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1500 BatRep - BT vs Chaos - 'Team Building Exercise' Results


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Greetings brothers!

Yesterday I had the pleasure of playing a 1500 point game using a list written by coalition of Marshals from right here on B&C. Original Team Building thread. Here's how it panned out. Enjoy!

Black Templars (Names in brackets are the Brothers who contributed):

HQ:

Reclusiarch 'Baldwin' - Artificer armor, axe, and storm shield (spedley13)

Emperor's Champion 'Trignama' - AAC (Trignama)
Command squad 'Avarice' - 7 Init, 1 Apoth, 1 Champ, Sgt with a Power Axe, Terminator honours, 2 Flamers, all BP and Chainsword with frags (Tekman)

Troops:

Crusader Squad 'Isenhar' - 5 Initiates with Lascannon (Sir_Isenhar)

Crusader Squad 'Virngrath' - 7 Inits, 3 Neos Plasma Gun (Virngrath/Ulkesh)

Elite:
SBTA Squad 'Ulkesh' - 7 Terminators (5 hammers/2LCs) Furious Charge w/ Dedicated LRC (Ulkesh)
Venerable Brother 'Brotsgarde' - Venerable, Tank Hunters, Lascannon, Missile Launcher (Urkh)

Chaos Marines

HQ:

Typhus [Warlord]

Khârn the Betrayer

Troops:

Khorne Berserkers - 9 'zerkers, 8 chainaxes, powerfist, GoM, VotLW, PP [GoM = 1+ armour save]

Plague Marines - 5 plagues, 2x PlasmaGuns, Powerfist, PP, GoM [GoM = +1 Ini]

Plague Marines - 5 plagues, 2x PlasmaGuns, Powerfist, PP, GoM [GoM = nothing LOL]

Plague Marines - 5 plagues, 2x PlasmaGuns, Powerfist, PP, GoM [GoM = Fleshbane]

Plague Marines - 5 plagues, 2x PlasmaGuns, Powerfist, PP, GoM [GoM = Fleet]

Rhino - Combi Bolter, Dirge Caster

Mission: Big Guns Never Tire

Deploy: Vanguard Strike (the silly diagonal one)

Objective count: 3

Roll off: Black Templars

First Turn: Black Templars

Steal Initiative?: No.

Two objectives in my deployment, opponent places one on his side (closer to the middle, though).

Deployment:

Squads Isenhar and Virngrath sat on the two objectives on my side of the board. Isenhar's objective was the reroll To-Hits of 1 (Good news for the LasCannon!) and Virngrath's was increased cover save. Venerable Brother Brotsgarde deployed on the high ground located roughly in the middle of my deployment zone, since it was an excellent vantage point. LRC with Champion Trignama and Assault Terminator squad Ulkesh deplyed just beside the aforementioned high ground out of sight. I know he didn't have LasCannons but I had no idea what Typhus and Khârn were capable of, so I played it safe. Reclusiarch Baldwin and Command Squad Avarice deployed on the far-right side of my deployment zone behind cover. They were a turn, maybe two away from the middle objective. Oh, by the way, Baldwin's Warlord trait was that he counted as scoring msn-wink.gif

The enemy Rhino had the Khornes and Khârn inside, and deployed on (my) right side, somewhat with his eyes on my command squad. One of his Plague squads stuck with that rhino as fire support, but stayed behind it to avoid the bulk of my Bolter-fire. The other 3 Nurgle squads all deployed behind some cover in the middle on his side. Somewhat close to the center-most objective but not in capture range of it. Typhus was in one of these 3 squads.

Turn 1 - BT:

Brotsgarde shifted to the left about 2 inches. That's it.

He fired on the Rhino with his Tank Hunters Twin-Linked LasCannon... and glanced it. *facepalm*

A few bolter shots off at various Plague squads, but they all missed.

Turn 1 - Chaos:

The Rhino advanced using cover to hide from Brotsgarde's LasCannon, as did the escorting Plagues. Typhus' group broke off and headed towards the Rhino and the others moved up and fired their plasmas off at Brotsgarde. He's a champ, though. Nothing connects.

Turn 2 - BT:

Brotsgarde, now aware that those plasma guns could potentially hurt, gets down off of the high ground and uses it to shield himself from as much plasma as possible. Champion Trignama and the Ulkesh team are on the move! The LRC moves up and helps shield Squad Isenhar from the advancing Plague Marines, since they're only 5 in number, I didn't want any lucky hits wiping one of my two troop choices so early. The LRC itself fired on Typhus' group but since only the Assault Cannon fired at full BS, it fluffed all the shots.

