Ghostwolfalpha Posted April 18, 2013 Share Posted April 18, 2013 My vote for a flyer is some enormous eagle like bird (the mythic Roc comes to mind) that has armour and guns and can vector strike. It would stay true to Russ' teachings of fighting with your feet on the ground and play to the fact that SW use gaint animals from Fenris to bolster their ranks. In a custom campaign I made, that is a special unit I added. Roughly the size of a helldrake. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352008 Share on other sites More sharing options...
Squark Posted April 18, 2013 Share Posted April 18, 2013 People take that "feet on the ground" thing way out of context. Unless the codex specifically has called out something as violating that practice (Bikes, Jump Packs, and Teleporting)... the wolves don't have a problem with it. Tanks? The gunners have practically made the land raiders honorary Astartes. Dreadnaughts? Worthy of respect. Transports? The longboats of the future. Landspeeders? Beeeaaaauuutttiiiiffffuuuulll. Space ships? Great. Thunderhawks (And by extension, other fliers)? Vital part of being a space marine, and getting the tanks on the ground (also, getting back to the strike cruiser/battle barge). And really, there are secondary reasons that the wolves have disdain for bikes, jump packs, and teleportation.. Traditionally, bikes are used for recon among the Space Marines. We have our scouts for that (And the bikes are only going to annoy them), so it makes sense we wouldn't need them. Jump packs? Counterproductive for a force that makes significant uses of ambushes. Teleportation? Gee, I wonder why the wolves have a problem with a system that occasionally leaves some of the chapter's finest warriors as well as the priceless relics they carry embedded in a mile of solid rock. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352075 Share on other sites More sharing options...
eyeslikethunder Posted April 18, 2013 Share Posted April 18, 2013 Wulfen will add a new infrantry unit They could add further units by adding other new 13th company units Storm claw bikers would get the newer space wolf player into bikes They can sub divide the wolf guard further like they did with twc For games workshop it's better if people produce these from old kits it saves production costs they just have to list them with equipment not previously available so people have buy new kits /equipment to use them Always wanted the thunder rhino but I dont think it fits the tactical niche GW has put us in since 3rd ed Which is why I suspect our fliers might be for shooting rather than transports hopefully not though Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352122 Share on other sites More sharing options...
eyeslikethunder Posted April 18, 2013 Share Posted April 18, 2013 Sp Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352125 Share on other sites More sharing options...
Aztec Posted April 18, 2013 Share Posted April 18, 2013 Wulfen will add a new infrantry unit They could add further units by adding other new 13th company units I'm personally not sure about the idea of adding a Wulfen unit. I think it runs the risk of almost ruining the aesthetic of the army. We're not Blood Angels. Our curse is not as prevalent and as such shouldn't be turned into a unit. However because I'm a sucker for Special Characters what I would like to see instead is Bran Redmaw become a special character who allows you to take a unit of Wulfen. For me that would work out fine while also expanding our range of Special Characters that aren't just unit upgrades. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352162 Share on other sites More sharing options...
Wulfebane Posted April 18, 2013 Share Posted April 18, 2013 Eh.. I'm personally done with more special characters. 80% of the ones we have are overpriced, not to mention we're bloated with them. We have an IC representing Wolf Lords/Priests, Rune Priests, Thunderwolves, Wolf Guard, Blood Claws, and even the only astartes Dreadnought. All we're lacking is an Iron Priest, a Grey Hunter, and a Wolf Scout and we've fully represented the codex. It's too much. Not to mention, that with the release of the TWL, it was inferred in the WD of that month that we can get by with making a fairly comparable IC through the usage of our Sagas (i.e. Harald Deathwolf). Albeit not truly unique due to not having rules written exclusively for them, but since 2 ICs cannot bear the same Saga, it works all the same. Wulfen armies work when you're sporting the 13th Co. theme. Wulfen units in non-13th armies don't, imo. I'd rather see the next codex amend seldom-used units rather than add new ones. Our LFs are the best dev units in the game (imo) and will be worth their weight in gold if given flakk missiles, so adding a flyer, while it might be fun to take flight and zoom around, isn't necessary (I will again promote my notion to make the SW unique from other codices by keeping their AA options on the ground - and no, not because "Russ intended it"). One of my deepest desires would be to see some love given to the Iron Priests. Be honest, when was the last time you saw one used regularly and not for a "friendly game" in an army list? Even with their retinues, they're lackluster, and now with the inclusion of battlements, their nigh-worthless compared to techmarines due to their lack of Bolster Defenses. Outside of riding a tricked out TWC or hijacking a land raider and charging around like Axel from Twisted Metal, you don't really see them, and even in those situations, they're far too costly to be worth it. And it is a shame, considering how badass their fluff is. /endrant Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352217 Share on other sites More sharing options...
