cielaq Posted May 3, 2013 Share Posted May 3, 2013 "if the To Hit re-roll is also a 1" - so both of the rolls must be 1 to suffer wound. So if you re-roll a 2 and get a 1, you suffer no wound. Link to comment https://bolterandchainsword.com/topic/274461-gets-hot-query/page/2/#findComment-3363234 Share on other sites More sharing options...
dswanick Posted May 3, 2013 Share Posted May 3, 2013 Clear RAI No, it's quite simple. If the re-roll is a 1, you take a Gets Hot wound. If your first roll is a 1 and your second roll is 1 you take the wound. If your first roll is a 2 and your second roll is a 1, you take the wound. The only roll that matters is the re-roll, just forget what the first one was for the purposes of Gets Hot. What the rulebook is referring to there is the fact that when you roll a 1, you'll only suffer Gets Hot on another roll of a 1. One valid interpretation of RAW "if the To Hit re-roll is also a 1" - so both of the rolls must be 1 to suffer wound. So if you re-roll a 2 and get a 1, you suffer no wound.This is where context becomes important - the "also a one" statement is within the context of having already rolled a one. It is just a reinforcement of the earlier general rule that when re-rolling a die the re-rolled outcome is completely ignored in favor of the new outcome. Link to comment https://bolterandchainsword.com/topic/274461-gets-hot-query/page/2/#findComment-3363240 Share on other sites More sharing options...
DarkGuard Posted May 3, 2013 Share Posted May 3, 2013 "if the To Hit re-roll is also a 1" - so both of the rolls must be 1 to suffer wound. So if you re-roll a 2 and get a 1, you suffer no wound. As dswanick has said, it's to do with context. The RAI is clearly a 1 on the re-roll is Gets Hot. This is just bad rules writing by GW. You can try to enforce this in a game if you wish, but be prepared for an argument and righteously upset/mad opponent. Link to comment https://bolterandchainsword.com/topic/274461-gets-hot-query/page/2/#findComment-3363255 Share on other sites More sharing options...
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