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Next Space Wolf codex?


spacewolf407

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Be interesting to see the big release for the Wolves I just hope to god it isn't a unique flyer I'll be happy with a Storm Talon or Storm Raven

things that could do with a change

points cost on Fast Attack options Swiftclaws and Skyclaws are to expensive or failing that up their WS to 4 they are after all 'veteran' bloodclaws so they should know how to scrap, agree with dropping Arjac's points infact all of the Characters should be dropped 50pts since the wolf theme is meant to be heroes I notice that all of them are around the 250pt mark (yes I know ulrik is cheaper but just giving a rule of thumb)

Ragnar wants rend or runic armour will settle for shred at a push

No warlord traits just keep the sagas they do the same thing and you can pick them msn-wink.gif and I get the feeling if we get warlard traits then the sagas are a goner sad.png

"veteran Blood claws" are called grey hunters :P, the skyclaws are the more rebelious and unruly blood claws picked out for special duty.

aggree with you on the characters being a little pricey compared to the heavy weights in the other SM codexs. and there is no reason why we can't keep sagas and roll for extra warlord traits. only one of our HQ's will be rolling for it anyway.

Apart from the nightmare of rolling for our sagas as warlord traits, what about relics? What would make the Frostblade truly fearsome instead of the substandard wargear it is now?

 

For me, +1S, AP2 would be enough, give our wolves SOMETHING that can strike AP2 at initative.

 

LOL, stupid idea that just came to me..... KRAKEN EGG! Throw Kraken Egg and watch as the kraken spawn tears the enemy apart. "Large Blast, S8, AP3". LOL, if Marbo can do it, why can't the wolves? Maybe keep it as an exclusive Wolf Scout gear.

 

Oh wait, I think the one that the Wolves kept in their armoury already hatched, and Harald Deathwolf had to lead a whole pack of wolves to kill them.

The best way we get AA into our army? Wait for it....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hungry for Glory:

 

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

 

 

BOOM, that just happened!

The best way we get AA into our army? Wait for it....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hungry for Glory:

 

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

 

 

BOOM, that just happened!

 

ROFL!

 

Dude, as crazy and fun as it is, I don't think the Sky Claws have anything that can hurt a Helldrake in assault except a Powerfist. And they have to roll for that with their poor WS3.

 

LOL, its a bird, its a plane, its..... batcrap :cussload of flying wolves!

Couple ideas for Relics--Frost Blades are rending & +1 S--Kraken Scale Cloak-6+ Invul--Great Company Banner-WG only-1/game all SW's in 12" have Furious Charge & reroll any 1's for the assault phase--Torgarl's Blade-master crafted power sword AP2--Black Wolf Cloak--allows bearer & any unit he is with to OBEL & charge from Reserve as long as not TDA/Bulky/Very Bulky--Helm of Durfast--Warlord only-allows you to reposition up to 2 SW units after all deployment but before game starts--Cyber ThunderWolf--1 per army-+1 S, +1 T, +1 W-attacks are rending & AP 3, one shot Flamer from mouth-2+/5+ Save.

 

Cyber Thunder Wolf is OP but one can dream... LOL!!!

The best way we get AA into our army? Wait for it....

 

Hungry for Glory:

 

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

 

 

This is probably the best thing I've ever read on this forum.

Fellas, fixing Frost Blades is easy, and we've mentioned how to accomplish that much earlier in this thread, and in other threads. Sagas will likely stay, especially since they can apply to any/all Headquarters/Independent Characters, whereas as Warlord Traits only apply to the model that you designate as your Warlord. Coming up with Space Wolves unique Warlord Traits is easy, and would likewise not be difficult to distinguish from Sagas (especially as they are typically not all that powerful anyway, and are random, and are free). Coming up with cool Relics is easy; just above Rift Blade knocked a couple examples out. Basically just take famous unique wargear mentioned in old codices (Frostfang, Torgarl's Plasma Blade, Wolf Helm of Russ, Helm of Durfast, Hood of Darkness, Hood of Gnarl, the Wulfen Stone, etc., etc., and reintroduce them and beef them up a bit from old versions and job's a good un.

 

None of those efforts are particularly difficult for a games designer. The only thing they really need to do is tweak some points costs, introduce one or two new units to expand the options, internally balance the units better, and provide an AA solution. Given how 6e codices have been going, I'm sure whoever is tasked to work on the Wolves will do just fine.

 

V

 

ROFL!

 

Dude, as crazy and fun as it is, I don't think the Sky Claws have anything that can hurt a Helldrake in assault except a Powerfist. And they have to roll for that with their poor WS3.

 

LOL, its a bird, its a plane, its..... batcrap :cussload of flying wolves!

Don't forget the vehicle is still fighting at WS1 if it moved so even our humble Skyclaws are still hitting it on 3's. Just include meltabombs and voila. I would expect Orks to get these sort of shenanigans first but our Bloodclaws are almost as insane and we don't follow Codex Astartes anyway. We can take something from the Orks and do it better.

All the "-Claw" units need their points dropped.  Or drop Headstrong and just give them the Rage rule - but even then I think they need a points drop.  Headstrong is a nice fluffy rule though - maybe give them a Leadership test to shoot instead of just preventing it?  Something needs to be done to Scouts to make them relevant again - maybe 2 special weapons in the squad, or Twin Linked or reroll 1's the turn they arrive.  Right now they just pop up (and if Interceptor doesn't kill them) they miss something and then die.  Oh and man it would be great if the attached WG could OBEL with them...

The best way we get AA into our army? Wait for it....

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hungry for Glory:

 

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

 

 

BOOM, that just happened!

I know this was meant as a joke, BUT NOW I WANT TO DO THIS. I WANT TO SMASH THE HELDRAKE'S FACE WITH A POWERFIST. 