Growler67 Posted April 18, 2013 Share Posted April 18, 2013 If the 13th Company is reintroduced, then I can see a Special Character or two being made available for use only with a 13th Co list. Wulfen should be exclusive to a 13th list IMO. The Wolf Lord and Priest (Bulveh?) named in the Ragnar Omnibus (I for got the names it's been so long since I read it) for instance. Again, I think this particular rumor might have something to do with all the HH stuff floating about now. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352414 Share on other sites More sharing options...
Skirax Posted April 18, 2013 Share Posted April 18, 2013 We'll almost definitely have a codex before the end of 6th Edition. Since they've already updated four codexes and all but one have a flyer, it'll eventually become a flyer's game, and they can't afford to prevent an army being able to field one. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352421 Share on other sites More sharing options...
Ghostwolfalpha Posted April 18, 2013 Share Posted April 18, 2013 Long Fangs, Dreadnoughts, and wolf scouts should get Flakk upgrade for missile launchers. I could even see getting it on a LS typhoon. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352581 Share on other sites More sharing options...
Squark Posted April 18, 2013 Share Posted April 18, 2013 Flakk Missiles are... Rather overrated. Without interceptor, an anti-flier defense just gets blown away the turn the flier comes on, which means you need to spam the crap out of the anti-air options. Which, unless GW adds new things to all marines, is just going to be long fangs and wolf scouts (And, if you watch the way the wind is blowing, it isn't hard to see we're going to be paying a fair bit more for the former after the 'dex gets an update). Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3352587 Share on other sites More sharing options...
maverik_girl Posted April 19, 2013 Share Posted April 19, 2013 BramGaunt, a rational clued up poster, had this to say on a thread discussing when the next C.SM might arrive: I'd be willing to make a wager that we'll see a Space wolves Codex rather then a Space Marine one. The cover of Blood of Asaheim is by Raymond Swanland, who happened to make all Codex Cover artworks so far. The Codex Cover Art for Blood Gorgons (I think it was this one´) had the Chaos Space Marines Cover art long before the Codex came out, so I think we've been presented with the Space Wolves Cover already. Might be pretty close. There's certainly some logic behind his line of thinking, so who knows?* GW love a quick fix release these days, and SW certainly fit into that category. *excluding GW that logic is only flawed because, although it is a beautiful artwork/cover (Blood of Asaheim), the cover has deathwatch iconography within the cover. Now if you told me it was going to be the cover art from Battle of the Fang, then it is more believable! to be honest, I think it would be pretty bad*ss to have the Battle of the Fang artwork as the NEW codex cover. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3353448 Share on other sites More sharing options...
dswanick Posted April 20, 2013 Share Posted April 20, 2013 Id be happy with a cost rebalance(Blood Claws, Wolf Guard wargear, etc), rules cleanup(Acute Senses is now irrelevant, Wolf Tail Talisman's are irrelevant on a a Rune Priest, etc), and a few 6th Ed relevant upgrades(Whirlwind Hyperious, Flakk Missiles, Camo Cloaks for Wolf Scouts). Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3353455 Share on other sites More sharing options...
Torvak Kyre Posted August 14, 2013 Share Posted August 14, 2013 I would guess that the next codex will be released late 2014. There aren't many other codexes that need an update. Space Marines are getting updated next month, Tyranids are rumoured for end of this year/early 2014. Orks and Imperial Guard need an update. Regarding Sisters of Battle, they seem to have been sidelined by GW at the moment, so I don't think anyone will be able to give an accurate estimate for the time being. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3421833 Share on other sites More sharing options...
