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Dread Claw drop pod. Huh?


depthcharge12

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So I was looking at the rules for the dreadclaw drop pod and had a few questions.

 

1) the pod has both deep strike and assault vehicle. So does this mean you can assault out of it when it drops in?

 

2) the pod is also a flyer. Huh? But anyways do you have to put it in reserves and move it onto the field like a flyer or can you deep strike it?

 

3) since the pod doesn't have drop pod assault or immobile like normal ones, can you reembark a squad into it?

 

Thanks

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See this is my conundrum. RAW and RAI. I might send something to FW, but I'm seeing your opinions too.

 

Vanguard squads in 40k can assault the turn they DS according to their rule. As the dreadclaw has assault vehicle as part of their rules, shouldn't that mean you be allowed to assault?

 

Then again on the flip side the rule book says that vehicles DS count as moving 12" so assault is impossible anyway since you are unallowed to assault out of a vehicle if it has moved more than 6"

 

Grrrrrr......

See this is my conundrum. RAW and RAI. I might send something to FW, but I'm seeing your opinions too.

 

Vanguard squads in 40k can assault the turn they DS according to their rule. As the dreadclaw has assault vehicle as part of their rules, shouldn't that mean you be allowed to assault?

I see no conflict. RAW, you can't assault in the same turn as you Deep Strike (or Disemabrk from a Deep Striking vehicle), and I suspect that is also the intent (so RAI wouldn't differ).

 

If thats not the case then Marines would be able to Assault after Drop Podding as Drop Pods are open-topped which allows assaulting after disembarking. But they can't because the Open-topped rule modifies the rules preventing assaulting on the same turn as Deep Strike just as much as the Assault Vehicle rule does, i.e. not at all.

 

Since the Dreadclaw doesn't confer Heroic Intervention it doesn't counter the rules preventing assaulting on the same turn as Deep Strike, and the Assault Vehicle rule has zero impact on that rule.

 

It has the Assault Vehicle rule because its also a Flyer with a Transport capacity.

I have been looking for clarification on this for a little while so glad it came up.

 

Begs the question- why pay an extra 50ish points for a dreadclaw over a normal drop pod if you can't assault out of it when it comes in via deep strike?

 

Is the advantage the fact it does not have the drop pod assault rule which forces you to deploy half your drop pods at the start of the game? I.e gives you the chance to call upon the dreadclaw and its occupants half way or later through the game at a particular location. Better than coming in at the beginning and getting shot to bits? 

Begs the question- why pay an extra 50ish points for a dreadclaw over a normal drop pod if you can't assault out of it when it comes in via deep strike?

My guess... the fact that its a reusable (unlike a Drop Pod) Transport vehicle that isn't Open-topped, comes with Frag Assault Launchers standard, and also happens to be a Flyer with Hover mode that can pick up and redeploy troops (who can then assault thanks to the Assault Vehicle rule).

I have been looking for clarification on this for a little while so glad it came up.

 

Begs the question- why pay an extra 50ish points for a dreadclaw over a normal drop pod if you can't assault out of it when it comes in via deep strike?

 

Is the advantage the fact it does not have the drop pod assault rule which forces you to deploy half your drop pods at the start of the game? I.e gives you the chance to call upon the dreadclaw and its occupants half way or later through the game at a particular location. Better than coming in at the beginning and getting shot to bits? 

Some armies (CSM) doesn't have access to regular pods though...

It would be nice to use it to drop a squad off, then have it come back to grab another squad. Kinda like ladders or suicides fo those of you who have played sports or conditioned.

 

But then again it can be easily destroyed, especially when it goes into hover. And since it doesn't let out its passengers immediately like a pod, it can be intercepted and all the occupants obliterated from the fall.

 

See this is my conundrum. RAW and RAI. I might send something to FW, but I'm seeing your opinions too.

 

Vanguard squads in 40k can assault the turn they DS according to their rule. As the dreadclaw has assault vehicle as part of their rules, shouldn't that mean you be allowed to assault?

I see no conflict. RAW, you can't assault in the same turn as you Deep Strike (or Disemabrk from a Deep Striking vehicle), and I suspect that is also the intent (so RAI wouldn't differ).

 

Just like a Blood Angels Land Raider can't Deep Strike and have its contents assault out.

 

It took me a while to wrap my head around the Dreadclaw rules.  It was easier when I pretended it didn't look like a Drop Pod.  Think Storm Raven.

The Dreadclaw is an assault boat, not a drop pod. Think of it as a Storm Raven that can drop anywhere it wants on the table. On the turn it arrives it will be moving to fast, ie 18" at least, to drop off troops. The turn you arrive pic the squad you want to assault and get as close as you can. Next turn flip to hover and drop off you Squad O Killy Stuff and watch the fur fly.

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