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Help arming squads


spu00sed

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As the title suggests I need help in choosing war gear for two squads

 

A 10 man assault squad

A 3 man sky hunter squadron

 

The assault squad sergeant has a plasma pistol and power sword, what should I use or my two extra special weapons?

 

2 plasma pistols

2 power weapons

1 of each

 

If power weapons which ones? I'm thinking swords, since the squad isn't geared towards terminator killing, and spears only work if you break the enemy on the charge.

 

For the sky hunters, again the sergeant has a power sword (theme of the list is that officers carry swords). However, here my problem is where to put the plasma cannon?

 

Should the sergeant have it, so I have two bodies protecting the VIP?

Or should I give it to another marine? so I don't lose the sergeant to an unlucky get hot

 

 

Thanks for any help

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What about a power mace? I've heard that they are the go between for swords and axes.

 

I've thought of gearing my assault squad if I field them with hand flamers. It can help to soften hordes or overwatch.

This plus flamers force a bunch of saves, and whats the chance that your opponent can save all of those that hit?

What about a power mace? I've heard that they are the go between for swords and axes.

I've thought of gearing my assault squad if I field them with hand flamers. It can help to soften hordes or overwatch.

This plus flamers force a bunch of saves, and whats the chance that your opponent can save all of those that hit?

I hope they will have to throw a lot of dices. pinch.gif

Ive been running 3 man Skyhunter squad but imo it would be better to boost it to 6 man as the 3 is a bit too glass cannon and can die too easily.

 

Id give it to the sgt and not bother with a power weapon for him as you dont really want them in combat as they are a quite a shooty unit.

 

For assaults I havent had much luck with them as they are really expensive for 10. I wouldnt go maces though as if you are attacking a vehicle you can just use grenades and melta bomb so Id say swords or axes for those and Id prefer plasma pistols to the hand flamers.

I disagree, the maul is my first choice in most cases. Wounding on 2's ... I can force you to take saves before you swing

I run a Chaplain in my army and he's terribly ineffective with the crozius. Yes, you will strike first in a challenge and have a better chance of hitting and wounding, but Artificer Armor means you are unlikely to kill anything.

 

I believe the binomial probability of you wounding with the mace and me MAKING the artificer save is about 2/3 (69.4%), so you'll kill my Sarge only half as often (30.6%) as I will kill yours (66.6% chance to wound, no save).

 

Numbers from Binomial probability calculator: http://stattrek.com/online-calculator/binomial.aspx

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