Roma Posted April 17, 2013 Share Posted April 17, 2013 Is it possible to build a good interceptor list? With them as the main unit? You would obviously need a grand masters to give 1-3 of them scoring, which is a large sink. Has anyone done this before? Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/ Share on other sites More sharing options...
boreas Posted April 17, 2013 Share Posted April 17, 2013 I don't see why not... Combined with PT Dreadknights, they could be very effective. I don't think you need a GKGM either, as he would be left behind anyways. I'd rather use Coteaz to help get first turn and unlock a few henchmen squads in chimeras (to be kept in reserve for later on objective grabbing). Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3351925 Share on other sites More sharing options...
Gentlemanloser Posted April 17, 2013 Share Posted April 17, 2013 I've not really worked on the list, but I'm knocking around something in my head that revolves around; GKGM Coteaz 2/3 x 5 Wariors, S/Bolters, Razors 10 x Terminators, 2 x Psycannons 2/3 x 5 x Interceptors, 1 x Incinerator 2/3 x NDK, Heavy Incinerator Hmmm, let's point something up. HQ: GKGM (175) HQ: Coteaz (100) Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75) Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75) Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75) TrooP: 3 x Servitor, 3 x Plasma Cannon (60) Troop: 10 x Terminator, 2 x Psycannon (450) Fast: 5 x Interceptor, Incinerator (150) Fast: 5 x Interceptor, Incinerator (150) Fast: 5 x Interceptor, Incinerator (150) Heavy: NDK, Heavy Incinerator (160) Heavy: NDK, Heavy Incinerator (160) Heavy: NDK, Heavy Incinerator (160) Total: 1,780 Not a bad place to start. But nowhere for Coteaz to go. So stick in a triple Plasma Cannon (just going to re edit list above). We're now at 1840. GKGM goes with the Terminators (and I'd probably add three Servor Skulls to him for 15 points), Coteaz with the Plasma Cannons. NDKs walk at the front, to soak fire and lay Torrents. Razors stay back, and Interceptors Shunt to where needed. 160 points left to take it to 2K. Not sure where I'd go from here. Edit; Condensing it a little. HQ: GKGM, 3 x Servo Skulls (190) HQ: Coteaz (100) Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75) Troop: 5 x Warrior Accolytes, 5 x Bolter, Razorback, Psybolt Ammo (75) Troop: 3 x Servitor, 3 x Plasma Cannon, Razorback, Psybolt Ammo (110) Troop: 10 x Terminator, 2 x Psycannon (450) Fast: 10 x Interceptor, 2 x Incinerator (300) Fast: 10 x Interceptor, 2 x Incinerator (300) Heavy: NDK, Heavy Incinerator (160) Heavy: NDK, Heavy Incinerator (160) Total: 1,920 Not sure which I prefer. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3351946 Share on other sites More sharing options...
IndigoJack Posted April 18, 2013 Share Posted April 18, 2013 I've never tried interceptors. Not a big fan of how expensive they are. So everything I'm about to say is pretty much theory hammer, utilizing BA tactics that I've seen used effectively. Not sure how well interceptors would work with footslogging strikes, but interceptors hiding behind 3-4 vehicles (using the vehicles to block LoS) could work to contest objectives late game. The key would be to have enough vehicles and keep the interceptors small enough that they can hide behind them. A grand master can be taken to make them scoring, but that's only really important if you can completely remove your opponent from the objective. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352045 Share on other sites More sharing options...
thade Posted April 18, 2013 Share Posted April 18, 2013 An Interceptor heavy list would open up some interesting alpha strike options; if you like to play Warhammer with some big time bravado, you could give them psycannons, shunt them behind vehicles (along with a NDK or two) on their first turn (where they could be hiding behind full concealment prior to engagement, if the table has it available) and get rear-armor shots on back lines. It's straight forward and possibly too easy to anticipate (and, to be fair, only two shots per psycannon on a move isn't tremendous odds on a Wreck) but it's something that hasn't been mentioned yet. Second turn using Psy Comm you bring in the rest of your forces and you're fighting on your opponent's table edge (as most of your forces are there). You'd need to mix in a teleport homer or two and some servoskulls...and, frankly, no shortage of luck. But it sounds fun to me (if crazy). Part of the reason I think Interceptors are often spec'd out with Incinerators so often is that they've viewed as skirmishers, and their mobility makes it easy for them to get a good position to drop that template (and eventually get into a fist-a-cuffs). It also allows them the ability to get 24" flank shots on units that are trying to stay out of your psycannon's threat area, and - in general - more easily pick your battles. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352373 Share on other sites More sharing options...
