DeMante Posted April 9, 2013 Share Posted April 9, 2013 My friend and I are having a disagreement and I'm hoping you guys can clear it up. If a drop pod lands next to a unit with Interceptor (Like the Tau commander with the Early Warning Override) can the unit with Interceptor fire at the disembarked marines or only at the drop pod? My friend says that I could only fire at the drop pod, but from the way the rule is worded it looks like I should be able to shoot at any unit that arrived from reserves as long as its in range and within line of sight. But I could just have clouded judgement about this, let me know what you guys think. Thanks! Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/ Share on other sites More sharing options...
CM_Seth Posted April 9, 2013 Share Posted April 9, 2013 For what it's worth, back in 5th and its Daemonhunter ally Mystic shenanigans, an FAQ ruled that you could elect to shoot at either the vehicle or the unit, as both effectively 'arrived' that turn. I know it's an entirely different special rule, codex, and edition, but it reminds me of that situation and some people may or may not consider it fitting precedent. I may be getting that confused with the psuedo-Interceptor in Planetstrike. Ah, hell, I forget. In any case, I know the option to shoot at Drop Pod units the moment they arrive has existed in a GW publication in the recent past. Going purely by the rulebook, I'd see why people could argue it either way, though I'm personally leaning towards yes, you may shoot at the Marines within the Drop Pod. However, that opens up a new can of worms: what about a transport flyer that arrives from reserve and then disembarks a unit? In fact, it needn't even be a flyer. It's an almost identical situation to the Drop Pod: a transport arrives from reserve, and the unit that was inside it is placed as well. Are they all candidates for Interceptor?Frankly, I'm still leaning yes based on what I've seen, but it's definitely one of those rules wherein a single extra sentence, stating whether or not former transport occupants are valid targets, could have saved us a lot of headache. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3346381 Share on other sites More sharing options...
dswanick Posted April 9, 2013 Share Posted April 9, 2013 My friend and I are having a disagreement and I'm hoping you guys can clear it up. If a drop pod lands next to a unit with Interceptor (Like the Tau commander with the Early Warning Override) can the unit with Interceptor fire at the disembarked marines or only at the drop pod? My friend says that I could only fire at the drop pod, but from the way the rule is worded it looks like I should be able to shoot at any unit that arrived from reserves as long as its in range and within line of sight. But I could just have clouded judgement about this, let me know what you guys think. Thanks! Both the Drop Pod and the Disembarking unit are arriving from Reserves, so each may be shot at. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3346395 Share on other sites More sharing options...
pyroknight Posted April 11, 2013 Share Posted April 11, 2013 My research agrees with dswanick. You can shoot at either unit. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3347662 Share on other sites More sharing options...
Seahawk Posted April 11, 2013 Share Posted April 11, 2013 Did the squad inside arrive from Reserves that turn? Yes? Then you can intercept them. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3347705 Share on other sites More sharing options...
Morollan Posted April 12, 2013 Share Posted April 12, 2013 Personally I feel that Interceptor should give an opportunity to shoot the drop pod before passengers disembark, and if it's destroyed then the passengers suffer a crash and burn result, but maybe that's just me. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3348114 Share on other sites More sharing options...
Schultzhoffen Posted April 12, 2013 Share Posted April 12, 2013 Yes, Morollan, it's just you. ;) Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3348204 Share on other sites More sharing options...
DeMante Posted April 12, 2013 Author Share Posted April 12, 2013 Thanks for the posts! Now I have some good anti drop pod tatics for Tau. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3348413 Share on other sites More sharing options...
Fenris77 Posted November 22, 2013 Share Posted November 22, 2013 More to the point for my experience, I've read recently that you canchoose to have some doors up, and some down on a drop pod upon landingat your discretion.. does this mean I could disembark my squads behindthe pod with the doors blocking LOS to the interceptor weapon? Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528284 Share on other sites More sharing options...
Axagoras Posted November 22, 2013 Share Posted November 22, 2013 You never have to put any doors down any vehicle and a drop pod is no different. all doors can be kept up with no restrictions Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528301 Share on other sites More sharing options...
infornography Posted November 22, 2013 Share Posted November 22, 2013 The disposition of the doors on a drop pod is actually a matter of some heated disagreement in some circles. Best to discuss the matter with your opponents beforehand as there are pretty much no rules stating anything about how the doors interact with the rules in any way. It isn't even clear if they are supposed to be considered part of the hull or not. I personally prefer to keep my drop pods closed as when they are open they contribute heavily to battlefield clutter, but I generally also do not count the pod as LOS blocking, but merely cover because the doors should be down fluffwise if the pod has arrived. Either way, just talk with your opponent to get their opinion on the matter and roll off if an agreement cannot be reached. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528305 Share on other sites More sharing options...