Deathscream Posted August 14, 2013 Share Posted August 14, 2013 GW is a money making business, plan and simple. Every new codex to date has some level of focus on it's new flyer. I don't see why they would not give Space Wolves one as well. I don't think it's because we need one, but rather it would break the trend already put into place by the company. I think it's more about marketing. New editions always bring a certain amount of new players to the game, and lets not joke ourselves airplanes/spaceship/flying croissants are cool!! GW knows that, we know that, and the newer players are more likely than not to be excited about them. That being said I would much rather see the new dex include more AA for the army and keep to it's fluff. Balanced options, redesigned HQ's with NEW MODELS!! PLEASE, NEW MODELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I'm not getting all worked up about something that is still quite some time away. But I am looking forward to it, don't get me wrong!! End of Line Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3422195 Share on other sites More sharing options...
KiltedMarine Posted August 14, 2013 Share Posted August 14, 2013 I'll be content so long as we get some ability to deal with enemy aircraft. That's all I'm asking for. It's a particularly sore point for me because my LGS doesn't allow allies in tournaments "to prevent abuse." I'm in an area where that LGS is effectively the only game in town (pun intended). As a result, if I play my Wolves in a tournament, I have to watch the combined air forces of... well, EVERYBODY, run roughshod over my army. If the devs want to claim we hate flyers so much, wouldn't it stand to reason LFs ALWAYS carry flak missiles? Have the unit pay +5 points for each ML, and call it done. If they do nothing else, I will have zero complaints about the 'dex. Which is years out, so this is all just howling at the moon anyway. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3422295 Share on other sites More sharing options...
montegue Posted August 15, 2013 Share Posted August 15, 2013 Think they will FAQ access to the new models? Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3423149 Share on other sites More sharing options...
Rift Blade Posted August 15, 2013 Share Posted August 15, 2013 @ montegue-say 50/50 chance. With the way they've been releasing new dex's lately I think there is an equal chance for both. THey may just FAQ us access to new models with the new marine codex. If they don't, I would take that as a favourable sign that we will get a new codex in the near future with whatever new toys GW decides to let us have. If they FAQ us access to several new models with the new Marine codex, then I would say we are a long way off before a new codex. My guess anyways. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3423911 Share on other sites More sharing options...
frostclaw222 Posted August 17, 2013 Share Posted August 17, 2013 Here's what I see coming to pass next year with the new Wolves dex: HQs Wolf Lords need no real alterations, as far as I can see at first blush, although if rumors hold true, and the Chapter Master statline changes in C:SM, we might see wounds go up to 4. We might see more weapons and wargear options become available. Rune Priests are a go-to HQ choice already. They'll likely get a few more powers, or have a few powers tweaked (I'd actually like to see several lists of psyker abilities, but that's probably a bit ambitious). Again, Librarian statline in C:SM might alter the statline. Perhaps a few more sagas added? Might add to diversity. Wolf Priests I'd like to see have access to a narthecium-type piece of wargear. Chaplain statline might change his. I'd also like to see access to Saga of Majesty added. Maybe allow them access to a thunderwolf mount? Wolf Guard Battle Leader? It'll likely shift due to the C:SM captain listing, but otherwise should only be influenced by alterations within the dex. Elites Wolf Guard I'd really hope don't get access to Centurion armor. If we get access to graviton guns, then these would get folded in here, of course. When it comes to Dreadnoughts, I'd like to see the Ironclad brought in. I'd also like to see multiple saga choices for VenDreads, to further allow for distinction. I'd love the option for including the strange creatures that lurk down in the hibervaults beneath the Fang, and accompany the dreads in Battle of the Fang, but that's likely too fluffy-wishful. Iron Priests need harnesses, period. There's no good excuse they shouldn't have them. I'd also like to see them have access to Thunderfire Cannon, too. Maybe we need two levels of Iron Priest, one that's a base Techmarine and not cost an Elites slot, and a second that's a Master of the Forge equivalent, who has access