Alyssis Posted April 28, 2013 Author Share Posted April 28, 2013 I initially bought them for the combi weapons, but after reading some more on the different kinds of ammo, i must admit, they do look very sweet as well..! I do wonder tho, how you manage to keep your rhino alive.. Mine ususally dies before turn, or within turn 2..!My thoughts where to have to fragioso dreads in drop pods in turn 1, and then drop pod 10 sterns, or 9 + a libby in turn 2, at some place where i might be able to protect them a little! The mail hasnt been as good as i hoped tho, so i still havent gotten em yet.. :/ Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359171 Share on other sites More sharing options...
Morticon Posted April 28, 2013 Share Posted April 28, 2013 If i do play with rhinos, i'll make sure there are other threats on the board. Meph, razorbacks, attack bike squads and drop dreads. Takes the heat off a lot. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359330 Share on other sites More sharing options...
Alyssis Posted April 28, 2013 Author Share Posted April 28, 2013 Sounds like a smart thing to do! ;)Im looking forward to try them out a bit, see how they do in various situations!Now, if i can figure out how to paint em..! Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359406 Share on other sites More sharing options...
Theredknight Posted April 28, 2013 Share Posted April 28, 2013 http://www.bolterandchainsword.com/gallery/image/106288-first-5-stern-guard/ Iv just completed 10, but my first 5 are a better picture IMO They are lovely to paint, and many back breaking hours were spent doing them, do try to make them last as long as I can because they are my pride and joy at the mo lol Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359450 Share on other sites More sharing options...
CitadelArmyGuy Posted April 28, 2013 Share Posted April 28, 2013 General consensus is to max out on combi weapons. ACK!! ><; Not mine!!!! Im of the belief that you're paying 25 points a model for 2 things. 1 = a vet statline and 2 = special issue ammo. The Stern's ability doesn't only lie in its alpha strike ability but in the versatility of the ammo. Pumping the model cost up to 30 for 1 use of special weapon seems like a poor use of points. Id rather use a squad of 8-10 with 2MG,1PG combi max. The rest as usual. Rhinos are actually great too- that way you can get a libby in there and use the Div powers from turn one. Absolutely bumping for great justice. You are already paying for Special Issue ammo. There are other, better and cheaper places to get Special Weapons. A few Combimeltas (4 MAX) to help pop a Tank on the drop is the only thing I'd ever do to them. I might consider 2x Heavy Flamer in lieu of 4x CM, if running 10-man and I would want to amp the infantry-damage to obscene levels. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359469 Share on other sites More sharing options...
Alyssis Posted April 29, 2013 Author Share Posted April 29, 2013 Theredknight, those looks awesome.. Im torn betweem making them all red like my normal marines, or if i want to up them abit with some more standing out colours..! Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359763 Share on other sites More sharing options...
Memento Of Prospero Posted April 29, 2013 Share Posted April 29, 2013 Combi-weapons are a question of purpose for the unit. If I am looking to use them in drop pod, I want to have the biggest impact possible. Investing 50 points for 10 flame templates/ S8 ap1 or plasmas to wipe out a deathstar sounds good to me. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359824 Share on other sites More sharing options...
Theredknight Posted April 29, 2013 Share Posted April 29, 2013 Thanks alyssis, I used meph red base, evil sunz coat, carraboo crimson or whatever, then layer of evil sunz on armour, and a thin highlight or troll slayer orange on the tips. You can tie in with bloodletter glaze if you wish. I like mine with an orange tinge on them, always liked the 'blood angel orange' colour since I was 9 lol I'm hoping my painting skills have gotten better since then :-) As they ruined crons the other day, il be putting some bits on their un-finished bases!! Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3359853 Share on other sites More sharing options...
BassMattJaxx Posted April 29, 2013 Share Posted April 29, 2013 Has anyone tried fielding them in tandem with an honourguard squad? It's a concept I'm toying with at the moment, but haven't sold myself on the idea just yet. The 2 squads would (most likely) be in rhino's, maybe with a div Libby for good measure. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360003 Share on other sites More sharing options...
I am Legion Posted April 29, 2013 Share Posted April 29, 2013 I just thought of something rude to do with them. How about 3 full 10-man squads in pods (gotta get 2 more pods with something), 5 in each unit armed with c-melta and 5 with c-plasma combat squadding out and just ruining 6 units turn one. You'll at the very least, kill 3 tanks and nearly wipe out 3 full MEQ squads in a single alpha strike........omg i think i just soiled my underoos. The opponent will have very little left in terms of countering with all the depleted squads. Heck, have 9 guys in each pod and a priest accompanying them and then all 30 models get FNP Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360029 Share on other sites More sharing options...
