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Interceptor lists viable? Strike squad footsloggers?


Roma

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I don't see why not... Combined with PT Dreadknights, they could be very effective. I don't think you need a GKGM either, as he would be left behind anyways. I'd rather use Coteaz to help get first turn and unlock a few henchmen squads in chimeras (to be kept in reserve for later on objective grabbing).

I've not really worked on the list, but I'm knocking around something in my head that revolves around;

 

GKGM

Coteaz

 

2/3 x 5 Wariors, S/Bolters, Razors

 

10 x Terminators, 2 x Psycannons

 

2/3 x 5 x Interceptors, 1 x Incinerator

 

2/3 x NDK, Heavy Incinerator

 

Hmmm, let's point something up.

 

HQ: GKGM (175)

HQ: Coteaz (100)

 

Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75)

Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75)

Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75)

TrooP: 3 x Servitor, 3 x Plasma Cannon (60)

Troop: 10 x Terminator, 2 x Psycannon (450)

 

Fast: 5 x Interceptor, Incinerator (150)

Fast: 5 x Interceptor, Incinerator (150)

Fast: 5 x Interceptor, Incinerator (150)

 

Heavy: NDK, Heavy Incinerator (160)

Heavy: NDK, Heavy Incinerator (160)

Heavy: NDK, Heavy Incinerator (160)

 

Total: 1,780

 

Not a bad place to start.  But nowhere for Coteaz to go.  So stick in a triple Plasma Cannon (just going to re edit list above).  We're now at 1840.

 

GKGM goes with the Terminators (and I'd probably add three Servor Skulls to him for 15 points), Coteaz with the Plasma Cannons.

 

NDKs walk at the front, to soak fire and lay Torrents.  Razors stay back, and Interceptors Shunt to where needed.

 

160 points left to take it to 2K.  Not sure where I'd go from here.

 

Edit;

 

Condensing it a little.

 

HQ: GKGM, 3 x Servo Skulls (190)

HQ: Coteaz (100)

 

Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75)

Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75)

Troop: 3 x Servitor, 3 x Plasma Cannon, Razorback, Psybolt Ammo (110)

Troop: 10 x Terminator, 2 x Psycannon (450)

 

Fast: 10 x Interceptor, 2 x Incinerator (300)

Fast: 10 x Interceptor, 2 x Incinerator (300)

 

Heavy: NDK, Heavy Incinerator (160)

Heavy: NDK, Heavy Incinerator (160)

 

 

Total: 1,920

 

Not sure which I prefer.

I've never tried interceptors. Not a big fan of how expensive they are. So everything I'm about to say is pretty much theory hammer, utilizing BA tactics that I've seen used effectively. Not sure how well interceptors would work with footslogging strikes, but interceptors hiding behind 3-4 vehicles (using the vehicles to block LoS) could work to contest objectives late game. The key would be to have enough vehicles and keep the interceptors small enough that they can hide behind them. A grand master can be taken to make them scoring, but that's only really important if you can completely remove your opponent from the objective.

An Interceptor heavy list would open up some interesting alpha strike options; if you like to play Warhammer with some big time bravado, you could give them psycannons, shunt them behind vehicles (along with a NDK or two) on their first turn (where they could be hiding behind full concealment prior to engagement, if the table has it available) and get rear-armor shots on back lines. It's straight forward and possibly too easy to anticipate (and, to be fair, only two shots per psycannon on a move isn't tremendous odds on a Wreck) but it's something that hasn't been mentioned yet. Second turn using Psy Comm you bring in the rest of your forces and you're fighting on your opponent's table edge (as most of your forces are there). You'd need to mix in a teleport homer or two and some servoskulls...and, frankly, no shortage of luck. But it sounds fun to me (if crazy).

 

Part of the reason I think Interceptors are often spec'd out with Incinerators so often is that they've viewed as skirmishers, and their mobility makes it easy for them to get a good position to drop that template (and eventually get into a fist-a-cuffs). It also allows them the ability to get 24" flank shots on units that are trying to stay out of your psycannon's threat area, and - in general - more easily pick your battles.

There's no way to get Teleport Homers with PT equipped squads. :(

 

If you plan to bring units in from DS off a Homer, possibly the best set up is to have a GKGM (for PC anyway...) and Scout some Purgation Squads in Razors.

 

Scout 12", then first turn disembark.  The Justicar will then be on board for turn 2 with a Homer.

 

Or you could take Coteaz and do the same with some Mystics in Razors.  But you can't give them Scout.  Still, you could move the Razor the same distance, and keep the Mystics embarked.

There's no way to get Teleport Homers with PT equipped squads. sad.png

If you plan to bring units in from DS off a Homer, possibly the best set up is to have a GKGM (for PC anyway...) and Scout some Purgation Squads in Razors.

Haha, sorry I didn't point this out; GML is right and I guess it seemed obvious to me. In retrospect, that was silly of me...but GML picked up my slack, so we're good.

