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Next Space Wolf codex?


spacewolf407

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I think now with the vanilla (not so much anymore!) Marines dex being released, we can look at it and the Dark Angels one and extrapolate where they're going.  The costs for certain upgrades and special weapons are being unified.  For example, I think we'll see a drop in the cost of a Jump Pack and Bike upgrade for characters.  GH will probably stay the same price, but I could see a drop for all the "Claw" units.  LF heavy weapon costs will probably be adjusted to what we see in DA and SM - which means ML and HB get more expensive, but everything else drops.  I highly doubt we'll get Centurions, but we may get the new AA tanks.  I'd like to see TWC get a price drop, especially in the SS department, or a bump to WS5 (or both).

 

We'll also likely get our own flyer (or two) as well as a new "big kit" unit.  I really hope it's not a giant wolf monster but... eh.

The thing that I could really see them doing which I really hope they don't do is convert the Sagas (purchased with points and set) into our SW Warlord traits (rolled randomly).  There would be very little point in fielding a 200+ point Wolf Lord if one couldn't guarantee Eternal Warrior...

Actually, yes, Valerian, I think it did. Baffled to some degree, but I think it did. I do not think that the Lone Wolf unit would have become possible without the influence of Abnett's novel (and maybe Wraight's first).  

 

I could be completely wrong, but there's a marked difference between those two codices. 

The thing that I could really see them doing which I really hope they don't do is convert the Sagas (purchased with points and set) into our SW Warlord traits (rolled randomly).  There would be very little point in fielding a 200+ point Wolf Lord if one couldn't guarantee Eternal Warrior...

 

This a hundred-million times.  Sagas give us identity.  I hope we don't take a step backward with our next dex.

The thing that I could really see them doing which I really hope they don't do is convert the Sagas (purchased with points and set) into our SW Warlord traits (rolled randomly).  There would be very little point in fielding a 200+ point Wolf Lord if one couldn't guarantee Eternal Warrior...

 

I don't think they would do this, I think its more likely that sagas effectively become our chapter relics cause they fit that role perfectly.

 

 

The thing that I could really see them doing which I really hope they don't do is convert the Sagas (purchased with points and set) into our SW Warlord traits (rolled randomly). There would be very little point in fielding a 200+ point Wolf Lord if one couldn't guarantee Eternal Warrior...

I don't think they would do this, I think its more likely that sagas effectively become our chapter relics cause they fit that role perfectly.

Forget warlord traits.... They should do great company traits instead. Add what sagas options we have now to keep our HQs choices/army unique.
I had a good read thru the C:SM & I must say that I am impressed. The Legion abilities are really cool, the workable combinations one can come up with are endless & now the Ultramarines defnitly can be called Ultra. The Terminators are a scource of envy, energy fist & stormbolter are 3 pts cheaper than WGTDA with the same equipment not to mention the C:SM stormshield and thunder hammer upgrade only costing 5 pts. Last but not least is the orbital bombardment for the Chapter Master. So much has been improved and its raised my expectations for the new C:SW. Here a piece of fluff from the C:SM about the Space Wolves: ".....extremely unorthodox in their organisation & tactics" I cant wait to see what the studio comes up with.

Pick just one chapter from the new codex and lay them out in comparison to what the Wolves might or might not get in the next codex. Frankly I do not see tbe need for much at all. Some ponts adjustments, a possible roll up of our sagas into chapter traits, and a couple of new options to help sell the new models.

 

As it is, I can wait to crush the new SM netlists being brewed just to hear more complaints that we are still overpowered.

 

As it is, I can wait to crush the new SM netlists being brewed just to hear more complaints that we are still overpowered.

Well, there's nothing OP in codex, only 'better' thing is bike squads for 21pts with 2 grav+combi grav. Rest of the stuff is balanced and won't threaten tau/crons/eldar who are still the king and who will still win tournaments while marines ain't.

Here a piece of fluff from the C:SM about the Space Wolves: ".....extremely unorthodox in their organisation & tactics" I cant wait to see what the studio comes up with.

 

When has that ever not been the case?

 

Anyway I haven't seen anything in the new C:SM that's really gotten me excited and there's not much I'm looking forward too with a new SW codex. Access to the Stormraven and Stormtalon gunships would be nice, the new AA tanks, that's pretty much it. I'm actually more concerned an overzealous game developer could wreck the next codex, last thing I'd like is to wind up like the poor Chaos Space Marine Codex *shivers*, those poor, poor spiky dudes... things never go their way do they?

I had a good read thru the C:SM & I must say that I am impressed. The Legion abilities are really cool, the workable combinations one can come up with are endless & now the Ultramarines defnitly can be called Ultra. The Terminators are a scource of envy, energy fist & stormbolter are 3 pts cheaper than WGTDA with the same equipment not to mention the C:SM stormshield and thunder hammer upgrade only costing 5 pts. Last but not least is the orbital bombardment for the Chapter Master. So much has been improved and its raised my expectations for the new C:SW. 