Alyssis Posted April 29, 2013 Author Share Posted April 29, 2013 I like it! Alot.. Sounds like fun.. Im already thinking of having 10 of them with meltas, or 9 with plasma and a libby for rerolls, just to take out my grey knight buddys paladin squad and his warlord on turn one..! He always uses 5 paladins and a libby in terminator armour, all very deadly to me.. But 18 plasma shots, with rerolls to hit, or 10 melta shots might hurt him alot..Add another furioso dread with frag cannon and heavy flamer the first turn to take out one of his purifier squads, and he proberbly looses alot of his happyness that very first turn..! Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360036 Share on other sites More sharing options...
CitadelArmyGuy Posted April 29, 2013 Share Posted April 29, 2013 How about 3 full 10-man squads in pods... 5 in each unit armed with c-melta and 5 with c-plasma combat squadding out and just ruining 6 units turn one....Heck, have 9 guys in each pod and a priest accompanying them and then all 30 models get FNPThe Sternguard are Elites so you cannot take any Priests, you are using all 3 FOC slots. Also, if you are going this route then you should probably take Pedro Kantor as Allies with another Sternguard in Drop Pod. Then you've got 40 Sternguard, combat-squadded, and they all score. Of course, a good Light Infantry screen will completely shut you down but hey, rockpaperscissors is unavoidable. Example: Tycho, Kantor, 40 Sternguard w/36 combis, 2x5 ASM w/1 MG, 10 Tacs w/PG, 7 Pods 2000pts. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360070 Share on other sites More sharing options...
I am Legion Posted April 29, 2013 Share Posted April 29, 2013 You're right, they're all elites, i got excited :p But lets face it, not alot of horde armies ive seen in a long time....perhaps dark angels will fix that. But the major downside is that they are uber expensive. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360167 Share on other sites More sharing options...
Alyssis Posted April 30, 2013 Author Share Posted April 30, 2013 A queston, fellow brothers; Do you use any special spray to prime the resin models? Or will the Citadel one work? Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360830 Share on other sites More sharing options...
Theredknight Posted April 30, 2013 Share Posted April 30, 2013 I didn't, i gave them a scrub with warm soapy water, let them dry and chaos black undercoat worked fine. You can use de greasers, but personally, I don't see the point on smaller models..bigger maybe if you wanted to. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360887 Share on other sites More sharing options...
Xenith Posted April 30, 2013 Share Posted April 30, 2013 General consensus is to max out on combi weapons. ACK!! ><; *snip* Very true. I was only really thinking from the alpha strike perspective/podding. Do you set them up as line infantry, or pod them in to take on a high priority infantry unit? Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360915 Share on other sites More sharing options...
CaptainHelion Posted April 30, 2013 Share Posted April 30, 2013 How about 3 full 10-man squads in pods... 5 in each unit armed with c-melta and 5 with c-plasma combat squadding out and just ruining 6 units turn one....Heck, have 9 guys in each pod and a priest accompanying them and then all 30 models get FNPThe Sternguard are Elites so you cannot take any Priests, you are using all 3 FOC slots. Also, if you are going this route then you should probably take Pedro Kantor as Allies with another Sternguard in Drop Pod. Then you've got 40 Sternguard, combat-squadded, and they all score. Of course, a good Light Infantry screen will completely shut you down but hey, rockpaperscissors is unavoidable. Example: Tycho, Kantor, 40 Sternguard w/36 combis, 2x5 ASM w/1 MG, 10 Tacs w/PG, 7 Pods 2000pts. This is horrifying and I love it. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360941 Share on other sites More sharing options...
Xenith Posted April 30, 2013 Share Posted April 30, 2013 Example: Tycho, Kantor, 40 Sternguard w/36 combis, 2x5 ASM w/1 MG, 10 Tacs w/PG, 7 Pods 2000pts. Remember you need space for Tycho in a pod. Dropping 1SG lets you get 2 more combis and a plasma gun on one ASM squad. EDIT: NVM, forgot the ASM were in pods. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3360956 Share on other sites More sharing options...
Brother Maikel Posted April 30, 2013 Share Posted April 30, 2013 Example: Tycho, Kantor, 40 Sternguard w/36 combis, 2x5 ASM w/1 MG, 10 Tacs w/PG, 7 Pods 2000pts. Remember you need space for Tycho in a pod. Dropping 1SG lets you get 2 more combis and a plasma gun on one ASM squad. EDIT: NVM, forgot the ASM were in pods. I wouldn't run Tycho anyway... you've already got Ld9 for the majority of your squads, the C:SM one is Stubborn, and Tycho's not enough of a CC beast to make up for the cost difference. Libby w/ TDA+SS would work better IMO. Link to comment https://bolterandchainsword.com/topic/274450-sternguards/page/2/#findComment-3361050 Share on other sites More sharing options...
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