Jump to content

Guard, Alcari+Hellainian+Kursk+Bethesdans+Inquisition+ETL


Recommended Posts

got 3 more bethesdans done for april omam, the pics were even darker than normal so i had to fiddle with the contrast, sorry for the bright white background :)

 

although he's a guardsman and is dead if he gets assaulted by anything other than tau i modelled this guy with a sledge hammer because rule of cool


 

with a heavy stubber/payback and a grenade launcher as the only effective weapons for my bethesdans so far, i have 

built some heavies.

 

this missile launcher looked great until i messed up when drilling the holes :(



 

something a bit more reliable at taking out armour





 

and a group shot


Link to comment
Share on other sites

  • 2 months later...

cheers

 

decided to enter something into the mad max challenge in the ammo bunkers inq28 section which will also get entered into the same challenge on yaktribe and be my omam for july, these are some very early wip pics
 
although hes not driving a gas guzzling mash up of rusty hotrod and beach buggy i think this guy sort of fits, c'mon, hes got a molotov spear and everything! :)
 
 
alongside this guy i will be aiming to get the basics for a rough rider squad/ash wastes gang done as well
 
i bought this dominatrix ages ago to use as a cavalry mount at some point, with a quick head swap i now imagine it as a super evolved flea like creature, moving about with big hops, need to look at the ashwaste rules to meld the pounce skill with something akin to hammer of wrath to represent it leaping from victim to victim
 
 
 
 
another unorthodox mount, the nipples had to go but once that was done its a sort of believable creature?
 
was struggling with this one, nothing looked right close combat weapon wise due to the distance from ground to rider, also wanted something pretty shooty on the back, a re-read of the rules shoved the glaive into my face and once the shaft is lengthened to rest on his stirrup i think it will look great. the shooty thing was solved by the difference between twinlinked rules in the various rules, in the ash wastes twin linked is two weapons rules wise, no re-roll, just a straight 2 shots :) 
 
 
 
any ideas for general improvements before i start using glue etc?
Link to comment
Share on other sites

Very cool and unique models!  I love the Missile Launcher in particular; reminds me of the one in "Commando".  That kitbashing/sculpting work on your Rough Riders is especially impressive.  :smile.:

Link to comment
Share on other sites

because i am silly (still not finished the mad max challenge) i have entered the rise of the machines comp on yaktribe, a servitor that is going to count as a pit fighter

started with this 


after cutting some bits off i ended up with this


also his weapons are magnetised along with a few spares


end date for the yaktribe comp is 18th july, will see what happens

Edited by RADU LYKAN
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...
velcona - too late :) i like the idea that it literally is a mortar shell/rocket on a stick and not a properly made weapon

death spectre- cheers

 

got my ash waste nomad guy done





as ever the pictures show more than a few mistakes but am blaming that on painting in the (almost) dark last night :)

the one that annoys me most is the hole in the right boot from where i tried to straighten a tallarn foot and forgot to greenstuff the hole :( 

will see if i get around to fixing him next time i work on the nomads

Link to comment
Share on other sites

(still early blu tac wip's i'm afraid) 

this first guy is based on one of my first inquisitor ideas, Inquisitor Mordax. his appearance came later when i played the matrix online mmorpg

Mordax was mentored by a fire and brimstone inquisitor lord who traveled around with a regiment of storm troopers belligerently kicking the crap out of any wrong doers. too many times mordax saw the instigators of evil flee at such overt military force coming their way leaving duped fools to fight and die in their place. so now he is an inquisitor in his own right most of the time he shies away from all the obvious trappings of his powerful position, frequently operating undercover with nothing more fancy than an autopistol or shock maul to mark him out from the crowd of bounty hunters and hired thugs



the head i thought would work here didnt and so he's headless for now :(

 

Mordax doesnt always operate from the shadows and understands that when leading any force of men an inspirational leader can bolster morale and so when entering any front line battlefield he goes clad in the full regalia of a powerful inquisitor lord, power armour, force hammer and bolt pistol etc



yep, he wears the helm of Saint SeJANUS in all its two faced omniview (360 degree )auto senses glory

am after ideas for something funky in the way of boltpistols here as the one he has is a bit boring

also any ideas for de-marining him a bit more?

 

 

this next guy is known as the lion of terra, the mighty hero who has spawned a number of acolytes turned inquisitors including mordax and who may or may not be dead in the current timeline, been wanting to make this guy since i saw the tyrant of badabs claw, not sure on the shotgun but wanted something that looked brutal enough for the braced firing pose, any other ideas?


 


 

any help regarding the issues above is greatly appreciated

thanks for looking
Link to comment
Share on other sites

cheers guys, regarding the shotgun, every forum i frequent agrees, something else is needed instead of the shotgun

here are my options


volkite 

 


plasma

 


grav

 


stormbolter 1

 


stormbolter 2

 

there is also a las cutter that i can use but as the lack of pic suggests, i cant find it right now

 

any thoughts are appreciated :)

 

also been thinking about shoulder options for mordax

option 1 


 

option 2= i make some layered armour to match the sort of stuff worn by inquisitor lok

 

number 1 seems easiest?

 

today, along with some of the guns above the postman brought me some magnets. BIG magnets.


what ever could they be for? :)

Link to comment
Share on other sites

Artistically, I think the volkite looks best, right amount of ornamentation and bulk and good balance.

