mikehawk Posted April 26, 2013 Share Posted April 26, 2013 hey guys here is my army list: HQ- wolf lord in termie armour /w thunder hammer and storm shield, wolftooth necklace, saga of the bear ELITE- 4 wolf guard termies all with dual wolf claws ( i plan to get more) - venerable dreadnought with assualt cannon, and power claw w/ flamer, in a drop pod which has deathwind - 1x lone wolf in power armour, thunder hammer, storm shield, saga of the beastslayer TROOPS- 2x 10 grey hunter squads each with 2 plasma guns, a banner, and an attached wolf priest ( mainly for the preferred enemy rule) and they have CCW and plasma pistol ( 1 wolf priest has saga of hunter) FAST ATTACK- 6x swiftclaw bikers /w 2 attack bikes 1x power sword, all twin linked bolters, 2 guys have plasma guns - 2x landspeeders, 1 is tychoon /w multi-melta, the other has assualt cannon and multi-melta So what do you guys think i should do to make this list better?, i know my army is a little too 'plasma death' for space wolves, but i plan to change them to flamers, ill getting more terminators soon. this list doesnt seem to be competitive enough, and i struggle to hold up against my seasoned friends and there armies Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/ Share on other sites More sharing options...
Kassill Posted April 26, 2013 Share Posted April 26, 2013 Well, what I can remark on is if I were you, I'd get at least 2 more packs of Grey Hunters. These are the backbone of the army IMO as they can handle a wide variety of threats very well for their cost. The Landspeeders problem (to me) seems that you've got them split into different roles, and they seem to work better as with a single goal in mind. I would either drop the MM/AC one, or swap it into another Typhoon and have it take pot shots from the edges of the board at targets of opportunity. This is how I would do it personally if I were to run them, but there are probably better methods. The downfall to Swiftclaws (imo) is still the WS3/BS3. Otherwise they'd be fine as is. If you do keep running them though, I'd at least throw in a character on a bike. The Lord looks fine as is, although I'm generally against giving him an I1 weapon, he should be fine with 2+/3+ and Eternal Warrior. Wolf Guard (i'm assuming his retinue) also look fine as, but I haven't run terminators a whole lot myself so will leave that to others.Dreadnought also looks fine, but again, the same as Terminators to me. Wolf Priest with Saga of the Hunter is a worthy choice, but I'm not so sure about the second. I might opt for a cheap Rune Priest instead to give your army a Psychic boost. Hope this helps. There will be some older wolves shortly to help add/edit/fill in where I've left off. Good luck brother! And Welcome to the Fang! Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3357609 Share on other sites More sharing options...
Wulfebane Posted April 26, 2013 Share Posted April 26, 2013 Everything Kassill said. Especially the I5 drop for the wolf lord and the 2nd wolf priest swapped for rune priest. Besides, no two models can have the same Saga. Outside of that, consider how many points you're spending on so few models. 100pts here, 200pts there.. it adds up. And any one of those multi-hundred point units could take a bad round of saving throws and instantly, 1/3 of your army in points is dead. It's an "all eggs in one basket" syndrome that new SW players suffer from all too often. A lot of it can be blamed on the heaps of character you can pour into a SW army. Twin wolf claws isn't worth it. For starters, you don't get to reroll both hit and wounds, it's still either/or, so the second claw is superfluous. You're better off getting a harder hitting special weapon to compliment the claw, such as a fist or hammer. That way you can choose each round whether you want to reroll or you want to smash face.. and you still get to keep your +1A. Land speeders are nice, mobile turrets, but as Kassill mentioned, you need to decide whether to leave them in the back and snipe or move them forward to tank hunt. Given that nearly anything can glance down a low armored vehicle in 6E, I would not vouch for the latter. And last, but in NO way least.... LONG FANGS! Best dev squad in the game - you should always have atleast 1 squad in your army and I'd recommend 1 per 750 pts. personally. Split fire, 6 to a unit, and an ablative wound (the sergeant should always die first). They're also relatively cheap. I've asked several non-SW players what they fear from us most, expecting Arjac or TWC, but every time, they always say Long Fangs. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3357641 Share on other sites More sharing options...
mikehawk Posted April 27, 2013 Author Share Posted April 27, 2013 thanks for the input guys, much appreciated, :) i just got some long fangs and am running 2 lascannons, 2 heavy bolters, and a missile launcher,/w leader, also i have another pack of ten marines on the way. im torn between blood claws or another GH squad Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3358332 Share on other sites More sharing options...
