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Next Space Wolf codex?


spacewolf407

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Wolf Lords will not go to W4... Logan might.  I don't think GW is ever going to let a unit charge from reserves.  We might get access to the new SM special weapons, we'll likely get new Sagas and unique "Chapter Relics" and then 1 or 2 new units of some kind.  One of them likely being some kind of flyer or anti-flyer unit.

 

Oh and we'll have our own psychic lore, prepare yourself for Jaws to be severely nerfed if it still exists at all.

 

 

Probably be you'll have to roll for it, meaning no guaranteed 3-4 Jaw priests running around.

 

Oh you'll definitely have to roll for it - it won't be the Primaris Power for sure (probably the "6").  It will also likely be 2 Warp Charges and not be an "instant death" mechanic anymore.  They seem to have been removing those mechanics from the game in 6th.  I'd be happy if Living Lightning was the Primaris.

 

Also, be prepared for the Runic Weapon psychic defense to be severely nerfed - look what they did to Runes of Warding.

That's all fine and dandy, so long as they get a points drop to ~60pts.

 

 

 

Wolf Lords will not go to W4... Logan might.  I don't think GW is ever going to let a unit charge from reserves.  We might get access to the new SM special weapons, we'll likely get new Sagas and unique "Chapter Relics" and then 1 or 2 new units of some kind.  One of them likely being some kind of flyer or anti-flyer unit.

 

Oh and we'll have our own psychic lore, prepare yourself for Jaws to be severely nerfed if it still exists at all.

 

 

Probably be you'll have to roll for it, meaning no guaranteed 3-4 Jaw priests running around.

 

Oh you'll definitely have to roll for it - it won't be the Primaris Power for sure (probably the "6").  It will also likely be 2 Warp Charges and not be an "instant death" mechanic anymore.  They seem to have been removing those mechanics from the game in 6th.  I'd be happy if Living Lightning was the Primaris.

 

Also, be prepared for the Runic Weapon psychic defense to be severely nerfed - look what they did to Runes of Warding.

That's all fine and dandy, so long as they get a points drop to ~60pts.

Seems to be the pattern, doesn't it? Though I doubt that the Jaws of the World Wolf will be both raised to 2 Warp Charges AND not cause instant death. Then it would be... a line that causes a wound for every failed initiative test? Alright against infantry, but only effective against a congo-line. Its primary target - Monstrous Creatures with low Init - would just laugh it off, and we would never use it again. 

 

I hope Runic Weapon defense isn't weakened. After FOUR YEARS someone finally used psychic powers against me while I had a Rune Priest, and I nerfed the hell out of Fateweaver because of it. 

Just FYI for everyone, just noticed that the IA book for Space Marines is out of Stock. FW did the same thing with the release of the Tau Codex from GW. Should be interesting to see what's new from both of them. Doubt it will be any indication what might be in store for us but who knows. I am interested to see what might be new for us from FW. Just another reason I'm gonna so broke next spring! LOL!!! Plastic Crack. Drug dealers have got it so wrong. This is even legal. LOL!!!!

Just FYI for everyone, just noticed that the IA book for Space Marines is out of Stock. FW did the same thing with the release of the Tau Codex from GW. Should be interesting to see what's new from both of them. Doubt it will be any indication what might be in store for us but who knows. I am interested to see what might be new for us from FW. Just another reason I'm gonna so broke next spring! LOL!!! Plastic Crack. Drug dealers have got it so wrong. This is even legal. LOL!!!!

 

I'd say that most likely it's as they update everything - hence the Taros Campaign 2nd Edition and IA Vol. 1 2nd Edition - I'd hope for new stuff that we can us, but am inclined to expect it'll just be points/rules adjustments sadly...

Well, if this thread is any indication:

http://www.bolterandchainsword.com/topic/278883-the-new-draigo-iron-hands-biker-chapter-master/

 

we'll either be getting the "OP-hate" heat taken off of us, or we'll be seeing an even more broken Thunderwolf Lord unit.