I didn't see this "alpha strike/insane bravado" idea of mine as an all-out flank...I saw it as a pincer attack, with the Shunting squads one one side and your teleporter homer-equipped back-up on the other...not necessarily as uniform as "one team on his table edge and one closer to mine" but not all on the same flank either. DSing squads come in on the "back team" while the "in-too-deep team" is all NDKs and Interceptors.

Since GK threat range is 24", you needn't get everybody up close and personal in one turn; just close enough to open fire.

As a bit of a quirky (perhaps Thade-specific) aside, this here is an interesting use case for the Callidus. You've got all these units suddenly in your enemy's face and *pop* Hey, it's a Callidus. Well, I can just shoot the Callidus to (likely) make it go away, but if I do that I'm not shooting the ton of GK that are right in my face. Since she can DS unerringly she can land wherever you want her when she rolls in with the rest of your Psy Comm summoned DSers, giving your opponent yet another uncomfortable choice in how to deal with your sudden arrival.

Personally I'd run something like this:

Grand Master: 175 pts

Ordo Malleus Inquisitor: /w terminator dreadnought armor,
daemon hammer, psycannon, and psyker mastery level 1: /w psychic communion: 110
pts


Terminators (10): /w 2x psycannon and sword; 6x daemon
hammer, halberd, justicar: /w halberd; and psybolt ammunition: 470 pts

Terminators (5): /w psycannon and sword, 3x daemon hammer,
and justicar: /w halberd: 225 pts


Interceptors (10): /w 2x psycannons, daemon hammer, and
psybolt ammunition: 310 pts


Dreadknight: /w personal teleporter, and heavy incinerator:
230 pts

Dreadknight: /w personal teleporter, and heavy incinerator:
230 pts


Not as many Interceptors, I know, but I think that they're not tough enough for an all out MSU, and I think that focusing too much on DSing adds too many distracting elements. I'd say Hammer and Anvil style, with Interceptors as one squad with two DK's moving up a flank--or Interceptors Combat Squad'ing with 5 and a DK escort, say in the Scouring--with an anvil of 15 Terminators, OMI, and GM. The Psycannon/PsyAmmo on the Interceptors is a little unorthodox but as someone said above they could make for a great Anti-Tank flanking unit while the DK's cover the infantry. Just my take, I'd love to see what y'all do smile.png

 

Haha, sorry I didn't point this out; GML is right and I guess it seemed obvious to me. In retrospect, that was silly of me...but GML picked up my slack, so we're good.

 

Not silly mate.  There are some aspects of our Dex that just weren't developed.

 

Interceptors are one of them.  As seen by the leaked playtest with them originally being just a version of Strikes.

 

It's, silly, that we don't have a single option for an IC to take a PT to accompany our Interceptors.

 

 

Or, you know, you can just put a Mystic in each Hench-squad. Mystics are locator beacons, after all.

 

Can't scout them. :(  But as you can leave them in thier Transport, and use it's hull for the base of thier LB radius, it's not such a trade off I suppose.

A friend of mine runs the following interceptor list:

 

Coteaz

 

10 inteceptors with dual psycannon, psybolts, hammer on justicar

10 inteceptors with dual psycannon, psybolts, hammer on justicar

6 interceptors with psycannon, psybolts, hammer on justicar

 

Dreadknight, teleporter, heavy incinerator, sword

Dreadknight, teleporter, heavy incinerator, sword

 

3 henchman in razor with psybolts and searchlight

3 henchman in razor with psybolts and searchlight

3 henchman in razor with psybolts and searchlight

3 henchman in razor with psybolts and searchlight

3 henchman in razor with psybolts and searchlight

 

Somewhere along these lines.

 

He puts pressure on one flank with 16 interceptors and 2 dreadknights, while 10 interceptors and the razors hold the centre. Really brutal list to play against. His main nemesis are heldrakes and stormravens.

Not a fan of that list.  The scoring is far too fragile, and you've not bought a GM for TGS to make more duable units scoring.

 

You also need to go second, as you're going to have to hide the 3 Warriors inside thier rides until the last turn, and disembark to capture/contest.

 

Relying on what is quite probably the most fragile scoring unit in the entire game to win you matchs, is I feel folly.

 

Once the Razors are wrecked, the 3 warriors have next to no chance of surviving.  I seriusly doubt you'd be able to get them anywhere near objectives not in your DZ.  And the relic is going to be almost an auto lose match for you.

Putting all your tactics into annhilation in 6th (over objective control) is a bit, risky. ;)  At best!

 

The ease of tarpitting in CC to tie up units, and reserve manipulation make it far harder to achive than in 5th.

Quite true. But I think that this is not meant to be a very competitive list. More of a "in-your-face" list to break the monotony :) It can keep your gaming circle on it's toes when they always come prepared for the psycannon-spam list!

Quite true. But I think that this is not meant to be a very competitive list. More of a "in-your-face" list to break the monotony :) It can keep your gaming circle on it's toes when they always come prepared for the psycannon-spam list!

Funny, I recently typed up a list loaded with Interceptors and PT Dreadknights. I saved it on my computer as inyourface.xls . Thade, you may be facing that list soon.

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