to sagas, and either costs an Elite slot, or maybe even a HQ slot, if he's able to compete. In short, our IPs are getting far too dusty, and seem like beggars with hand-me-downs, and that just isn't right. Wolf Scouts...I dunno. Part of me wants to get Landspeeder Storm dedicated transport access, part of me thinks it's too codex. I would like to get OBEL back to where it used to be. Lone Wolves? No changes required, really. I think It Will Not Die might be fluffy, given their wyrd forcing them to survive their pack, but it'd necessary jack their pricing up. Troops Grey Hunters are some of the best troops in the game, still. If we get access to graviton guns, then add those in. Otherwise, depending on Tac Marine prices, there might be a cost adjustment, but otherwise, I think that's it. Blood Claws don't see much use in the lists I see. Something should be done to improve that situation, but I'm not sure what. Fast Attack As far as Thunderwolf Cav goes, I've never used em, so I can't say. Perhaps some more weapon/wargear options? Swiftclaws? No change, unless the base C:SM bikers change. Skyclaws don't see much use at all. I'd like to see them get a little better and more often used. Speeders will change or not change as dictated by C:SM. Fenrisian Wolf packs I'd like to see go up in squad size to 20, and have cyberwolves be 1-3 per pack. This is just a personal preference thing. Think it would enhance unit durability, and make them more often utilized. Heavy Support Long Fangs are the best devastators in the game, as someone said above. However, C:SW has no AA capability at all, and this is the ideal place to add it, via flakk missiles. Sure, this doubles their must-take quality, and liable to get people screaming about cheddar beards due to Split Fire, but adding a caveat stating that Split Fire doesn't work with Skyfire easily fixes that. Whirlwind sounds like it won't be changed in C:SM, so don't need to change it all here. Same with Vindicators and Predators, and the Land Raider capacities are coming back down to 10/12/16 in C:SM (nice try, Ward), so aside from possible price fluctuations, these shouldn't change. Possible New C:SM Additions Centurions, as I said, aren't something I think we need. The Hunter and Stalker tanks will go a long way to mitigating our lack of flyers. Looking forward to those, despite the lack of Interceptor. That being said, I don't think we need a SW-specific flyer, and access to Storm Raven and Storm Talon I'm honestly ambivalent about. If we get them, we get them; if we don't, then we don't. Unlike a lot of SW players, I think speeders and possibly Storm Talons are actually potentially wolf-y, if one looks at how the units function on the table in comparison to how wolves in the real world function as a pack when hunting something, by flanking and hitting vulnerable spots, like hamstrings. Special Characters Logan Grimnar desperately needs a new model, to scale him up to match modern terminators. I'll leave it to wiser minds to debate points costs, but otherwise, I think he's fine. Ragnar, I think, needs something to keep him from being one-shotted. Eternal Warrior, somehow, or perhaps It Will Not Die to at least provide some sort of middle ground. Njal needs to be beefier for his price, or his price needs to come down. Ulrik's Slayer's Oath somehow makes him less of a viable option over baseline Wolf Priests, and I'd like to see a third wound on him, but that latter bit is personal preference. If we get a narthecium-like ability for WPs, then I think that will actually fix the third wound issue without needing to add the wound. Canis? I honestly don't like the model or the character, so it's hard to look at the guy and get enthusiastic and constructive. Bjorn, I think, needs a Leadership stat. He also needs something to make him more useful/durable. Either a means of Deep Strike (Dreadnought Pod), or something that enables him to footslog with a better chance of getting to where he can be useful. Additionally, his weapons and sarcophagus are supposedly relics; that should be reflected in their stats in some minor way. The difficulty is making Bjorn durable and fluffy without pricing him into the stratosphere. As for Arjac, I think he's in great shape, albeit pricey. Lukas has always been troublesome in terms of where his particular rules apply, and some work there to make it a little better might streamline him a bit, but otherwise, I think it's just a question of price. Overall Army Rules and Wargear Nightfighting. Fluff says the Wolves spend much of their time in the dark in the Fang, and they can see in it. That's without ambient light sources like stars overhead and whatnot. This was for some reason edited out of our abilities in 5th, and I want it added back just for fluff's sake. Sagas. I'd