 

 

 

 

Wolf Lords will not go to W4... Logan might.  I don't think GW is ever going to let a unit charge from reserves.  We might get access to the new SM special weapons, we'll likely get new Sagas and unique "Chapter Relics" and then 1 or 2 new units of some kind.  One of them likely being some kind of flyer or anti-flyer unit.

 

Oh and we'll have our own psychic lore, prepare yourself for Jaws to be severely nerfed if it still exists at all.

 

 

Probably be you'll have to roll for it, meaning no guaranteed 3-4 Jaw priests running around.

 

Oh you'll definitely have to roll for it - it won't be the Primaris Power for sure (probably the "6").  It will also likely be 2 Warp Charges and not be an "instant death" mechanic anymore.  They seem to have been removing those mechanics from the game in 6th.  I'd be happy if Living Lightning was the Primaris.

 

Also, be prepared for the Runic Weapon psychic defense to be severely nerfed - look what they did to Runes of Warding.

That's all fine and dandy, so long as they get a points drop to ~60pts.

Seems to be the pattern, doesn't it? Though I doubt that the Jaws of the World Wolf will be both raised to 2 Warp Charges AND not cause instant death. Then it would be... a line that causes a wound for every failed initiative test? Alright against infantry, but only effective against a congo-line. Its primary target - Monstrous Creatures with low Init - would just laugh it off, and we would never use it again. 

 

I hope Runic Weapon defense isn't weakened. After FOUR YEARS someone finally used psychic powers against me while I had a Rune Priest, and I nerfed the hell out of Fateweaver because of it. 

 

Jaws will likely cost two warp charges, and will likely be the ultimate (6) power in its discipline. I think "removed from play" will stick, vice insta-death, given the mechanics involved, but that's the power of positive thought for you, and not any inside knowledge. 

 

As for Rune Weapons...it's a mixed bag. Fluff-wise, particularly in a post-Prospero Burns scenario, I can see them staying the same. I mean, Fenris is close to the Eye, the Wolves were very anti-psyker (despite their Rune Priests, and the philosophical conceits in that regard), so the present abilities attached reflect that stuff. 

 

As for your super-Iron Hands Chapter Master of Doom on Wheels in the other thread referenced...maybe I'm out to lunch on the weekend, but did anything in the rumors suggest that the Iron Halo was retired as a piece of wargear for Chapter Masters? I don't think you'd need the storm shield. 

 

Depending on new sagas and whatnot, we could in fact see a different Thunder Lord build. More broken, I kind of doubt, but perhaps a little broken in a different way. Warrior Born plus a relic that grants EW without having to go Saga of the Bear, plus a Belt of Russ (though this will likely become a relic) or a storm shield could be a possibility, and that would most definitely have people claiming Fenris as the cheese capital of the segmentum. 

 

Logan will definitely go W4. Ragnar may, but I doubt it. Instead, they'll likely find a way to grant him EW and leave him otherwise unchanged. I'll be very interested to see how Arjac, Ulrik, and Lukas get tweaked. Arjac might stay the same, and Lukas...well, the move to 6th dithered with his rules a bit. Ulrik, however, needs a good tweak to make him worthwhile over a base Wolf Priest. Njal is anybody's guess--at times, it seems like GW love him, and at others, it seems like he's everybody's least favorite loyalist psyker, or Tigrius stopped by at some point and stole some his mojo, after another such stop at the Rock. 

Just gotta say & I know I'm dreaming but if we get a flyer, I hope it's based off Madscuzzy's Storm Viper over in the Hall of Honour. That is wicked. Sorry everyone but not savvy enough to linkie it.

 

Linkie - http://www.bolterandchainsword.com/topic/276122-storm-viper/?hl=%2Bviper&do=findComment&comment=3433683 :)

 

Thanks Russ Brother. Frost Claw, thanks for the link to. That's very nice. Wish I had the skills to do something like it for mine. Like say a Wolf's head on the front, the jaws framing the front assault ramp. Who knows, maybe I'll be silly enough to try anyways. Ideas anyways.

for those with desperate flyer envy, get yourself an armoured battalion allied force!

