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I've been playing 40K Vanilla Marines since 2006.  I have recently jumped into Grey Knights as a support and eventually a stand alone army.... But the questions.....

 

1) When a model has a Brotherhood Banner, what type of weapon (Strength, AP) does he use in CC or does he loose his attacks? I have never run a banner with any of my other armies, but an extra attack and auto instant kills, I guess it is time to start.

2) With the Librarian at Level 3: FAQ says you keep Hammerhand (I think) and then you can get other powers from the rulebook.  Is this a Hammerhand + 3 new powers or does Hammerhand count as one of the three?

3) Dreadnaught: Since it is a Monsterous Creature and it hits at Strength 10 AP 2 even when using the Large Nemesis Sword?

4) Vindicare: If he hits on 2s and wounds on 4s (Hellfires wound on 2s) is the AP 1 of all the rounds due to it being a sniper rifle?

5) what is the Strength and AP of the K'tan Sword now? 

 

 

I'm not sure if these have been asked before, I am actually new to this forum and I am still reading through posts, FAQs, and a brand new GK rule book.

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I've been playing 40K Vanilla Marines since 2006.  I have recently jumped into Grey Knights as a support and eventually a stand alone army.... But the questions.....

 

1) When a model has a Brotherhood Banner, what type of weapon (Strength, AP) does he use in CC or does he loose his attacks? I have never run a banner with any of my other armies, but an extra attack and auto instant kills, I guess it is time to start.

2) With the Librarian at Level 3: FAQ says you keep Hammerhand (I think) and then you can get other powers from the rulebook.  Is this a Hammerhand + 3 new powers or does Hammerhand count as one of the three?

3) Dreadnaught: Since it is a Monsterous Creature and it hits at Strength 10 AP 2 even when using the Large Nemesis Sword?

4) Vindicare: If he hits on 2s and wounds on 4s (Hellfires wound on 2s) is the AP 1 of all the rounds due to it being a sniper rifle?

5) what is the Strength and AP of the K'tan Sword now? 

 

 

I'm not sure if these have been asked before, I am actually new to this forum and I am still reading through posts, FAQs, and a brand new GK rule book.

1) Unless it is explicitly stated that the banner bearer replaces a weapon with the banner, he will use whatever he was armed with originally (Nemesis Force Sword by default).

2) You generate as many powers as he has Mastery Levels.

3) Dreadknight you mean? Yes, he strikes at S10, AP2 and re-rolls his hits and wounds with the Nemesis Greatsword. He also gains an additional attack due to his having a Nemesis Doomfist too (2 Melee Weapons, for 4 Attacks total)

4) The AP1 is due to it being an Exitus Sniper Rifle. Ordinary Sniper Rifles have no AP value.

5) It is a S=User, AP3, Instant Death weapon.

1) A model with the Brotherhood Banner makes attacks using the Strength and Attacks stats on its profile. The banner itself is like a CCW with no special rules.

2) You keep Hammerhand and generate powers using your Mastery Level per the base rules, so in this case yes it's Hammerhand + 3 powers.

3) That is correct.

4) The AP 1 is due to the specific weapons the Vindicare sniper has. Not all Sniper Rifles are AP 1, but the Vindicare's rifle and pistol are both AP 1 and use his special rounds.

5) The rules for the C'tan Phase Sword call it a power weapon that also inflicts Instant Death. Per the base rulebook, you follow the rules for an Unusual Power Weapon, so it's a an AP 3 weapon that uses the wielder's regular Strength and Initiative.

1) A model with the Brotherhood Banner makes attacks using the Strength and Attacks stats on its profile. The banner itself is like a CCW with no special rules.

I'm fairly certain that's only a half truth. While the model will attack using the Strength and Attacks value on it's profile, the Brotherhood Banner replaces the model's Storm Bolter if I remember correctly, meaning that the model will attack using whatever melee weapon it is armed with. As I said in my previous post, this defaults to the Nemesis Force Sword unless upgraded.

Sorry brother Shortysl, it replaces the force sword. So he does just have to 2 attacks(+ 1 for any charges) with no AP. I've found that the banners don't really do much for me, I like letting the dice decide who gets insta killed.

Then it must be the Apothecary that replaces the Storm Bolter? Knew that one replaced the Force Sword and one replaced the Storm Bolter, just got my wires crossed as to which was which. My mistake..

Thanks everyone for the help.  My GK models are now 1 Dreadknight (Frater Domus you were right on that), 1 unit of 10 Terms, 1 unit of 5 terms, 1 unit of 5 Paladins, 1 Inquisitor, all 4 assassins, Draigo, and a HQ w/ a Psycannon and halbred.

 

My SM army has a Land Raider, Crusader, Redeemer, and Rhinos that I can be reappropriated for the GKs. 

Ok another question....

When fighting multiple wound models, is this the correct steps for the GK turn?

1 Attacks are made

2 Roll to wound

3 Saves/Invulnerable saves rolled

4 A wound was not saved

5 Bro Banner/Ld check

6 Instant Death.

 

Or do you use the Bro banner/Ld check prior to rolling for wounds? 

an independant character rolls at the beginning of the phase. for the squad, as soon as the first wound is failed to be saved, then the leadership check is taken/banner activated (remember, the squad must still have a warp charge in order to use the banner), from that point on, all wounds caused are ID

 

 leadership check

*psychic test

 

Otherwise yeah, order of activation is

 

- Turn on 'Hammerhand' (don't do this with the squad if you want Bro Banner, use the IC to cast 'Hammerhand')

- Attack

- Save

- First unsaved wound (usually gonna be a halberd), turn on Bro Banner, all unsaved wounds from point onwards are ID

- Next initiative step

- Attack

- Save

- Unsaved wounds are ID

- Etc...

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