PipX Posted April 10, 2013 Share Posted April 10, 2013 I've recently made a switch from Slaanesh to Nurgle, and am working on building up a small force. If you run cultists in a Nurgle force without typhus, how many is a good number, and do you keep them stock or add on the rifle? I'm probably going to start out with 2 squads of PMs, a group or two of 2x obliterators, and havent decided if I want to go with a termie lord or biker lord with an escort group. What would be the best cultist loadout to do with that, and how many? Link to comment https://bolterandchainsword.com/topic/273953-nurgle-cultists-gear/ Share on other sites More sharing options...
nurglez Posted April 10, 2013 Share Posted April 10, 2013 in my 1500 point force I have 2 squads of plague marines and 2 squads of cultists. Cultists just have a flamer added, they are cheap backfield scorers or provide cover to my plagues or charge in first to take overwatch :D Link to comment https://bolterandchainsword.com/topic/273953-nurgle-cultists-gear/#findComment-3346609 Share on other sites More sharing options...
Chaeron Posted April 10, 2013 Share Posted April 10, 2013 I wouldn't really invest in Cultists at all - their save and statline really means that they're only useful to either tarpit, speed-bump or to be used to cover an objective. Link to comment https://bolterandchainsword.com/topic/273953-nurgle-cultists-gear/#findComment-3346740 Share on other sites More sharing options...
Gresiloth Posted April 15, 2013 Share Posted April 15, 2013 Flamer and nothing else. Link to comment https://bolterandchainsword.com/topic/273953-nurgle-cultists-gear/#findComment-3350360 Share on other sites More sharing options...
TheDevourer Posted April 15, 2013 Share Posted April 15, 2013 I play them nude. Same view as Chaeron. Link to comment https://bolterandchainsword.com/topic/273953-nurgle-cultists-gear/#findComment-3350370 Share on other sites More sharing options...
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