BAHERSH Posted April 29, 2013 Share Posted April 29, 2013 I'm thinking about throwing a 10 man tactical squad with a rhino into my army list. However, for 240pts, I could pick up another AM Squad and save 10 pts. SO, what is your opinion of BA tactical squads?Oh and here's the potential list:HQ:Librarian - JP, F AxeElites:Sang Preist x 2 - JP's, 1 PF, 1 PAxeTroops:Assault Squad Alpha x 10 - 2 meltas, sword, melta bombsAssault Squad Bravo x 10 - 2 meltas, sword, melta bombsTactical Squad x 10 - PG, Las Cannon, RhinoDeath Company x 5 - 1 Thunder Hammer, Jp'sFast Attack:Attack Bikes x 3 - MM'sHeavy Support:Devastator Squad x 5 - 4 ML's Link to comment Share on other sites More sharing options...
Kem Posted April 29, 2013 Share Posted April 29, 2013 BA tacs cost more than DA ones and have worse rules. 6ed rule for FAST made 15 pts for BA rhino a waaaaay to much. Thoughts about roster: (no offense intended) too many subpar troop units. roster will be eaten alive by any CC dedicated unit. Will be shot to bits by any half decent dakka list. 1 helldrake.... will....own. 5 footslogging DC....with hammer.... 2nd priest.... at 1000 pts 1 will do. 2 a-bikes will be of more use. imho corbulo and shternies will do more than tacs and 2 priests. Link to comment Share on other sites More sharing options...
Jolemai Posted April 29, 2013 Share Posted April 29, 2013 In the above list that singular Rhino will get popped very quickly leaving your Tactical Squad to walk to where they are needed. Personally I don't think it meshes very well with the rest of your force but if I were to go with the above set up, I would make sure that my Librarian took Shield of Sanguinius in order to give it the best possible chance of survival. In my collection I have five Tactical Squads but as my lists have moved towards being more mechanised I have eschewed Tacticals in Rhinos in favour of RAS in discounted Razorbacks and they enable me to get more armour on the field. While I know this leaves me a little short on Troops for contesting objectives, it hasn't been too bad so far... With your above list try dropping the Rhino for a Drop Pod (on the Tacticals) or giving the Rhino/Pod to the Death Company, set up the Tacticals with the Devastators and a Priest and give a Power Axe to the DC with the points saved from dropping the Jump Pack on the Priest. Link to comment Share on other sites More sharing options...
BAHERSH Posted April 29, 2013 Author Share Posted April 29, 2013 No offense taken. I'd rather hear critique now, then buy another 300$ of models and realize the list won't work. With that said, I forgot to post that the DC have Jp's... I added it now. Also, with 3 marine squads and an AB squad, I thought 2 priests would be nifty to get FnP across the table. I definitely see your points though - I'll probably scratch the tactical squad and add a scout squad/ buff my DC with the remaining points. I'm also debating 3 more MM attack bikes for the dev squad. I just won't have any support range :( Yep, taking Shield of Sanguinius was the plan for the Lib. Link to comment Share on other sites More sharing options...
BAHERSH Posted April 29, 2013 Author Share Posted April 29, 2013 What do you think about this variation... HQ:Librarian - JP, F AxeElites:Sang Preist x 1 - JP, PFTroops: Death Company x 10 - JP's, 2 Thunder Hammers, 1 PAxe, 1 PSword Assault Squad Alpha x 10 - 2 meltas, PSword, melta bombsAssault Squad Bravo x 10 - 2 meltas, PSword, melta bombsScout Squad x 5 - boltersFast Attack:Attack Bikes x 3 - MM's Attack Bikes x 3 - MM's Total: 1500pts Link to comment Share on other sites More sharing options...
