logun Posted September 13, 2013 Share Posted September 13, 2013 Be interesting to see the big release for the Wolves I just hope to god it isn't a unique flyer I'll be happy with a Storm Talon or Storm Raven things that could do with a change points cost on Fast Attack options Swiftclaws and Skyclaws are to expensive or failing that up their WS to 4 they are after all 'veteran' bloodclaws so they should know how to scrap, agree with dropping Arjac's points infact all of the Characters should be dropped 50pts since the wolf theme is meant to be heroes I notice that all of them are around the 250pt mark (yes I know ulrik is cheaper but just giving a rule of thumb) Ragnar wants rend or runic armour will settle for shred at a push No warlord traits just keep the sagas they do the same thing and you can pick them and I get the feeling if we get warlard traits then the sagas are a goner "veteran Blood claws" are called grey hunters :P, the skyclaws are the more rebelious and unruly blood claws picked out for special duty. aggree with you on the characters being a little pricey compared to the heavy weights in the other SM codexs. and there is no reason why we can't keep sagas and roll for extra warlord traits. only one of our HQ's will be rolling for it anyway. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3459748 Share on other sites More sharing options...
Kasper_Hawser Posted September 13, 2013 Share Posted September 13, 2013 Apart from the nightmare of rolling for our sagas as warlord traits, what about relics? What would make the Frostblade truly fearsome instead of the substandard wargear it is now? For me, +1S, AP2 would be enough, give our wolves SOMETHING that can strike AP2 at initative. LOL, stupid idea that just came to me..... KRAKEN EGG! Throw Kraken Egg and watch as the kraken spawn tears the enemy apart. "Large Blast, S8, AP3". LOL, if Marbo can do it, why can't the wolves? Maybe keep it as an exclusive Wolf Scout gear. Oh wait, I think the one that the Wolves kept in their armoury already hatched, and Harald Deathwolf had to lead a whole pack of wolves to kill them. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3459822 Share on other sites More sharing options...
Grimtooth Posted September 13, 2013 Share Posted September 13, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. BOOM, that just happened! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3459823 Share on other sites More sharing options...
Kasper_Hawser Posted September 13, 2013 Share Posted September 13, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. BOOM, that just happened! ROFL! Dude, as crazy and fun as it is, I don't think the Sky Claws have anything that can hurt a Helldrake in assault except a Powerfist. And they have to roll for that with their poor WS3. LOL, its a bird, its a plane, its..... batcrap :cussload of flying wolves! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3459835 Share on other sites More sharing options...
Rift Blade Posted September 13, 2013 Share Posted September 13, 2013 Couple ideas for Relics--Frost Blades are rending & +1 S--Kraken Scale Cloak-6+ Invul--Great Company Banner-WG only-1/game all SW's in 12" have Furious Charge & reroll any 1's for the assault phase--Torgarl's Blade-master crafted power sword AP2--Black Wolf Cloak--allows bearer & any unit he is with to OBEL & charge from Reserve as long as not TDA/Bulky/Very Bulky--Helm of Durfast--Warlord only-allows you to reposition up to 2 SW units after all deployment but before game starts--Cyber ThunderWolf--1 per army-+1 S, +1 T, +1 W-attacks are rending & AP 3, one shot Flamer from mouth-2+/5+ Save. Cyber Thunder Wolf is OP but one can dream... LOL!!! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460018 Share on other sites More sharing options...
Reichfaust Posted September 13, 2013 Share Posted September 13, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. This is probably the best thing I've ever read on this forum. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460041 Share on other sites More sharing options...
Sohail187 Posted September 13, 2013 Share Posted September 13, 2013 Could you imagine.... ws 3 units moving round the battlefield looking for monstrous creatures and flyers to fight.... hehe just the thought of it in my mind makes me laugh. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460161 Share on other sites More sharing options...
Rune Priest Jbickb Posted September 13, 2013 Share Posted September 13, 2013 @ramses- I freaking love it. That is an awesome solution. Give melta bombs and watch em go. (i know atm they can't have melta bombs, but one would hope they would get em with a sick rule like this LOL) Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460192 Share on other sites More sharing options...
Valerian Posted September 13, 2013 Share Posted September 13, 2013 Fellas, fixing Frost Blades is easy, and we've mentioned how to accomplish that much earlier in this thread, and in other threads. Sagas will likely stay, especially since they can apply to any/all Headquarters/Independent Characters, whereas as Warlord Traits only apply to the model that you designate as your Warlord. Coming up with Space Wolves unique Warlord Traits is easy, and would likewise not be difficult to distinguish from Sagas (especially as they are typically not all that powerful anyway, and are random, and are free). Coming up with cool Relics is easy; just above Rift Blade knocked a couple examples out. Basically just take famous unique wargear mentioned in old codices (Frostfang, Torgarl's Plasma Blade, Wolf Helm of Russ, Helm of Durfast, Hood of Darkness, Hood of Gnarl, the Wulfen Stone, etc., etc., and reintroduce them and beef them up a bit from old versions and job's a good un. None of those efforts are particularly difficult for a games designer. The only thing they really need to do is tweak some points costs, introduce one or two new units to expand the options, internally balance the units better, and provide an AA solution. Given how 6e codices have been going, I'm sure whoever is tasked to work on the Wolves will do just fine. V Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460429 Share on other sites More sharing options...
