PipX Posted April 10, 2013 Share Posted April 10, 2013 I've recently made a switch from Slaanesh to Nurgle, and am working on building up a small force. If you run cultists in a Nurgle force without typhus, how many is a good number, and do you keep them stock or add on the rifle? I'm probably going to start out with 2 squads of PMs, a group or two of 2x obliterators, and havent decided if I want to go with a termie lord or biker lord with an escort group. What would be the best cultist loadout to do with that, and how many? Link to comment Share on other sites More sharing options...
nurglez Posted April 10, 2013 Share Posted April 10, 2013 in my 1500 point force I have 2 squads of plague marines and 2 squads of cultists. Cultists just have a flamer added, they are cheap backfield scorers or provide cover to my plagues or charge in first to take overwatch :D Link to comment Share on other sites More sharing options...
Chaeron Posted April 10, 2013 Share Posted April 10, 2013 I wouldn't really invest in Cultists at all - their save and statline really means that they're only useful to either tarpit, speed-bump or to be used to cover an objective. Link to comment Share on other sites More sharing options...
Gresiloth Posted April 15, 2013 Share Posted April 15, 2013 Flamer and nothing else. Link to comment Share on other sites More sharing options...
TheDevourer Posted April 15, 2013 Share Posted April 15, 2013 I play them nude. Same view as Chaeron. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.