Seahawk Posted November 22, 2013 Share Posted November 22, 2013 Forgeworld covers the rules for the doors, naturally. GW just sticks with the "head in the sand" approach... Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528542 Share on other sites More sharing options...
Jolemai Posted November 22, 2013 Share Posted November 22, 2013 Could have sworn that it was somewhere in writing that the doors did not count as part of the hull for the purpose of measurements, etc. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528544 Share on other sites More sharing options...
thepowerofwar Posted November 22, 2013 Share Posted November 22, 2013 Could have sworn that it was somewhere in writing that the doors did not count as part of the hull for the purpose of measurements, etc. For measuring it does say but as far as los it is as it is modeled other wise you could shoot threw a land raider's doors Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528746 Share on other sites More sharing options...
Grey Mage Posted November 22, 2013 Share Posted November 22, 2013 Wich is the problem with not considering them for LOS- you could shoot through the middle of a rhino to hit models on the other side in that interpretation, wich is kind of a crazy idea. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528810 Share on other sites More sharing options...
Magpie Posted November 22, 2013 Share Posted November 22, 2013 I would have no problem with a model shooting another through the open doors of a land raider, very cinematic. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528906 Share on other sites More sharing options...
Grey Mage Posted November 23, 2013 Share Posted November 23, 2013 I would have no problem with a model shooting another through the open doors of a land raider, very cinematic. Except... they dont have to be open, if were not counting them for LOS purposes. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528964 Share on other sites More sharing options...
Magpie Posted November 23, 2013 Share Posted November 23, 2013 Yes that would be silly. If you can see it you can see it, if you can't you can't. Best to keep it simple. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3528974 Share on other sites More sharing options...
Grey Mage Posted November 23, 2013 Share Posted November 23, 2013 Yes that would be silly. If you can see it you can see it, if you can't you can't. Best to keep it simple. Ah, but theres the rub- if you leave your drop pod doors open, people dont want to count them for LOS purposes. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529140 Share on other sites More sharing options...
Magpie Posted November 23, 2013 Share Posted November 23, 2013 They're on the ground tho' so they wouldn't block much? Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529144 Share on other sites More sharing options...
thepowerofwar Posted November 23, 2013 Share Posted November 23, 2013 But you have to consider that if you leave them close then the pod cant shoot due to no LOS for its gun. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529253 Share on other sites More sharing options...
Gentlemanloser Posted November 23, 2013 Share Posted November 23, 2013 You model the gun on the top, on the outside. If the doors are part of the hull, you can disembark measuring your 6" move form the tips of them. You should also deep strike with *all* the doors down, as they would also impact any Deep Strike Mishaps. But we have quite a few threads on this topic already. I don't think we need another. They're on the ground tho' so they wouldn't block much? Not if you've glued them shut... Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529311 Share on other sites More sharing options...
Magpie Posted November 24, 2013 Share Posted November 24, 2013 Well if we ignore dozer blades without too many problems I don't think the Drop Pod ramps are any real difficulty but like you say we're going over well ploughed ground. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529568 Share on other sites More sharing options...
Ushtarador Posted November 24, 2013 Share Posted November 24, 2013 Fluffwise, the doors or a drop pod open upon landing. Also, if the doors are closed, consequently the storm bolter inside cant shoot, as it won't have LOS to anything. At tournaments it's usually ruled be the TO, but in friendly games we play the doors open in my area, and I feel fluffwise and gameplaywise that this is the better way ;) Building a drop pod wall in front of a gunline so they can't shoot anymore just seems wrong. Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3529862 Share on other sites More sharing options...
Templar BlackAdder Posted November 24, 2013 Share Posted November 24, 2013 My friend and I are having a disagreement and I'm hoping you guys can clear it up. If a drop pod lands next to a unit with Interceptor (Like the Tau commander with the Early Warning Override) can the unit with Interceptor fire at the disembarked marines or only at the drop pod? My friend says that I could only fire at the drop pod, but from the way the rule is worded it looks like I should be able to shoot at any unit that arrived from reserves as long as its in range and within line of sight. But I could just have clouded judgement about this, let me know what you guys think. Thanks! Both the Drop Pod and the Disembarking unit are arriving from Reserves, so each may be shot at. This... I concur Link to comment https://bolterandchainsword.com/topic/273941-drop-pod-disembark-and-interceptor-rule/#findComment-3530163 Share on other sites More sharing options...
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