 

 

Something needs to be done to Scouts to make them relevant again - maybe 2 special weapons in the squad, or Twin Linked or reroll 1's the turn they arrive.  Right now they just pop up (and if Interceptor doesn't kill them) they miss something and then die.  Oh and man it would be great if the attached WG could OBEL with them...

 

I'd like to see them get Precise Shot universally and get a bonus to it when using sniper rifles. That way, they do what the Wolf Scouts are meant to do: Cripple the enemy, but let the rest of the Wolves actually kill them. I imagine something like a 5+ (maybe even 4+...) for sniper rifles. That way its almost common to be killing the important bits of a squad. If all goes well, one can assassinate the special weapons guys and the sarge. 

 

Maybe also make it so for every pack of scouts you field in reserve, one enemy MC/Vehicle takes a wound/hull point. No save. Call it sabotage.

 

Even better, have them both, but you can only have either the sabotage or the universal Precise Shot. Then its divided between saboteurs and marksmen... which is exactly what the Wolf Scouts are.  

Be interesting to see the big release for the Wolves I just hope to god it isn't a unique flyer I'll be happy with a Storm Talon or Storm Raven

things that could do with a change

points cost on Fast Attack options Swiftclaws and Skyclaws are to expensive or failing that up their WS to 4 they are after all 'veteran' bloodclaws so they should know how to scrap, agree with dropping Arjac's points infact all of the Characters should be dropped 50pts since the wolf theme is meant to be heroes I notice that all of them are around the 250pt mark (yes I know ulrik is cheaper but just giving a rule of thumb)

Ragnar wants rend or runic armour will settle for shred at a push

No warlord traits just keep the sagas they do the same thing and you can pick them msn-wink.gif and I get the feeling if we get warlard traits then the sagas are a goner sad.png

"veteran Blood claws" are called grey hunters tongue.png, the skyclaws are the more rebelious and unruly blood claws picked out for special duty.

aggree with you on the characters being a little pricey compared to the heavy weights in the other SM codexs. and there is no reason why we can't keep sagas and roll for extra warlord traits. only one of our HQ's will be rolling for it anyway.

Far point but I meant is that the Skyclaws Swiftclaws have been in more battles than troop blood claws, so it's given the Wolf Priests time to ear mark the trouble makers so to speak. just explaining my reasoning msn-wink.gif

BTW how do you mini quote ? like a sentence

But shooty is 6th ed, no way around that. ap on power weopens and overwatch iced CC nicely/badly what is left to explore with the Space Wolves we have the 'big' unit in the form of the Thunderwolves, the AA tanks are a certainly maybe the Flyers (unlikey for the Raven but the Talon has a chance). Points tweek and thats about all we need.

 

So my question is this what is left to explore with the Space Wolves? I've read almost everything out there and there isn't really anything that leaps out and screams model me perhaps older more venerable members will laugh and point at 10.000 thing bit I don't see it. 

 

Oh interesting wargear idea

may replace ranged weopen with a shield that allows re-roll for armour saves in CC may not gain +1 for two weopens 

The best way we get AA into our army? Wait for it....

Hungry for Glory:

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

BOOM, that just happened!

My brother! HOW EPIC WOULD THAT BE?!?!?!?!??!! jawdrop.gif

Make your assault move, conduct dangerous terrain test, make assault - flyer then loses control while in combat and can only move in a random direction/distance until combat resolved. Brother - I don't think I've ever come across a more exciting rule than that. devil.gif

Epic. Have some ale.

The best way we get AA into our army? Wait for it....

 

 

Hungry for Glory:

 

Sky Claws are so batcrap crazy and looking to cement their place in Wolves history that this special rule allows them to assault all flyers and flying monstrous creatures no matter what speed they are flying. A dangerous terrain test is taken to assault and each round thereafter as they struggle to hang onto the flyer and avoid being sucked into intakes.

 

 

BOOM, that just happened!

 

I've actually heard rumors that Storm Boyz would actually get something exactly like this in the next Ork Codex.

Should have included SW in recent marines dex.

 

Now dont rage about me saying this but like all other marine dexes a 10% difference doesnt scream seperate dex to me.

 

Could be done as follows:

 

Veteran scouts for everyone.

 

Chapter tactics: 2 HQ per HQ slot, acute senses, counter attack, no combat squads

, no teleport

 

Unlocks: Fenrisian wolves, Thunderwolves, Blood claws

Grants Characters to buy items from the Spacewolf armoury, additionally allows Independent characters to buy Sagas.

 

(Yes this idea also applies to Blood Angels and Dark Angels.)

 

 

Oh 1 other thing... (or multiple)

 

BAMM!!, acces to new toys.

I know many find it bad, but until they figure it out i wait patiently for others to notice it.

 

Like a patient hunting wolf i add.

Brother ... here's your jumppack.  You are directed to report to your reassignment in the Sky Claws pack.  **Smacks Spacefrisian on the nose with a rolled-up newspaper**.

 

I know many find it bad, but until they figure it out i wait patiently for others to notice it.

 

Like a patient hunting wolf i add.

Brother ... here's your jumppack.  You are directed to report to your reassignment in the Sky Claws pack.  **Smacks Spacefrisian on the nose with a rolled-up newspaper**.

Do hit the correct guy on the nose next time, iam the bigger one.

Ramses you've got some imagination in your melon there! you should start a new topic on "fluffy special rules that could but probably would never happen" haha

I forget where it is (codex maybe) where they talk about Blood Claws swarming a squiggoth to bring it down all in the name of glory. In my head I got a distinct picture of the red army ants swarming a bigger animal which then translated to the trailers from World War Z with the zombie swarm. After that it was as just a matter of putting jump packs on my ant/zombie swarm and you get flyer assaulting Sky Claws.

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