SerEightBall Posted September 13, 2013 Share Posted September 13, 2013 ROFL! Dude, as crazy and fun as it is, I don't think the Sky Claws have anything that can hurt a Helldrake in assault except a Powerfist. And they have to roll for that with their poor WS3. LOL, its a bird, its a plane, its..... batcrap :cussload of flying wolves! Don't forget the vehicle is still fighting at WS1 if it moved so even our humble Skyclaws are still hitting it on 3's. Just include meltabombs and voila. I would expect Orks to get these sort of shenanigans first but our Bloodclaws are almost as insane and we don't follow Codex Astartes anyway. We can take something from the Orks and do it better. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460501 Share on other sites More sharing options...
MalachiOfRuss Posted September 13, 2013 Share Posted September 13, 2013 All the "-Claw" units need their points dropped. Or drop Headstrong and just give them the Rage rule - but even then I think they need a points drop. Headstrong is a nice fluffy rule though - maybe give them a Leadership test to shoot instead of just preventing it? Something needs to be done to Scouts to make them relevant again - maybe 2 special weapons in the squad, or Twin Linked or reroll 1's the turn they arrive. Right now they just pop up (and if Interceptor doesn't kill them) they miss something and then die. Oh and man it would be great if the attached WG could OBEL with them... Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460546 Share on other sites More sharing options...
Jarl Deathwolf Posted September 13, 2013 Share Posted September 13, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. BOOM, that just happened! I know this was meant as a joke, BUT NOW I WANT TO DO THIS. I WANT TO SMASH THE HELDRAKE'S FACE WITH A POWERFIST. Something needs to be done to Scouts to make them relevant again - maybe 2 special weapons in the squad, or Twin Linked or reroll 1's the turn they arrive. Right now they just pop up (and if Interceptor doesn't kill them) they miss something and then die. Oh and man it would be great if the attached WG could OBEL with them... I'd like to see them get Precise Shot universally and get a bonus to it when using sniper rifles. That way, they do what the Wolf Scouts are meant to do: Cripple the enemy, but let the rest of the Wolves actually kill them. I imagine something like a 5+ (maybe even 4+...) for sniper rifles. That way its almost common to be killing the important bits of a squad. If all goes well, one can assassinate the special weapons guys and the sarge. Maybe also make it so for every pack of scouts you field in reserve, one enemy MC/Vehicle takes a wound/hull point. No save. Call it sabotage. Even better, have them both, but you can only have either the sabotage or the universal Precise Shot. Then its divided between saboteurs and marksmen... which is exactly what the Wolf Scouts are. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460729 Share on other sites More sharing options...
MalachiOfRuss Posted September 13, 2013 Share Posted September 13, 2013 No, you can't have Snipers that can hit individual models easier than indiscriminate artillery pieces! This is 6th edition! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460843 Share on other sites More sharing options...
jamsight Posted September 13, 2013 Share Posted September 13, 2013 Be interesting to see the big release for the Wolves I just hope to god it isn't a unique flyer I'll be happy with a Storm Talon or Storm Raven things that could do with a change points cost on Fast Attack options Swiftclaws and Skyclaws are to expensive or failing that up their WS to 4 they are after all 'veteran' bloodclaws so they should know how to scrap, agree with dropping Arjac's points infact all of the Characters should be dropped 50pts since the wolf theme is meant to be heroes I notice that all of them are around the 250pt mark (yes I know ulrik is cheaper but just giving a rule of thumb) Ragnar wants rend or runic armour will settle for shred at a push No warlord traits just keep the sagas they do the same thing and you can pick them and I get the feeling if we get warlard traits then the sagas are a goner "veteran Blood claws" are called grey hunters , the skyclaws are the more rebelious and unruly blood claws picked out for special duty. aggree with you on the characters being a little pricey compared to the heavy weights in the other SM codexs. and there is no reason why we can't keep sagas and roll for extra warlord traits. only one of our HQ's will be rolling for it anyway. Far point but I meant is that the Skyclaws Swiftclaws have been in more battles than troop blood claws, so it's given the Wolf Priests time to ear mark the trouble makers so to speak. just explaining my reasoning BTW how do you mini quote ? like a sentence Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460906 Share on other sites More sharing options...