Turn 2 - Chaos:

The Rhino moves out in front of the LRC and the Khornes get out and move to the right side edge (where Baldwin and Cmd Sq Avarice were waiting patiently). Their plague escorts moved with them and now both could see Avarice. They fire and kill 3 Initiates, which RZ's me about 4 inches closer to Khârn and his choppy-choppy squad. On the other side of the field, one of the Plagues fires at that Squad Virngrath killing a Neophyte and an Initiate. Though they only RZ 1 inch, so they are still in their cover and hold the objective.

Turn 3 - BT:

This is where everything gets messy, as expected in any game on Turn 3. The LRC moves up a bit and Champion Trignama leads Terminator Assault Squad Ulkesh out into battle! At this point, Assaults are inevitable, so Baldwin and the Avarice squad move up and assault into Khârn's group. Since I figure AAC will give me more than enough to kill that unit, Trignama and Ulkesh target their Plague escorts. Meanwhile, Brotsgarde steps out with a line of sight to target Typhus' group who was heading over to support Khârn. He pops a Plague marine with his LasCannon. The LRC fires the multimelta at the Rhino (that's only about 6 inches away at this point) and nukes it!! First Blood: Templars! Avarice and Baldwin exchange blows with the Berserkers and wipe most of them out. Khârn challenged me, but instead of risking a Character, I decline as the Apothecary(Back of the rulebook says he's a Character. Deal with it msn-wink.gif ). Big losses on either side, but the fight continues. Trignama challenges the Plague Champion with the Power Fist and shows him the Emperor's Fury. Plague Champ is toast. Plagues manage to kill 1 Terminator from Squad Ulkesh, but those Hammers do some serious damage. T5+ Feel No Pain is dirty, though. 1 Plague survives to lock Ulkesh up and both Avarice and Ulkesh are still in Assault.

Turn 3 - Chaos:

Here comes Typhus. He casts some crazy ability on Brotsgarde that is supposed to give him Gets Hot! on all his guns or something along those lines. However for the first time in my career, I roll a successful Deny the Witch! biggrin.png Khârn tries to fight on, but ultimately he dies to Baldwin. Unfortunately, Avarice now consists of the Apothicary... That's it. But, he caries on along side his Reclusiarch! Ulkesh, on the other hand, utterly annihilates the remaining Plague marine. Both Units consolidate towards the approaching enemy Warlord, Typhus.

Turn 4 - BT:

Champion Trignama and Squad Ulkesh set their sights on Typhus! But first I fire into his unit with the LRC and Brotsgarde. Both fail to do damage... great... Oh well, how much damage could he do, right? Isenhar and Virngrath both fire at a Plague squad out in the field and kill two of em. I really hate Feel No Pain, just saying... Anyway, Trignama leads the Charge! Now, I didn't know this, but Typhus is absurd. He has an ability to essentially nukes everyone around him (including his own guys). Between Overwatch and this ability, 4 Terminators survive. Trignama took it upon himself to challenge the Nurgle Lord... but that daemon weapon bested Trignama. Baldwin and the Apothecary were going to take out the 5 other Plagues that snuck around to the middle objective (which was only about a move and an assault away at this point) so they didn't join the assault.

Turn 4 - Chaos:

Plagues in the middle fire some plasma, hit the Crusader with the PlasmaGun in Squad Virngrath. They RZ 2 inches or so, still holding the objective. The Plague squad that had snuck back around is now holding the objective and fires at Baldwin. He Gets Hot! on all but one shot (Haha!) and the Storm Shield saves the Reclusiarch from the last one. Typhus totally wrecks the remaining Terminators. Ulkesh has fallen! sad.png He used that spell that makes a model's weapons have Gets Hot on the LRC, and some other spell for debuffing the Terminators that turn too. He got a lot done, considering he has 3 units left on the board...

Turn 5 - BT:

Baldwin and his Apothecary move around behind Typhus and towards the Plagues on the objective to Contest it. The two crusader squads fire at those plagues again (and Squad Virngrath moved back so they don't get RZ'd off of the Objective). Plagues lose only 1. Ugh... Venerable Brother Brotsgarde fires at Typhus but only inflicts one wound. LRC doesn't fire to avoid the Gets Hot! rolls. Instead it simply blocks Typhus from heading into my deployment zone and hitting Squad Isenhar. Baldwin and the Apothecary assault the Plagues! They kill all but one of them, but the objective is contested!