Gentlemanloser Posted April 18, 2013 Share Posted April 18, 2013 There's no way to get Teleport Homers with PT equipped squads. :( If you plan to bring units in from DS off a Homer, possibly the best set up is to have a GKGM (for PC anyway...) and Scout some Purgation Squads in Razors. Scout 12", then first turn disembark. The Justicar will then be on board for turn 2 with a Homer. Or you could take Coteaz and do the same with some Mystics in Razors. But you can't give them Scout. Still, you could move the Razor the same distance, and keep the Mystics embarked. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352408 Share on other sites More sharing options...
thade Posted April 18, 2013 Share Posted April 18, 2013 There's no way to get Teleport Homers with PT equipped squads. If you plan to bring units in from DS off a Homer, possibly the best set up is to have a GKGM (for PC anyway...) and Scout some Purgation Squads in Razors. Haha, sorry I didn't point this out; GML is right and I guess it seemed obvious to me. In retrospect, that was silly of me...but GML picked up my slack, so we're good. I didn't see this "alpha strike/insane bravado" idea of mine as an all-out flank...I saw it as a pincer attack, with the Shunting squads one one side and your teleporter homer-equipped back-up on the other...not necessarily as uniform as "one team on his table edge and one closer to mine" but not all on the same flank either. DSing squads come in on the "back team" while the "in-too-deep team" is all NDKs and Interceptors. Since GK threat range is 24", you needn't get everybody up close and personal in one turn; just close enough to open fire. As a bit of a quirky (perhaps Thade-specific) aside, this here is an interesting use case for the Callidus. You've got all these units suddenly in your enemy's face and *pop* Hey, it's a Callidus. Well, I can just shoot the Callidus to (likely) make it go away, but if I do that I'm not shooting the ton of GK that are right in my face. Since she can DS unerringly she can land wherever you want her when she rolls in with the rest of your Psy Comm summoned DSers, giving your opponent yet another uncomfortable choice in how to deal with your sudden arrival. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352537 Share on other sites More sharing options...
jeffersonian000 Posted April 18, 2013 Share Posted April 18, 2013 Or, you know, you can just put a Mystic in each Hench-squad. Mystics are locator beacons, after all. SJ Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352704 Share on other sites More sharing options...
AnImA8 Posted April 19, 2013 Share Posted April 19, 2013 Personally I'd run something like this: Grand Master: 175 pts Ordo Malleus Inquisitor: /w terminator dreadnought armor,daemon hammer, psycannon, and psyker mastery level 1: /w psychic communion: 110pts Terminators (10): /w 2x psycannon and sword; 6x daemonhammer, halberd, justicar: /w halberd; and psybolt ammunition: 470 pts Terminators (5): /w psycannon and sword, 3x daemon hammer,and justicar: /w halberd: 225 pts Interceptors (10): /w 2x psycannons, daemon hammer, andpsybolt ammunition: 310 pts Dreadknight: /w personal teleporter, and heavy incinerator:230 pts Dreadknight: /w personal teleporter, and heavy incinerator:230 pts Not as many Interceptors, I know, but I think that they're not tough enough for an all out MSU, and I think that focusing too much on DSing adds too many distracting elements. I'd say Hammer and Anvil style, with Interceptors as one squad with two DK's moving up a flank--or Interceptors Combat Squad'ing with 5 and a DK escort, say in the Scouring--with an anvil of 15 Terminators, OMI, and GM. The Psycannon/PsyAmmo on the Interceptors is a little unorthodox but as someone said above they could make for a great Anti-Tank flanking unit while the DK's cover the infantry. Just my take, I'd love to see what y'all do Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352884 Share on other sites More sharing options...