Mordax: armour option one would look fine in my opinion, but basically anything that just bulks up the shoulder a bit and fits the aesthetic would work.

Link to comment
Share on other sites

  • 3 weeks later...
Link to comment
Share on other sites

  • 2 weeks later...
i started on a command squad for my straken counts as. accompanying them will be a priest, did a quick kitbash  but after ideas on improvements. i already plan to armour the feet but other than that am running low on ideas?




so, any ideas are appreciated
Link to comment
Share on other sites

Holy :censored: , the Lion of Terra (Volkite all the way! CHOOOM) and armoured Mordax looks fantastic! I really like the rich, wine red armour you've used for his armour and especially the two-faced Death Mask, a wonderfully creepy touch. That said, I can't help but feel something's off with him, it might be the size of the Scion arms compared to the Imperial Fist torso, it might be the lack of a Backpack, I'm not sure. :confused:  Other than that, great work, keep it up! :thumbsup:

Edited by SanguiniusReborn
Link to comment
Share on other sites

  • 2 weeks later...

sanguiniusreborn, the preacher will be getting redone once i find another plasma gun, seem to have mislaid one :(

 

got some work done on a command squad for my straken counts as, have vowed these for the heroes of the guard challenge in the guard section
hopefully next time they will get finished, deadline is 9th October 
Link to comment
Share on other sites

  • 2 weeks later...
got my straken counts as a new base and his command squad finished for the heroes of the guard challenge 









as they were for the challenge i boshed out some dodgy fluff as well

Alcari

 

The regiments of Alcazar are sometimes known by the ironic nickname of “The Immobile Infantry.” Although the regiments from this hive world are drop troops and well equipped with APCs they are well known throughout the surrounding sectors for their ability to withstand almost any foe when deployed with their Bulwark class drop forts. This stoic defensive nature is bred into the Alcari by the fierce warfare that is waged between the various ruling guild houses of Alcazar over the planets resources and various mercantile contracts with the Imperium.

The Imperium often steps in to quell any serious threat to the planets production this hostility brings, be it with the barely veiled threats of imperial negotiators or the touch of an assassin’s blade.

The continuous threat of warfare has led to the surface of Alcazar being covered in citadels and fortress complexes, built by the various guilds to secure their territory and provide staging posts for their own opportunistic raids. With each house needing a standing body of troops, every worker is trained to use a las gun be it in defence or attack and so recruits raised from Alcazar are not unversed in the practice of killing, a highly valued skill in the Imperial Guard.

The innate rivalry and competition between regiments raised from different regions of Alcazar provides extra motivation to drive on or hold fast for the victory honours, leading to some truly heroic actions but also some devastating defeats as regiments over stretch themselves in the race for glory.

The 121st Alcari recently deployed on the xenos infested planet of Aridor on the orders of Inquisitor Mordax where they have been able to instantly set up numerous fortified installations around which the battered Bethesdan 51st and Aridor planetary defence forces have rallied. These beach heads have served as staging posts for additional reinforcement from other regiments enabling the imperial forces to shift from defence to attack.

 

Major Garibaldi

When as a young plasma specialist Garibaldi and his unit saved Arch Magos Toddius Kraine, and in doing so lost an arm to an ork choppa, few could guess the legend he would become. Promoted to lead his company and rewarded by the mechanicus with advanced bionics and an oath to provide bionics for any injured man in his company, Garibaldi has over the years become more metal than flesh, said by his men to be as strong as a space marine and twice as tough. Garibaldi and his special weapons company have a high proportion of bionics even now centuries later, long after the magos’ death the oath is honoured and these multiple bionics coupled with the concentration of special weaponry within Garibaldi’s company ensure that they are worth a lot more than the sum of their parts in a fight. This reputation has been tested multiple times, thrown into a number of meat grinders Garibaldi and his men have defied the odds and changed the course of thousands of battles with Garibaldi himself having won more medals than any previous recruit from the planet of Alcazar or the surrounding Eschataris sector.

To look at Garibaldi it is hard to see any organic parts at all and perhaps it is this cyborgisation that gives Garibaldi his faith in his own invincibility, whatever it is Garibaldi has never once retreated from a fight and makes a point of hunting down enemy commanders, separating their limbs from their bodies being a particular speciality of his.

The men that accompany Garibaldi are themselves heavily augmented, any time spent fighting alongside Garibaldi means fighting at the forefront of battle where injuries are common place. Doctor Zoidberg the medic attached to Garibaldi’s command squad is more mechanic than doctor, carrying more tools for fixing bionics than fixing flesh.

Plasma specialists Kurk, Piquard and Pyke have served in Garibaldis command squad for over 5 years together as their extensive limb replacement shows, a testament to the ferocity of the times.

N.0.r.K. was gifted to Garibaldi by the mechanicus upon his promotion to major to act as a bodyguard. Amused by the idea that he might need a bodyguard, Garibaldi treats N.0.rK as an attack dog on the battle field and a pet whilst off it, albeit a very dangerous one.


Link to comment
Share on other sites

  • 1 month later...
barely any time for the hobby lately led to only one guardsman this month :(



 

as the base was re-purposed from something else the bricks look a bit tacked on, will see if i can do better next time

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.