UltraBlood Posted April 16, 2013 Share Posted April 16, 2013 I know it is probably a stupid question easily answered by looking in the codex but I'm stuck at work and my codex is 20 miles away and I'm trying to put together a list and this combination is sticking in my head for some reason. It probably isn't a good combination but I'm curious so any clarification would be helpful. Link to comment Share on other sites More sharing options...
Blindhamster Posted April 16, 2013 Share Posted April 16, 2013 yup, nothing says he can't and he's an independent character Link to comment Share on other sites More sharing options...
Taranis Posted April 16, 2013 Share Posted April 16, 2013 yup, nothing says he can't and he's an independent character Agreed. Coincidentally I'm also considering 15-20 DC, termi reclusiarch and Dante. Hit and run DC! With charge rerolls. Corbulo in the background perhaps. Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted April 16, 2013 Share Posted April 16, 2013 Agreed. Coincidentally I'm also considering 15-20 DC, termi reclusiarch and Dante. Hit and run DC! With charge rerolls. Corbulo in the background perhaps. I don't think there will be much "running". More like: hit and overkill, especially with those re-rolls. If you want to do a relatively point efficient hit and run DC squad, perhaps a 5 or 6 man jump pack DC squad with 3 or 4 power lances. Four power lances gives you 20 WS5 S6 AP 3 attacks on the charge... then you run and do it all over... brutal. It also gives you some ablative wounds with normal jump pack DC and Dante can tank a bit with his 2+ 4++ save. Link to comment Share on other sites More sharing options...
Taranis Posted April 17, 2013 Share Posted April 17, 2013 I wouldn't buy jump for DC. I'd use the points for more DC bodies. Termi reclusiarch up front with Dante to soak soak 3 wounds. All non ap 3 should get look out, sir to the DC. I value 3+, 5+ fnp to be largely equal to 2+. :) Edit: Multi assault could, depending on the circumstances, be more viable. Link to comment Share on other sites More sharing options...
Jolemai Posted April 17, 2013 Share Posted April 17, 2013 The only solo guys in our codex who can't join the Death company are Mephiston, the Sanguinor, Death Company Tycho and our Techmarines because neither of them have the Independent Character rule. I have only added Dante to the Death Company for Apocalypse games and yes, it is complete overkill. However a small number of DC with Dante as Zynk has suggested is certainly interesting. Link to comment Share on other sites More sharing options...
ZombieGeordie Posted April 17, 2013 Share Posted April 17, 2013 I like this idea I quite often face an opponent who uses Black Templars in a black tide set up. 20 man power armoured crusaders/neophyte squads with a fist or two. This could be just the ticket Link to comment Share on other sites More sharing options...
Xenith Posted April 17, 2013 Share Posted April 17, 2013 If you're having an IC in the death company, throw Lemartes in there too. Look out sir any plasma pistol shots onto him, until he fails a 4++. As you choose who takes the wound in LO,S! this is the best way I can think of to soup up Lemmy. Link to comment Share on other sites More sharing options...
Freeman82 Posted April 17, 2013 Share Posted April 17, 2013 same with Mephiston ?? Link to comment Share on other sites More sharing options...
Quixus Posted April 17, 2013 Share Posted April 17, 2013 Nope, as Jolemai already wrote Mephiston is not an Independent Character. As such he cannot join any unit. Link to comment Share on other sites More sharing options...
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