from two BYB disciplines (e.g. Biomancy and Divination), and then our own unique discipline(s) (e.g. Elemental and/or Spirit, or something similar). Although the designers in 6e have taken unique powers from the Dark Angels and Space Marines, much of what they were using before was already incorporated into the basic 6e rulebook. I'm biased, but I see the uniqueness of the Space Wolves' powers as something they'll maintain when our 6e codex comes out, in much the same way as I expect the Grey Knights to have their own disciplines, and not be pigeon-holed into the ones in the rulebook. Second issue, I expect our Sagas will remain largely as they are; they'll continue to be points-purchased abilities available to all of our Heroes. As previously mentioned, Warlord Traits only affect the chosen Warlord for the army, whereas our Sagas are available to several others. Sagas also work to support the Space Wolves' army theme, which is much different than other Marine forces, "The Space Wolves are a truly different and unique Space Marine army built around a core of charismatic champions. Each of the Space Wolves is a hero in his own right, and though this means that Space Wolves armies are typically few in number, their individual prowess more than makes up for it." The Sagas are a large part of the system that actually supports our ability to see this out on the battlefield; without Saga of the Bear or Saga of the Warriorborn Wolf Lords, and Saga of the Hunter Wolf Priests, etc., the preceding statement on 'individual prowess' as compared with other Chapters of Marines holds no water. This is also the reason that we get 4 HQ choices, rather than the typical two for a single FOC; the designers want to accentuate the fact that ours is a hero-based Chapter, with warbands that form around the most heroic. Valerian Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3476999 Share on other sites More sharing options...
Wulf Vengis Posted September 27, 2013 Share Posted September 27, 2013 Kinda like how the chaos army SHOULD be. OT: i would hate to see army wide warlord traits. I feel they could be done well but with the current direction our codex has gone; i don't have the confidence in gw to believe they can keep sagas AND add warlord traits. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/12/#findComment-3477068 Share on other sites More sharing options...
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