HQ: leman russ command tank, exterminator, heavy bolter, heavy bolter sponsons 180 pts

troops: leman russ exterminator(can squadron up!), heavy bolter, heavy bolter sponsons 170 pts

fast attack: vulture gunship(squadron up to 3 of these, or vendettas): punisher gatling cannon, 155 pts

heavy support: thunderbolt; skystrike missiles 230 pts

total 735 pts, trow in a couple of upgrades and you've got all the armour and flyers you've ever wanted! msn-wink.gif

I am amazed on how many boards are going up about the expectations of a new codex. It seems like SW as a group are getting edgy for some new rules. And I am with you. C:SW doesnt connect with 6th edition that well. I am having more fun playing with my World Eaters, which is ironic because its supposed to be a shooty edition. Luckily I am in professional school now and don't have as much time for games. I will have 3 months off starting May... which is when we are rumored for a new codex pirate.gif

I will be interested in what happens to our rune priests. I want blood claws to become viable again too.

I'm doing well in this edition... excluding the thrice-accursed Heldrake. Most aircraft its just pew pew pew pew BOOM. A few turns of Long Fang fire, and then it dies. Heldrake? It roasts the Fangs, then annoys me for the rest of the game. 

 

Otherwise, I've still instilled the fear of fenris in the shiny new codexes. The day after tau came out someone brought tau, allied with Eldar and I annihilated them. I've carved apart the reorganized Traitor Legions. Unfortunately, I'm starting to find that diverting from the big three (Rune Priests, Grey Hunters and Long Fangs) in bigger games (1750+) becomes harder and harder.

 

I'll be glad when I can take a frothing horde of whelps onto the battlefield and wipe out the enemy. 

If they are going to redo this codex, which I can't really oppose, given it would be enigmatic and awesome to have all codexes at the same edition for once, I think that certain things that make us particularly effective (and particularly annoying to marine flavor players) will disappear.  For example, JOTWW will likely go, or be a 2 warpcharge power that allows more models to remain.  I ams ure someone would call this BS, but it is to date one of the most effective powers of the psychic powers available.  We will obviously have to roll for our powers. I really hope the powers remain as principally offensive powers, maybe a few nova based ones.

 

I can see us getting a "must not refuse challange" rule ala chaos space marines.

 

I would be happy if the living lightning spell was default, and that it could be used to hit planes (it is, sky generated electrical discharge that is being aimed by the runepriest. - Though it would likely be limited in range and probably reduced to 1D6.

 

The rune staff nullification bonus is going to be gone, I guarantee it.  The eldar lost the usefulness of both warding and witness runes, and right now, the most effective psyker defense is a runestaff.  While perhaps Njal would be able to keep some limited form of it, I doubt seriously that it will remain a base runepriest weapon.

 

I think grey hunters will increase by at least a point, that blood claws will be overshadowed by the hunters, and that we will either have access to the present AA options in the new space marine codex (the two rhino based variants) and/or flakk missiles on longfangs.  I would be happy with access to a hyperios whirlwing (then I don't need to buy another model)

Anyone have any opinions on when GW will be releasing the next SW codex? The current one has been out for almost 4 years now and I'm just curious as to how GW usually schedules the release of its codexes.

 

I think it's unlikely considering SW still have the best troops in the game and whether C:SM will trump GH is yet to be seen. Furthermore, 6ed is a shooting game, which SW excel at with their 24" superiority with cheap GH, psyker powers, vindis and Longfangs, all backed up by Counter Attack, Mark of the Wulfen and super-strong WolfLords. 

 

We even have a dreadnought that almost ensures that we get first turn and can smash assault units single handed. 

 

 

Anyone have any opinions on when GW will be releasing the next SW codex? The current one has been out for almost 4 years now and I'm just curious as to how GW usually schedules the release of its codexes.

I think it's unlikely considering SW still have the best troops in the game and whether C:SM will trump GH is yet to be seen. Furthermore, 6ed is a shooting game, which SW excel at with their 24" superiority with cheap GH, psyker powers, vindis and Longfangs, all backed up by Counter Attack, Mark of the Wulfen and super-strong WolfLords.

 

We even have a dreadnought that almost ensures that we get first turn and can smash assault units single handed.