I'm with you, and I've said the same in other threads; I think the impressive work being done on 6e codices, and particularly with the just-release SM book, bodes very well for the upcoming SW codex.  Our current one is great, but I'm looking forward to seeing what the next incarnation will bring.

 

V

Our current 'dex is good. We just need to be brought up to speed for 6th Edition. Flyers or at least anti-flyer kit, Warlord traits, and point adjustments. Some new special characters would be cool but not really needed. They could just bring back; Durfast, Ranulf, and Kyrl Grimblood (with models of course) :)

The base Librarian cost in only 90 points, that alone has me hoping that our HQ costs also go down. Then again, Rune Priests straight up kick the :cuss out of other Librarians, no questions asked.

 

And I also agree that this dex is FAR from being OP, but it is hands and feet better then the previous dex in this edition. And if you think there won't be any of this power creep happening to the rest of the books released, you are all fooling yourselves. Soon the other forums will be bitching about how our new book is OP and this and that. It's an ouroboros.

 

I'm scared :cussless for the new Dark Eldar dex honestly, ANOTHER shooty dex is NOT what we need...

 

End of Line

if the new SM codex is anything to go by(i have one for my Templars successor chapter) a full long fang pack with missile launchers firing flak missiles will cost 215 points. nothing says you have to give them all flak upgrades though, so our split fire may come in handy if we only give half the squad the flak upgrade. also something to note though is that it would still be cheaper to upgrade the squad with flak missiles than it would be to purchase one of the new AA tanks. but keep in mind that the new AA tanks can also target skimmers and flying MC normally, so with a few armies having a lot of skimmers they could still be very handy.

 

and i'm very excited about some of the relics they have, although quite expensive can make for some very tough CC monsters. and am looking forward to seeing what we may get. 

 

also it would seem that all wolf lords will be receiving an extra wound in the next codex. and the belt of russ may be automatic wargear for wolf lords, because the iron halo has been given to all generic chapter masters and captains. also chaplains and librarians are cheaper than ours(although i do not know what they cost in previous codex)

logun, not to disagree with you, but I think the Wolf Lord wound issue comes down to how GW looks at Wolf Lords.

 

I believe (and you're more than welcome to correct me if you've got better data or some hard examples) that what we'll see is Logan Grimnar getting an extra wound, but Wolf Lords (both the template, generic Wolf Lord unit and Ragnar (and, potentially, any other named SC Wolf Lord) remaining at 3 wounds. Let's remember, that while WLs are something bigger than company captains, they are something less than Chapter Masters, as Logan is the titular Chapter Master of the Wolves. 

 

That being said, what you bring up about an auto-include invulnerability save piece of wargear is intriguing from a Games Development perspective. I've always felt it odd that we don't have a bundled equivalent, and always thought that the designers used the purchase of the Belt of Russ as a 'tax' on the better statline and close combat performance of the Wolf Lord over his Codex Astartes equivalent. However, if your proposed bundled invulnerability idea holds true, we'd likely see an Iron Halo equivalent, and the Belt become a relic with some additional rules (EW? It Will Not Die?) added to it, to distinguish it from a regular invul save. However, if my 'tax' perspective is the actual way the designers look at things, then we will not see an invul save bundled, and it might even get a little harder to get one in the new dex. 

 

I think we will see cheaper Rune Priests and Wolf Guard Battle Leaders, potentially. However, I'm not sure we'll see cheaper Wolf Priests. They're already a bargain, and if they gain a FNP bubble and some universal Hatred rule or the like (as I and others suspect), then their price might not change much at all. 

 

Now, your Flakk Fangs and Hunter/Stalker comparison presents an interesting list-building dilemma, and one I hope the designers do add, as it would make taking Long Fangs a more involved thought-process, and really make you think about what choices you have before you. In some ways, as you said, the AAA tanks provide a more 'Swiss Army Knife' approach, while the Long Fangs do so in a different way. I'd actually like that challenge when building my army list. 

 

All that said and done, I'm pretty excited about the relics, too. As we've said previously, I think there and in the Saga system (also, potentially the warlord traits, though less so), we have great opportunities for the designers to work up fluffy and useful options to further the uniqueness and fluffiness of our codex, and what units we bring to the board as individual generals. 

fair point Frostclaw222, i may have been hasty in my reading of this. both Vulkan hestan, and Kor'sharro Khan(chapter masters of Salamanders/white scars) have not recieved the extra 4th wound. yet  the generic chapter master, High marshal Helbrecht and Pedro Kandor have(chapter masters of the Templars/crimson fists). and to make for even more confusion Captain Lysander,(imperial fists) who is not even a chapter master has recieved the extra 4th wound. 

 

so now i'm not sure, i would have thought that a wolf lord such as Ragnar for example is just as deserving of an extra wound as Captain lysander.  

 

i hope our wolf preists keep the preffered enemy abilty, the chaplains hatred from the zealot USR is not as good. the librarians(mastery level 1) have no access to divination outside of the special character tigurius, but have access to biomancy, pyromancy, telekinesis and telepathy all for sixty five points and may buy another mastery level for another 25 points. i was hoping we get to keep our own powers but we will probably be given set disciplines to choose from similar to what we have now.

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