Wulfebane Posted April 27, 2013 Share Posted April 27, 2013 Grey Hunters beat Claws in all aspects, given that they're the same price. Claws are only good on the charge, which requires excellent positioning and timing to keep from getting charged first. GH have better WS/BS, a rapid fire boltgun and 2 CCWs, and counterattack, so they are by far the most versatile tactical unit in the game. Not to say BCs aren't good, they're just not great, and take a lot of practice and finesse to make effective. Additionally, they're more worth the cost when there's a horde of them (14+ ideally) to mitigate their low ws/bs, but footslogging units that are only good for charging is a waste, so they'll also require a transport. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3358355 Share on other sites More sharing options...
Rift Blade Posted April 27, 2013 Share Posted April 27, 2013 I'm assuming you are fielding the Land Speeders as 1 pack & the Swift Claws as 2 packs of 3 each with an Attack Bike so yes, as the others have said, decide which role for the Land Speeders. I prefer Typhoons myself for harrying the flanks of my opponents but that is me. I would add a 1 or 2 Swift Claws to each pack & take the Wolf Priest from one of your Grey Hunter packs add him to one of the Swift Claw packs, perhaps even using Saga of The Hunter to Outflank one pack. Also give one of the Swift Claws a Flamer. Squeeze in a 5th Wolf Guard for that Heavy Weapon option. He does not have to be in TDA so he could be an ablative wound for the Long Fangs or replace your Wolf Priest in one of your Gray Hunter packs. And lastly I would switch your other Wolf Priest for a Rune Priest, probably in Runic Armour but that optional. Hope this helps & good luck. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3358447 Share on other sites More sharing options...
Wulfebane Posted April 27, 2013 Share Posted April 27, 2013 & take the Wolf Priest from one of your Grey Hunter packs add him to one of the Swift Claw packs, perhaps even using Saga of The Hunter to Outflank one pack. Unfortunately this isn't allowed. Taking a bike upgrade means you are categorized as a biker unit and no longer an infantry unit, which is a requirement to take SotH. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3358457 Share on other sites More sharing options...
Rift Blade Posted April 27, 2013 Share Posted April 27, 2013 Aww Crap! Sorry about that. And I knew that to. Thanks Wulfebane. I recognize my failing & will endeavor to correct it. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3358697 Share on other sites More sharing options...
mikehawk Posted April 28, 2013 Author Share Posted April 28, 2013 thanks for the advice! i think i might get rid of the swiftclaws, ws and bs 3 isnt very good plus thier average leadership, the landspeeders are undecided can space wolves run 'infantry only' effectively? im thinking 4x 10 grey hunter squads, each with termie wolf guard attached , 2x 5 long fangs (as above) /w TWG, 1x 5 squad of TWG focused on ranged , with same hq as above but with wolf priest attached ( wolf lord with preferred enemy? yes please!) and a rune priest ( maybe termie, i havent decided yet) (the WG attached to the long fangs will have cyclone launchers) i forgot to add, my WL runs with 4 TWG with twin wolf claws as retinue, so i want to add a wolf priest to that! what do you guys think? i might add a land raider redeemer OR a drop pod for the HQ squad, just considering my options. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3359012 Share on other sites More sharing options...
mikehawk Posted April 28, 2013 Author Share Posted April 28, 2013 i forgot to add! my TWL runs with 4x TWG with twin wolf claws as his retinue, i want to add a wolf priest to that! Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3359015 Share on other sites More sharing options...
dswanick Posted April 28, 2013 Share Posted April 28, 2013 & take the Wolf Priest from one of your Grey Hunter packs add him to one of the Swift Claw packs, perhaps even using Saga of The Hunter to Outflank one pack. Unfortunately this isn't allowed. Taking a bike upgrade means you are categorized as a biker unit and no longer an infantry unit, which is a requirement to take SotH.Sure it is, just don't put your Priest on a bike... p.s. not saying it's a good idea, just that it can be done. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3359063 Share on other sites More sharing options...
Wulfebane Posted April 28, 2013 Share Posted April 28, 2013 & take the Wolf Priest from one of your Grey Hunter packs add him to one of the Swift Claw packs, perhaps even using Saga of The Hunter to Outflank one pack. Unfortunately this isn't allowed. Taking a bike upgrade means you are categorized as a biker unit and no longer an infantry unit, which is a requirement to take SotH.Sure it is, just don't put your Priest on a bike...p.s. not saying it's a good idea, just that it can be done. True enough. It was my impression he'd be on a bike. Also, again to the OP, I would advise against the twin wolf claws. Link to comment https://bolterandchainsword.com/topic/274594-need-help-with-my-space-wolves-army-list/#findComment-3359099 Share on other sites More sharing options...
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