Turn 5 - Chaos:

Plagues fire. No kills on Virngrath this time. Typhus moves in to assault with Baldwin and Challenges the Reclusiarch...

Baldwin opts to use the Axe and Typhus assaulted into cover so they attack simultaneously at I1. The Apothecary and the remaining Plague punch each other in the face but both save on FnP.

With a swing of his Axe, Reclusiarch Baldwin brings the evil Typhus down do a single remaining wound, but sadly Typhus' blows connected in full. Baldwin Falls... (Sorry Spedley sad.png ) Slay the Warlord: Chaos.

Turn 6 - BT:

The LRC moves the cover to get to the objectives. It is Big Guns Never Tire, after all... and we determined that the LRC was a Heavy Support option and could capture/contest. Works for me! The Dreadnaught, Brotsgarde, moves closer to the action, but mainly for a better line of sight. He and the two crusader squads fire at that same squad of Plagues... Only 1 again!! I can't believe this FnP garbage... Finally the Assault with Typhus and the remaining Apothecary...

Poor marine didn't stand a chance... Typhus and the plague marine decide to Consolidate towards the Dreadnought!

Turn 6 - Chaos:

Plagues out in the field take one more Neo from Virngrath, I RZ 2 inches again (I was really lucky with these!). Still in holding the Objective. Typhus and his single marine assault the Brotsgarde, who kills the plague marine with the LasCannon on Overwatch!! Typhus shows the true skill of a heretic and fails to do ANY damage to Brotsgarde. The Dread, however, couldn't return any hits himself, since he was kitted for Range.

Turn 7- BT:

LRC rolls onto the Objective. Since that last Plague had gone off with Typhus (and died, Lol) the Objective is unguarded! Crusaders fire one last time at the Plagues and miss... Oh well...

Brotsgarde And Typhus miss each other again!.

Turn 7 - Chaos:

He forgoes shooting. He knows he lost. He just tries to kill the Dread and his hits fail, yet again, to connect.

Brotsgarde, however, vows not to show such inability! He skewers the Nurgle Lord on the end of his LasCannons and seals Slay the Warlord: Black Templars!

Final Scores:

BT: Squad Virngrath - 1 Objective

BT: Squad Isenhar - 1 Objective

BT: LRC - 1 Objective

BT: Slay the Warlord

BT: First Blood

Chaos: Slay the Warlord

Templars: 8 (3 for LRC don't count)

Chaos 1

Thank you Brothers, you did not fail me!

Ha Ha awesome report! Chaos warlord got me though eh? I failed our crusade =( he he

To be fair, my opponent continuously called that Daemon weapon the "Man-raper" (Actual name is man reaper) because it can wreck anyone's day...

The Venerable Dread zealed all over him to avenge you, though. Seems like you fueled a victory for the rest of the Crusade. msn-wink.gif

As I recall there's a specific note saying that dedicated transports count as being of the FOC slot for which the unit they're picked for belongs to. In this case, Elite.

A sound victory, regardless!

Ah, Thank you! I'll update that and make note for next time. We weren't really sure and my opponent was actually the one that suggested that it counts for scoring. In the interest of time, we didn't look it up and just tried to get the game over with (we both had work in the morning)

I never heard any mention of you using Brotsgarde's missiles throughout the game. Did you not use it or did it just fail to hit every single time?

 

I'm glad he could have killed that stinking nurgle heretic. No one kills, especialy heretics, takes down a chaplain of the black templars and gets away with it! 

I never heard any mention of you using Brotsgarde's missiles throughout the game. Did you not use it or did it just fail to hit every single time?

 

I'm glad he could have killed that stinking nurgle heretic. No one kills, especialy heretics, takes down a chaplain of the black templars and gets away with it! 

He did fire them at least once... I just don't remember when... though it probably just missed...  I wrote this BatRep up 'the next day' so some of the details are fuzzy, but this was the general series of events.

 

I never heard any mention of you using Brotsgarde's missiles throughout the game. Did you not use it or did it just fail to hit every single time?

 

I'm glad he could have killed that stinking nurgle heretic. No one kills, especialy heretics, takes down a chaplain of the black templars and gets away with it! 

He did fire them at least once... I just don't remember when... though it probably just missed...  I wrote this BatRep up 'the next day' so some of the details are fuzzy, but this was the general series of events.