like to see more of them, both in diversity of choice and application. Perhaps more sagas geared toward specific HQ units, or perhaps even a saga or two available to other unit choices. Perhaps a Long Fang pack that has lower-power versions Beastslayer or Iron Wolf, based on their centuries of experience. Or a Grey Hunter pack with the same. I don't want to make it OP, just fluffy, so that certain packs/units have certain saga-based differences from similar units. Wargear-wise, as said above, if we get graviton guns, they'd be added across the board. I'd also like to see relic frost weapons. I mean, c'mon--we're a legion--we should have relic blades, same as the other First Founding Chapters. I'd also like to see maleficarum or atropaic warding markers for vehicles, a la Prospero Burns. Treat them as Wolf Tail Talismans for vehicles. Again, fluff-motivated. Otherwise, just update with whatever happens to baseline armory in C:SM. I would like to see more SCs sketched out, but we're already pretty well-populated. A SC scout upgrade character, maybe? Maybe a few more SC Wolf Lords, or a SC Iron Priest? Some of these ideas might be a little unbalancing, and call for other tweaks. Not trying to wishlist so much as deepen the ties between the dex and the fluff, and make some slight adjustments for how I see the differences between 5th and 6th editions. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3425919 Share on other sites More sharing options...
sn33r Posted August 17, 2013 Share Posted August 17, 2013 I don't think we need anti flyers really all I us FA slots for is TWC so why not add hyperious missile launchers there twin linked interceptor and heat seeker yes there bs3 but there re rolling to hit? There 35 points you can have 2 squads of 2 so can split fire 2 and there dam cheap. What I would love to see is our charecters better,cheaper our charecters are saposed to be legends but there over priced and get beaten by even a mediocre charecter I'm Fraud I don't feild them for this fact. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3426000 Share on other sites More sharing options...
Rune Priest Jbickb Posted August 18, 2013 Share Posted August 18, 2013 Latest rumor on faeit212 says our new codex is slotted for a may of next year release. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427054 Share on other sites More sharing options...
montegue Posted August 18, 2013 Share Posted August 18, 2013 I'd like access to a flying transport that had a few heavy gun options. I'd like more reason to take termites, since mine are pretty and I want more reason to take em. I would love access to the new centurions. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427087 Share on other sites More sharing options...
Kassill Posted August 18, 2013 Share Posted August 18, 2013 What I'd like to see: Access to Stalker/Hunter AA tanks Flak Missiles Bloodclaws price and/or stats adjusted to make them more appealing Logan's axe of morkai rules fixed, because at the moment he is swinging at I 1 regardless if he's using it as a P-fist or Frost axe ( if this is been changed recently let me know) a better versions of Acute Senses for us that gives us benefits for night fighting, as at the moment it only helps us with our maybe 2-3 outflanking squads To be able to swing an axe at Int. This irks me to know end still. How the bloody hell is an axe "unwieldy"?!? A giant fist, yes. A giant hammer, yes. An axe width a blade with the same as a sword, NO! Otherwise I like our codex as is at the moment. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427143 Share on other sites More sharing options...
Heimdall Skullcrusher Posted August 18, 2013 Share Posted August 18, 2013 Logan's axe of morkai rules fixed, because at the moment he is swinging at I 1 regardless if he's using it as a P-fist or Frost axe ( if this is been changed recently let me know) It says frost blade in the rule so you use the rules for a frost blade (sword). Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427199 Share on other sites More sharing options...
Brother Captain Kezef Posted August 18, 2013 Share Posted August 18, 2013 GW's current model seems to be about getting the codices out as quickly as they can before selling supplements. I wonder if they are trying to avoid the customary tourneys being dominated by the most current codices phenomenom Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427460 Share on other sites More sharing options...
pedrogzc Posted August 18, 2013 Share Posted August 18, 2013 Nobody saw naftka rumours today? It seems we have renovation in May 2014!!! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/2/#findComment-3427476 Share on other sites More sharing options...
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