nevaenuffbass Posted April 30, 2013 Share Posted April 30, 2013 Hey buddy, I don't know what models you have bought... But look at not including that DC. With jump packs they are way over-costed. Consider a drop pod instead. Regarding tac marines - yeah as soemone else said, someone elses are better. That doesn't mean there is no place for ours. We can get fnp, dark angels can't. I agree, the buffs dark angels get are better than we, but disagree that this is a reason not to take them. Rapid firing bolters are massively under-rated and overlooked,a nd in my opinion have a place in our list. The comments about the rhino are true though, probably not the best delivery method. Not awful though. If you get 1st turn you can get a way up the table and jump out almost midfield, if you get second turn you'll need to do your best to hide it as there will be nothing else for anti-tank weapons to shoot at. If i were running your list, i'd have one set of attack bikes with heavy bolters too. That is one of my favourite units. Heavy bolters and twin linked bolters is a lot of dakka. Hope that helps Link to comment Share on other sites More sharing options...
Kem Posted April 30, 2013 Share Posted April 30, 2013 btw DA can get FnP for all units, including Tac marines, so BA ones suck in every way. Link to comment Share on other sites More sharing options...
ASSASSINAWOKEN Posted April 30, 2013 Share Posted April 30, 2013 I currently always use one tactical squad in my army lists. Most of the time they are given a PR, LC, and PW. The squad usually claims objectives and moves around if needed. I have recently started to remove the PW as it is rarely used. A rhino for them is usually useless as most of the time there is always one objective near them or they can deploy or near first turn. I see you use two Assault squads, perhaps change one PW for a PF in case you need it and it gives you an option for a slightly heavier hitting unit. Link to comment Share on other sites More sharing options...
BAHERSH Posted April 30, 2013 Author Share Posted April 30, 2013 Thanks for all the feedback everyone! Seems I don't have enough vehicles to make it a viable option. So, I've decided to go with an ATTACK BIKE army instead... I think it will be pretty nasty and definitely fun to play. Nevaenabass, I respect the opinion, and realize that it is quite an expensive squad, but I just love my DC Jump Squad, and have already built/ painted most of it. Here's the most recent list! HQ: Librarian - JP, FAxe Elites: Sang Preist x 1 - JP, PFist Sang Priest x 1 - Bike, Power Axe Troops: Death Company x 9 - JP's, 1 Thunder Hammer, 1 PFist Assault Squad Alpha x 10 - 2 MG's, Melta Bombs Assault Squad Bravo x 10 - 2 Flamers, PSword, Melta Bombs Fast Attack: Attack Bike Squad Alpha x 3 - MM's Attack Bike Squad Bravo x 2 - MM's Attack Bike Squad Charlie x 3 - Heavy Bolters Total: 1500 pts My game-plan is to put immediate pressure with my Attack Bikes up one of the flanks and force return fire on the bike squads (with 2 wounds, T(5), either a 4+ or 5+ cover save, and FnP against everything except S 10 weapons, I think they will be durable and pack a punch: 9 H Bolter shots against infantry, 5 multi-melta shots against vehicles/ MC's/ 2+ armor units) Meanwhile I can either advance my 20 AM's and 9 DC quickly up the field or deepstrike them closer in. They should be durable as well, I think I'm going to take shield of sanguinius to give them all 5+ cover saves, and they also have FnP. One Assault Squad will deal with infantry (hence 2 flamers, power sword), while the other will deal with any nasty 2+ armor, high toughness units, vehicles, etc (the serg has nothing except melta bombs to take challenges, 1 Power Fist Sang, 1 Force Axe Lib, and 2 melta guns to open the enemy up) The DC should be able to hammer through anything if they are not too shot up. Eventually, I will try to regroup my sang bike with the assault marines, so that he can engage in CC with his axe as well. It's a fast squad, and hits hard. Let me know what you think - I actually feel really good about it, but let me know if you see any glaring weaknesses... I liked having scouts for the additional scoring units, but couldn't really find 75 points for them. Link to comment Share on other sites More sharing options...
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