zyl- Posted April 12, 2013 Share Posted April 12, 2013 go I've not really had a lot of experience with the difference in these two on the table yet, but which would you think best? I know that Ahriman has better stats, but at a bigger price. Is master of deception super needed, or just nice? Do things like the disc, brand, tda, and spell familiar make the sorc more durable/ worthwhile? I'm already going to take a prince of tzeentch for the second HQ, so my logic dictates it better to hide the warlord in a pile of bodies to make him more durable. As an idea of what else I plan to take.. obliterators, at least 2 squads of 1K sons, cultists, and at least 1 drake. I would probably run the warlord with 35 cultists on foot, and with bikes if on a disc. I would possibly consider running him with warp talons on a disc if a well articulated argument could be made for it. Good luck, though Obviously I'm not going for top tier competition here, but that doesn't mean I want to field units "just because". Link to comment Share on other sites More sharing options...
Ethrion Posted April 12, 2013 Share Posted April 12, 2013 Sorcerer on a disc is pretty nice because apart from anything else it allows him to move about a lot more freely to lend support where necessary. Plus it gives him a toughness boost meaning he can't easily be insta-killed (albeit he is still a 2 wound model). Also, if you build-your-own-sorcerer it means you can roll on any warlord table and possibly get a trait that might suit your army/play style better. Link to comment Share on other sites More sharing options...
zyl- Posted April 16, 2013 Author Share Posted April 16, 2013 Next question is.. what unit size do 1k sons like? I know plague marines do 7 well, and berzerkers seem to like 8. What is the "holy number" I should look for here? I can't decide if it's better to have more sorcerors on the field due to their power, or more marines to mitigate their cost. Link to comment Share on other sites More sharing options...
*Furyou Miko Posted April 16, 2013 Share Posted April 16, 2013 Tzeentch's holy number is 9. Which is either a Sorcerer and 8 Rubrics (for total squad size 9) or a Sorcerer and 9 Rubrics. I favour the former since they then fit in a transport with a character. Link to comment Share on other sites More sharing options...
Gondlir the Wandbearer Posted April 16, 2013 Share Posted April 16, 2013 Tzeentch's sacred number is 9. There used be a bonus for taking a squad in its god's respective number, but the days of such awesome background tie-ins seem sadly past. Link to comment Share on other sites More sharing options...
zyl- Posted April 16, 2013 Author Share Posted April 16, 2013 Tzeentch's holy number is 9. Which is either a Sorcerer and 8 Rubrics (for total squad size 9) or a Sorcerer and 9 Rubrics. I favour the former since they then fit in a transport with a character. How unfortunate that all my characters are busy making use of discs. I was more concerned with trying to field the units effeciently, but then I just laughed at myself and moved on. Link to comment Share on other sites More sharing options...
Ethrion Posted April 17, 2013 Share Posted April 17, 2013 I have 4 squads of rubrics all of different amounts, just to represent the dwindling numbers and the casualties some squads may have taken over the years. Squad Zephrus is down to just 5 now :( while squad Anhkteth is more formidable with 16 Link to comment Share on other sites More sharing options...
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