Jump to content

Horus Heresy Tactica: Legion Techmarine Covenant


Recommended Posts

Well, I'm back to finally update my blog again with another installment of my Horus Heresy Tactica. Today, I went over the Techmarine. To be blunt, I have always found it hard to justify taking one of these guys. They don't bring a whole lot to the table, and generally they take up points and a slot choice for something better. The same holds true for the Heresy Techmarine. You can read the detail run down on my blog PensacolaWarhammer . As always, let me know what you think, and let the discussion begin.

I have actually decided to use a tech covenant in a legion list, not because they are real good or anything, but for fluff reasons. Been playing around with a mech/armour force, something like the old ironwing (but with a couple of little twists) and figured to keep the motor pool going they must have techies!

 

Also having 4 slots for elites hasn't hurt that badly, but yes you're right there are more better choices, more powerful more cost effective choices to be made.

Yeah they'd be useful like everyone's said if they could join a squad. Then the addition of rad grenades and a PW or hammer would be useful, specially the 'nades.

 

Maybe Iron hands/warriors will change that. If that is true and they become ICs then mech warfare will be back in. Imagine running the armored spearhead rite of war and throwing some juiced up techies onto squads to help their charge and keep their ride functioning while it pushes on.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.