While I agree it may not be totally necessary, the rumor mills are saying May 2014 for a new c:sw it looks to me like gw might be going for a 6th ed codex for all armies (and for sisters sake I hope thats true)

I'm doing well in this edition... excluding the thrice-accursed Heldrake. Most aircraft its just pew pew pew pew BOOM. A few turns of Long Fang fire, and then it dies. Heldrake? It roasts the Fangs, then annoys me for the rest of the game. 

IF helldrakes are your only problem think about runing a TErminator WG and a RP with a +2sv in every unit . This will give you +2sv tanks sure they will have to take 4-6 saves , the WG will probably die , but he can save the live of 4-5 LF .

Given that Arjac already cannot refuse a challenge, I can see how that might apply to several other characters (Ragnar, Lone Wolves, Lukas, maybe Ulrik and Wolf Priests in general, since they're fearless), but I'm not sure I see it getting applied to all character army wide. 

 

The Forgeworld flyers we already have access to (thawk, caestus, and storm eagle) are fine in my book, though I want that new fire raptor (and the storm bird, if it ever comes to fruition) strictly because I like the look. Do I need a storm raven or storm talon? Not really on the raven, and I could care less on the talon, because it's hideous looking. Just having access to the hunter and stalker AA units and some flakk for the Long Fangs will be plenty good for me. 

 

Whether we get the landspeeder storm or not, I honestly don't care. I'd willingly trade the storm for OBEL working like it used to, and my scouts being able to get stuck-in upon arrival. 

 

Here's a crazy thought that's been flitting around in my head for a while: In the preceding edition of the dex, scouts could tote an autocannon. With the Heresy miniatures being all the rage, and the DA getting plasma cannon terminators, I'd really like to see Wolves get the autocannon for scouts, terminators, and Long Fangs as an option. Whether it'd be OP or not, I don't know, but I'd like the look, and think it would add a little distinction to the Wolves from the more codex chapters. 

 

As far as psyker power lists go, I'd like to see several lists, drawing from the fluffy aspects laid down in the literature. Elemental lists for cold/storm (area of effect and/or defensive stuff like stormcaller and Njal's persistent power), fire/lightning (chain lightning, and the like), earth (Jaws and some biomantic buffs), and spirit (which could cover the wolf spirit as well as anti-psyker abilities). If the rumors leaking about the SM dex are to be believed, that many lists isn't outside the realm of possibility. 

 

As for sagas, flipping the main rulebook open and looking at some USRs could create all sorts of possibilities. I'd dearly love to see multiple choices for each unit type that could have a saga. And, since the Lone Wolves have been around so long, I'd almost like to see them have a few unique ones that don't overpower them, but allow for personalizing the unit further. Maybe even Wolf Guard when taken as a pack could have a unit saga, reflecting their storied history in service to their Wolf Lord, allowing for things like Tank Hunter and similar abilities? Long Fangs might benefit from limited sagas, too, if they don't make them seriously OP, too. 

Kassill, that makes me a sad panda. A storm eagle isn't all that different than a storm raven. The fact that there's still a fullblown anti-FW bias in the community, and not a more judicious, case-by-case style perspective on things is really disappointing, particularly when there are armies (like the Wolves) where that's the only way for them to address a serious gap in their capabilities, one that is entirely brought about by the edition of the dex and nothing else. 

 

I do hope we'll get access to those tanks and flakk. If we get nothing else that allows for anti-air, that'll be enough, though it'll make those things even bigger fire magnets than they already are, since they'll be our only response. Having a storm eagle or two actually would draw some fire away from the Fangs or tanks, in my opinion, and force the opponent to make a hard choice, which would go a long way toward allowing for us to get back in the scrum of competition in the meta. 

I honestly really look forward to a new book. Our current codex is fine, but the units aren't well balanced against each other. For example I converted my own wolf priest, and when I take it to tournaments I have to explain to everyone I play against that it isn't a rune priest.

 

I hope the new book makes blood claws more interesting, introduces a way to have scouts as troops, and gives some anti-air options (the new marine tank would be perfect for me). Oh and an Iron priest worth taking.

