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Brothers I need your help...


Ranwulf

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Hail!

 

Lately my Space Wolves are having an incredible amount of difficulty dealing with the traitorous Chaos Space Marines, specially because of that damn flying chicken, the Helldrake. 

 

Flyers are a bane for my army, so I've been thinking some ideas to not only deal with them, but also succeed in this new era.

 

First of all, six Long Fangs, all of them carrying Missile Launchers. Perhaps even some actually carrying Lascannons. Now, problem is, they are quite easy to kill, unless I actually add either a Terminator Wolf Guard, or get them inside a bastion. What do you think? 

 

Others strategies is mass Terminators. Personally, my Tactical Dreadnought Armor seen to be old and with some chinks, because they keep dying, even to simple things like lasguns. Perhaps I unleashed the ire of a Iron Priest? So I usually don't deploy terminator armor, but it seems to be the only way to travel safely through the field, or surviving the damn chickens. Logan Grimnar seems quite excited to get back into the field, but I do not have enough Terminator Armor for an all-out assault. 

 

Combi Weapons, most of them plasma, seems a good choic too.

 

A Wolf Priest whose Saga of The Hunter will allow Wolf Guard Terminators to outflank my enemies should also work. 

 

I am also allowed to field units from the closest Forge World, but I do not have enough knowledge about them. Any suggestions?

 

I thank you for the attention given.

 

Ranwulf

 

 

 

 

 

 

 

 

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Saga of the Hunter cannot be used by models in Terminator Armor or Runic Armor. 

Runic armor is still a RAI vs RAW debate, so I wouldn't spout it off as a final ruling.

 

Additionally, should a SotH WP in runic/regular armor join a WGTDA pack, nothing in the rules state that they cannot Outflank with him. Our codex says WGTDA cannot join scouts, but it has not been errata'd for them to not have Outflank conferred to them through SotH. Until it is (again RAI vs RAW) there's nothing to stop a 7-strong pack of WGTDA and WP in a LRC from Outflanking.

for anti flyer purpose you can get acces to:

-aegis defence line+quad gun or bastion+quad gun

-whirlwind hyperios

-hyperios battery

these last two units are from forgeworld but definetly somthing worth checking out. alternetively you could get some any flyer defence by taking guards as allies

The outflanking LRC is scary tactic for your opponent. Combine with 2 packs of Wolf Scouts for BEL and some drop pods with a unit or 2 to hold your table end(out of sight if possible) till the rest show up. Takes some adjusting on play style but it should cause your opponent to rethink how he uses his army. If you'reusing Forge World stuff, Hyperios Battery for anti air or a Storm Eagle. You can convert a Storm Raven with some plasticard & a whilwind missile system if you're not up to making your own missile pods.( I used the whirlwind due to a time constraint when I converted mine). Put your unit of choice in there & have at it.

I am not thinking so much along the lines of AA dominance, just along the lines of deterence.  A Heldrake right now for example has just about unfettered flight lines across the board, even with Long Fangs present.  I would am that the Whirlwind Hyperios will at least cause them to think about movement and tactics instead of just feeling like they rule the skies.  It also gets to fire at ground targets in the event of no flyers which is a plus as well.

Aegis Defense Line manned by a TDA Lone Wolf(145pts), that'll make the chicken sweat.

I am not sure how you are getting 145pts, but that is not what I am concerned with.  I am concerned with, "And then what?"  I am thinking that if I run a Whirlwind Hyperios, I can add that firepower to my Long Fangs after things with an enemy flyer are sorted out.  The Lone Wolf can leave the ADL and go and try and kill stuff, but he has been stuck behind an ADL for at least a turn when you are normally rushing them forward to get stuck in.  And then what of the ADL when he is gone?

Today I managed to shoot down two flyers with Venerable Wolf Brother Hel Thunderfang (A Venerable Dreadnought). I armed him with two twin-linked autocannon and stuff just died from there. Against Tau, no less! 

 

I feel your pain with the Heldrake, but the only solution I've found toward killing it before it kills is with Quad Guns or an Icarus Lascannon. Even so, it requires a bit of luck and isn't reliable. Sometimes, you just have to accept something is going to wreck your army. Just don't get too attached to your armor saves and fire at it with every heavy weapon Russ has gifted you and you'll be fine. 

 

Aegis Defense Line manned by a TDA Lone Wolf(145pts), that'll make the chicken sweat.

I am not sure how you are getting 145pts, but that is not what I am concerned with.  I am concerned with, "And then what?"  I am thinking that if I run a Whirlwind Hyperios, I can add that firepower to my Long Fangs after things with an enemy flyer are sorted out.  The Lone Wolf can leave the ADL and go and try and kill stuff, but he has been stuck behind an ADL for at least a turn when you are normally rushing them forward to get stuck in.  And then what of the ADL when he is gone?

Aegis Defense Line - 50pts, Quadgun - 50pts, TDA Lone Wolf - 45pts = 145pts.

Quadguns can fire on targets other than Flyers just as surely as a Hyperios can, and it's argueably more effective against a wider range of targets.  And if your enemy wants to silence the gun, he has to kill your Lone Wolf and give up the kill point to do it.

One out of the box solution that I've heard of is people taking Guard allies. Then they basically take these huge infantry blobs that surround or merge with their SW units and suck up all the fire from air units. So they basically play out the whole match ignoring all the air.

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