jamsight Posted September 13, 2013 Share Posted September 13, 2013 But shooty is 6th ed, no way around that. ap on power weopens and overwatch iced CC nicely/badly what is left to explore with the Space Wolves we have the 'big' unit in the form of the Thunderwolves, the AA tanks are a certainly maybe the Flyers (unlikey for the Raven but the Talon has a chance). Points tweek and thats about all we need. So my question is this what is left to explore with the Space Wolves? I've read almost everything out there and there isn't really anything that leaps out and screams model me perhaps older more venerable members will laugh and point at 10.000 thing bit I don't see it. Oh interesting wargear idea may replace ranged weopen with a shield that allows re-roll for armour saves in CC may not gain +1 for two weopens Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3460937 Share on other sites More sharing options...
Lord Ragnarok Posted September 14, 2013 Share Posted September 14, 2013 Merged two threads dealing with the future wolf dex. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3461511 Share on other sites More sharing options...
Jonny Wolf Posted September 15, 2013 Share Posted September 15, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. BOOM, that just happened! My brother! HOW EPIC WOULD THAT BE?!?!?!?!??!! Make your assault move, conduct dangerous terrain test, make assault - flyer then loses control while in combat and can only move in a random direction/distance until combat resolved. Brother - I don't think I've ever come across a more exciting rule than that. Epic. Have some ale. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462392 Share on other sites More sharing options...
Reede Posted September 15, 2013 Share Posted September 15, 2013 The best way we get AA into our army? Wait for it.... Hungry for Glory: Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes. BOOM, that just happened! I've actually heard rumors that Storm Boyz would actually get something exactly like this in the next Ork Codex. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462437 Share on other sites More sharing options...
Spacefrisian Posted September 15, 2013 Share Posted September 15, 2013 Should have included SW in recent marines dex. Now dont rage about me saying this but like all other marine dexes a 10% difference doesnt scream seperate dex to me. Could be done as follows: Veteran scouts for everyone. Chapter tactics: 2 HQ per HQ slot, acute senses, counter attack, no combat squads , no teleport Unlocks: Fenrisian wolves, Thunderwolves, Blood claws Grants Characters to buy items from the Spacewolf armoury, additionally allows Independent characters to buy Sagas. (Yes this idea also applies to Blood Angels and Dark Angels.) Oh 1 other thing... (or multiple) BAMM!!, acces to new toys. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462517 Share on other sites More sharing options...
Jonny Wolf Posted September 15, 2013 Share Posted September 15, 2013 Brother - long have we battled and drank ale in the Fang together. Many times I have heeded your wise counsel. But seriously?? lol Bad SpaceFrisian. Bad! Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462534 Share on other sites More sharing options...
Spacefrisian Posted September 15, 2013 Share Posted September 15, 2013 I know many find it bad, but until they figure it out i wait patiently for others to notice it. Like a patient hunting wolf i add. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462552 Share on other sites More sharing options...
dswanick Posted September 15, 2013 Share Posted September 15, 2013 I know many find it bad, but until they figure it out i wait patiently for others to notice it. Like a patient hunting wolf i add. Brother ... here's your jumppack. You are directed to report to your reassignment in the Sky Claws pack. **Smacks Spacefrisian on the nose with a rolled-up newspaper**. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462570 Share on other sites More sharing options...
MaveriK Posted September 15, 2013 Share Posted September 15, 2013 Ramses you've got some imagination in your melon there! you should start a new topic on "fluffy special rules that could but probably would never happen" haha Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462870 Share on other sites More sharing options...
Spacefrisian Posted September 15, 2013 Share Posted September 15, 2013 I know many find it bad, but until they figure it out i wait patiently for others to notice it. Like a patient hunting wolf i add. Brother ... here's your jumppack. You are directed to report to your reassignment in the Sky Claws pack. **Smacks Spacefrisian on the nose with a rolled-up newspaper**. Do hit the correct guy on the nose next time, iam the bigger one. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462893 Share on other sites More sharing options...
Grimtooth Posted September 15, 2013 Share Posted September 15, 2013 Ramses you've got some imagination in your melon there! you should start a new topic on "fluffy special rules that could but probably would never happen" haha I forget where it is (codex maybe) where they talk about Blood Claws swarming a squiggoth to bring it down all in the name of glory. In my head I got a distinct picture of the red army ants swarming a bigger animal which then translated to the trailers from World War Z with the zombie swarm. After that it was as just a matter of putting jump packs on my ant/zombie swarm and you get flyer assaulting Sky Claws. Link to comment https://bolterandchainsword.com/topic/273625-next-space-wolf-codex/page/9/#findComment-3462997 Share on other sites More sharing options...
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