 

That said I expect to lose quite a few things, runic weapons will be nerfed.... hard (just look at runes of warding). I also don't expect for us to keep our own psychic powers because the upcoming space marine codex and dark angel codex don't have any (granted a DA SC has mind worm but that's one power). Grey Hunters will probably go up in cost (I could see the second free weapon disappearing, and an increase in price for specials to bring them in line with the other 6th edition books). It also wouldn't shock me to see them change leaders of the pack (I doubt that 3-4 rune priests were the intention of the rule). Making Wolf Guard Battle Leaders work like DA tech marines would fit the back ground better.

 

I hope the new book makes blood claws more interesting, introduces a way to have scouts as troops, and gives some anti-air options (the new marine tank would be perfect for me). Oh and an Iron priest worth taking.

 

Iron Priest + Saga of the Iron Wolf + Buncha Thrall Servitors + Cyber Wolves+ LAND RAIDER REDEEMER! + Multi-Melta = Regenerating Land Raider with a decent assault cargo and all around threating range power.

As we sit on the eve of the release of Codex Space Marine, I am excited for our less fortunate brothers, who by accident of birth, weren't born on Fenris and have had to make do with the leftovers.

 

At the same time with the rumors of a May release for our codex, this leaves me with a sinking sensation in my guts.  I say this because history has a nasty way of coming round and biting us in the butt.  For example if you were around when GW completely reformatted the game (what I call second edition because the first release of Warhammer 40k was Rouge Trader but I digress) Space Wolves suddenly were no longer able to deep strike Tactical Dreadnaught Armor without a Drop Pod........ this stemmed from the first offering of the Space Wolf Codex which had several loopholes allowing for abuses.  The second codex saw a massive shift in the nature of the wolves and how you could build some units.  I see no need to mention the interim offering in White Dwarf.  Now there is the current codex and boy was it a beast!  While not as bad as some  (glares at the Grey Knights and Necrons) it definitely was one of the stronger contenders with few weaknesses.  I see a change coming where we may be forced into taking Blood Claws, either a massive change (again) in the options we are allowed for our Hunters or a price hike if they remain untouched.  I see the Rune Priests getting hammered, for it is far to easy to abuse them with changes coming in our Runic Weapons and Psychic abilities list.  I am not too concerned about the Long Fangs, other than losing the auto split fire and a price hike.  Scouts I would like to see a more active role for them because they don't seem to fit quite right.  Another highly abused (by GW that is) position is the Wolf Guard.  At one point they were over the top, all TDA all heavy weapons all the time, then it was in  and finally it is one heavy for every  but only TDA weapons.  I would like a few more options.  There are other areas that need addressing and I am sure that in one way or another we will see that but for the moment I am cautiously optimistic about our future!   There will be changes, but we will weather them as we have weathered all storms in the past!

I don't see why everyone assumes our units will get a points increase, isn't the recent trend from GW to reduce the cost of units?

From the sounds of the new C:SM the bulk of the units are having a minor point reduction, so it's stands to treason that our units will at the least stay priced the same.

I also can't see long fangs losing split fire as it has been a standard of theirs since 3rd edition. Lets not forget these aren't the newly promoted marines but aged veterans.

As for losing our psychic powers, the dark angels and SM choose from the rulebook because rulebook powers fit their psykers. Rune priests are supposed to be shamanistic and draw power from nature so none of them really fit that idea. I don't see why we won't get our own chart reflecting this belief (whilst still gaining access to a few of the BRB ones).

In terms of flyers, yes, we'll probably get one. If only for there to be a new kit to buy lol. Am I excited about the idea, not really, but that's just because neither I nor my regular opponents use them so in my meta AA isn't an issue.

I'm excited about new possibilities, worried about them letting matt ward near it (don't know who's rumoured to be writing it but I hope he doesn't get his fluff defiling mind near it...) and releasing hideously ugly new kits but mostly I'm not overly fussed. Ill get it, learn it and play with it when it's out, until then I've got a perfectly good codex that ill continue to play.

Change happens, sometimes good sometimes bad, I'm not going to panic about what's in it when they've just cast Ben afleck as batman because surely it won't be that horrific ;)

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