Gentlemanloser Posted April 19, 2013 Share Posted April 19, 2013 Haha, sorry I didn't point this out; GML is right and I guess it seemed obvious to me. In retrospect, that was silly of me...but GML picked up my slack, so we're good. Not silly mate. There are some aspects of our Dex that just weren't developed. Interceptors are one of them. As seen by the leaked playtest with them originally being just a version of Strikes. It's, silly, that we don't have a single option for an IC to take a PT to accompany our Interceptors. Or, you know, you can just put a Mystic in each Hench-squad. Mystics are locator beacons, after all. Can't scout them. :( But as you can leave them in thier Transport, and use it's hull for the base of thier LB radius, it's not such a trade off I suppose. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352954 Share on other sites More sharing options...
aekold Posted April 19, 2013 Share Posted April 19, 2013 A friend of mine runs the following interceptor list: Coteaz 10 inteceptors with dual psycannon, psybolts, hammer on justicar 10 inteceptors with dual psycannon, psybolts, hammer on justicar 6 interceptors with psycannon, psybolts, hammer on justicar Dreadknight, teleporter, heavy incinerator, sword Dreadknight, teleporter, heavy incinerator, sword 3 henchman in razor with psybolts and searchlight 3 henchman in razor with psybolts and searchlight 3 henchman in razor with psybolts and searchlight 3 henchman in razor with psybolts and searchlight 3 henchman in razor with psybolts and searchlight Somewhere along these lines. He puts pressure on one flank with 16 interceptors and 2 dreadknights, while 10 interceptors and the razors hold the centre. Really brutal list to play against. His main nemesis are heldrakes and stormravens. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3352975 Share on other sites More sharing options...
boreas Posted April 19, 2013 Share Posted April 19, 2013 That's the list I would have gone for, except with lower henchmen spam (because I only have 3 razorbacks)... Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353189 Share on other sites More sharing options...
Reclusiarch Darius Posted April 20, 2013 Share Posted April 20, 2013 Could work. I'd probably bring IG Allies instead of Coteaz Henchmen though, if you want cheap Troops to supplement the Interceptors. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353644 Share on other sites More sharing options...
Gentlemanloser Posted April 20, 2013 Share Posted April 20, 2013 Not a fan of that list. The scoring is far too fragile, and you've not bought a GM for TGS to make more duable units scoring. You also need to go second, as you're going to have to hide the 3 Warriors inside thier rides until the last turn, and disembark to capture/contest. Relying on what is quite probably the most fragile scoring unit in the entire game to win you matchs, is I feel folly. Once the Razors are wrecked, the 3 warriors have next to no chance of surviving. I seriusly doubt you'd be able to get them anywhere near objectives not in your DZ. And the relic is going to be almost an auto lose match for you. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353646 Share on other sites More sharing options...
boreas Posted April 20, 2013 Share Posted April 20, 2013 I think the point of such a list (although I'd go with 10-men SB warriors in the razorback for some dakka) is to kill the opponent rather than seize any objective. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353661 Share on other sites More sharing options...
Gentlemanloser Posted April 20, 2013 Share Posted April 20, 2013 Putting all your tactics into annhilation in 6th (over objective control) is a bit, risky. ;) At best! The ease of tarpitting in CC to tie up units, and reserve manipulation make it far harder to achive than in 5th. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353682 Share on other sites More sharing options...
boreas Posted April 20, 2013 Share Posted April 20, 2013 Quite true. But I think that this is not meant to be a very competitive list. More of a "in-your-face" list to break the monotony :) It can keep your gaming circle on it's toes when they always come prepared for the psycannon-spam list! Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3353751 Share on other sites More sharing options...
awfulawful Posted April 21, 2013 Share Posted April 21, 2013 Quite true. But I think that this is not meant to be a very competitive list. More of a "in-your-face" list to break the monotony :) It can keep your gaming circle on it's toes when they always come prepared for the psycannon-spam list! Funny, I recently typed up a list loaded with Interceptors and PT Dreadknights. I saved it on my computer as inyourface.xls . Thade, you may be facing that list soon. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3354250 Share on other sites More sharing options...
thade Posted April 22, 2013 Share Posted April 22, 2013 Captain Bag'o'Hammerz would very much like to make friends with a Dreadknight. Or two. Link to comment https://bolterandchainsword.com/topic/274270-interceptor-lists-viable-strike-squad-footsloggers/#findComment-3354827 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.