Fibonacci Posted April 17, 2013 Share Posted April 17, 2013 6 bolters, 1 special weapon, 1 stormbolter and a heavy flamer is actually pretty sweet. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3351548 Share on other sites More sharing options...
Marshall Bretton Posted April 17, 2013 Share Posted April 17, 2013 yeah but 4 special weapons would be better :D Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3351550 Share on other sites More sharing options...
Fibonacci Posted April 17, 2013 Share Posted April 17, 2013 4 special weapons that can be fired while embarked would ROCK for the Dominions! I like to run 2 Repressors and 2 rhinos for my troops. The rhino squads carry 2 melta while the repressor squads take only a single heavy flamer. They handle different target types and work in concert very well together. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3351579 Share on other sites More sharing options...
PureFodder Posted April 18, 2013 Share Posted April 18, 2013 Doubles to everything already said about Seraphim, Celestine, Dominions and Retributors. Celestine is a steal. She's worth more like 165 points than 115, she slaughters MEq and 3+ Monstrous Creatures (like all the Necron ones) and characters and she can escape combat by dying. Imperial Armour: Aeronautica gives us two more anti-flyer options, though - the Aquila Lander (which is meh) and the Avenger Strike Fighter (which is REALLY awesome). The Aquila is a little expensive for a 7-transport flyer with a single autocannon, but the Avenger is what the Nephilim wants to be when it grows up. Twin-linked lascannon, an AP3 Megabolter, Supersonic and Strafing Run, for just shy of the cost of a Battle Sister squad with two meltaguns. Oh, and it's got a cute little Skyfire Heavy Stubber on the back that can shoot a separate target to the rest of the guns. The only downside to the Avenger is that it takes up a Heavy Support slot, but I'd sacrifice a second Exorcist for it any day. The Avenger has 2 lascannons rather than one twin linked (which is even better). Add a couple of autocannons for 30pts for extra anti-flier killingness (but remember that you can only fire 4 weapons at full BS so one of them will have to snap-fire). The Repressor is a bargain at 50pts for a Rhino with a dozer blade, searchlight, heavy flamer and extra firepoints. It works as a transport, mobile bunker for a squad of sisters or as a mobile heavy flamer, forcing your opponent to choose between targeting your repressor or the squad you just dropped on an objective. You can also park them in-front of objectives as a mobile wall for your sisters to hide behind. Official rules for it can be found here on the last page: http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2update28AUG.pdf However, due to an oversight, Forgeworld missed the shield of faith special rule from all the SoB vehicles. It's easy to show that the other vehicles should have this rule (show them the white dwarf codex) but it's not 100% clear that the Repressor also has it, most people are happy to let you have it as almost everything else in the SoB codex as the rule. Also note that Seraphim can only take 2 models with hand-flamers per squad. If you take Jacobus you may want to consider taking a battle conclave that he can give +1 attack and FNP to. Repentia are also amazing if you can get them into combat (try running them behind your Rhino/Repressors so they can assault easily and avoid incoming fire). Few people know what they are capable of in combat, so they take a lot less fire than they should. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3352749 Share on other sites More sharing options...
*Furyou Miko Posted April 19, 2013 Share Posted April 19, 2013 It's not an oversight, PureFodder - that document was written long before the white dwarf codex was released. Hence the inclusion of Blessed Ammunition, Laud Hailers and Holy Prometheum in the upgrades list. Personally, I don't even bother asking my opponent if I can count it as having Shield of Faith. The way I see it, I'm trading SoF and a Firepoint for almost 50 points worth of free gear. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3352830 Share on other sites More sharing options...
Fibonacci Posted April 19, 2013 Share Posted April 19, 2013 That link goes to a null file. You will have to get the updated rules from the google cached version or download it from a 3rd party site. Since it was a freely distributed file there should not be any issues about where you get it. Maybe. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3352870 Share on other sites More sharing options...
Hanska Posted April 19, 2013 Share Posted April 19, 2013 That link goes to a null file. You will have to get the updated rules from the google cached version or download it from a 3rd party site. Since it was a freely distributed file there should not be any issues about where you get it. Maybe. Shouldn't be. Kompletely Kroot forum had/has the original kroot mercenary pdf for download on the board long after it vanished from GWs own sites. GW law ninjas assaulted the board and the only complaint was that the KK-fandex had GW IP pictures in it. Pics were removed and all was well in the kingdom. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3352993 Share on other sites More sharing options...
greatcrusade08 Posted April 19, 2013 Author Share Posted April 19, 2013 ive just re-read the repressor rules, and ive got to say im a little more impressed. 6 models may fire basic weapons, 1 may use top hatch, plus the vehicles own heavy flamer and storm bolter.. makes a great transport for a flamer armed battle sisters squad, great as a softener for a cc unit like jacobus and DCA (just have to purchase it for a different squad and embark turn one) Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3353269 Share on other sites More sharing options...
derpasaurus Posted April 20, 2013 Share Posted April 20, 2013 So something that I wonder about the Repressor, since it's come up...I absolutely want one, I playtested it a few times and it's fantastic. But my question is this: I don't recall it saying anything about firing arcs on the fire points, but they're pretty clearly 3 per side. Are they assumed to be treated as side sponson-type firing arcs? That's how I did them. So like, if you're firing at something dead off to your right, the left hand side wouldn't be able to fire, because it's facing completely the wrong way, whereas if the target were in front or behind you could fire all 6. However, since it doesn't say, (at least not that I remember) could you claim that the 3 on the left side kind of clamber half out of the hatches and point their guns over the top of the tank in the first example? Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3353838 Share on other sites More sharing options...
*Furyou Miko Posted April 20, 2013 Share Posted April 20, 2013 It's not specified, so common sense says to look at the closest similar rule - which is the Chimera, which says all LoS is drawn from the top hatch. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3353884 Share on other sites More sharing options...
Eddie Orlock Posted April 20, 2013 Share Posted April 20, 2013 If I've recalled it correctly, the last iteration simply said that six sisters could fire from the ports on the side. If asked, I'd say two per port on one side. They are fairly wide ports after all. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3353894 Share on other sites More sharing options...
derpasaurus Posted April 20, 2013 Share Posted April 20, 2013 Yeah the idea I had was like the Chimera, but just for the sake of the model, my opponent and I agreed to use 3 per side in the first game. It is certainly more devastating to use the Chimera's firing rules, which I have argued for in the past. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3353926 Share on other sites More sharing options...
Eddie Orlock Posted April 21, 2013 Share Posted April 21, 2013 Even with a strict interpretation, it's not so bad under the modern rapid fire rules. I'd claim that the arc is a full 180 from the ports, so, if you're not immobilised and the enemy is at least as wide as your IFV you can line up fairly square on. I used to do this back in 3rd with guard chimera on a regular basis. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3354046 Share on other sites More sharing options...
Vigrid Of Asgaror Posted April 28, 2013 Share Posted April 28, 2013 I love my Repressor, I run it with a heavy flamer sister squad and if it gets close to the enemy they really do feel it. Link to comment https://bolterandchainsword.com/topic/274167-6th-ed-tips/page/2/#findComment-3359453 Share on other sites More sharing options...
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