 

Aren't Walkers allowed to fire both of their weapons? It should have fired every turn along with the lascannon. I know the details are fuzzy, it just sounds like you were only firing one weapon per turn.

Congrats on the victory! These days, they are ever sweeter.

 


As I recall there's a specific note saying that dedicated transports count as being of the FOC slot for which the unit they're picked for belongs to. In this case, Elite.

 

A sound victory, regardless!

Ah, Thank you!  I'll update that and make note for next time.  We weren't really sure and my opponent was actually the one that suggested that it counts for scoring. In the interest of time, we didn't look it up and just tried to get the game over with (we both had work in the morning)

 

In the list you had, since all of your heavy support choices are open, why not take the LRC as a heavy support? It then would get the opportunity to be scoring and you could put any unit in it at the start of the game, instead of only the terminators (should you think it advantageous for some reason).

 

 

I never heard any mention of you using Brotsgarde's missiles throughout the game. Did you not use it or did it just fail to hit every single time?

 

I'm glad he could have killed that stinking nurgle heretic. No one kills, especialy heretics, takes down a chaplain of the black templars and gets away with it! 

He did fire them at least once... I just don't remember when... though it probably just missed...  I wrote this BatRep up 'the next day' so some of the details are fuzzy, but this was the general series of events.

 

Aren't Walkers allowed to fire both of their weapons? It should have fired every turn along with the lascannon. I know the details are fuzzy, it just sounds like you were only firing one weapon per turn.

 

Wait... what? Really? I didn't know this.  I don't use Dreadnoughts all that often and they usually have one ranged weapon!

 

Congrats on the victory! These days, they are ever sweeter.

 

 

As I recall there's a specific note saying that dedicated transports count as being of the FOC slot for which the unit they're picked for belongs to. In this case, Elite.

 

A sound victory, regardless!

Ah, Thank you!  I'll update that and make note for next time.  We weren't really sure and my opponent was actually the one that suggested that it counts for scoring. In the interest of time, we didn't look it up and just tried to get the game over with (we both had work in the morning)

 

In the list you had, since all of your heavy support choices are open, why not take the LRC as a heavy support? It then would get the opportunity to be scoring and you could put any unit in it at the start of the game, instead of only the terminators (should you think it advantageous for some reason).

Yeah, never occurred to me that there was a possibility of Big Guns Never Tire coming up, so I just left it as a dedicated. Next time, though. Next time.  ;)

Wait... what? Really? I didn't know this. I don't use Dreadnoughts all that often and they usually have one ranged weapon!

Huh? They always have two ranged weapons - the main weapon and the underslung weapon, or main weapon and missile launcher (for our Codex). What would make you think they can't shoot both, though? They're vehicles! And even better, both can be fired at full BS even when moving. If it was only possible to fire on weapon, why would anyone ever take the missile launcher? I mean dreads are subpar enough as it is in this edition, no need to nerf them further by only using one weapon tongue.png

Wait... what? Really? I didn't know this. I don't use Dreadnoughts all that often and they usually have one ranged weapon!

Huh? They always have two ranged weapons - the main weapon and the underslung weapon, or main weapon and missile launcher (for our Codex). What would make you think they can't shoot both, though? They're vehicles! And even better, both can be fired at full BS even when moving. If it was only possible to fire on weapon, why would anyone ever take the missile launcher? I mean dreads are subpar enough as it is in this edition, no need to nerf them further by only using one weapon tongue.png

I never think of them as vehicles, since they fight more like infantry using Initiative, Attacks, WS, etc... dang! How'd I not know this!? haha

Alright first a rule issue you missed, (not that it matters since it would have probably been worse for you) but when declining a challenge you do not pick who sits out, your opponent does. So he could have made any of your other characters sit out instead of the apothecary.

 

That aside it sounds like a fun game, but you should have fire the LRC even though he gave it gets hot. Hurricane bolters and the assault cannon are twin-linked, so your chance of rolling ones twice in a row are very low, and on top of that you only take a hull point if you then roll a 4+ for each gets hot result. I at least would have fired the Assault cannon.

 

Dreads always fire every weapon they have regardless of move, which is nice. Nice to see him take down Typhus with his base strength, never doubt a dreadnought in close combat, even when it isn't smashing infantry with it's claw.

Awesome BatRep Good Sir, pretty much summed up the battle well, Cept Thyphus didn't die He Lived To Fight Again!!!!!

Yes Im Darklights Crazy Chaos Partner.

 

Ah, great... looks like I can't post strategies or lists on here before our games anymore ;)

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