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DA Command squad and Veterans


PhillyT

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Hi all,

 

I just picked up 6 sets of veteran squads.  I have the bitz from two more minus the robed models.  So with a total of 31 models (I have a pewter DA marine) I need to decide the optimal load out for my command and veteran squads.

 

What do you guys suggest?

 

I have a model with the banner (Azreals banner on a pewter marine) but what else should a command squad have?

 

How do you use veterans?  WIth the extra attack, I would imagine that CC is the rule.

 

Thoughts?  No limit on the load out.

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Keep them cheap, mostly.

Either they're shooty, and have the Standard of Devastation either in the unit or nearby in which case you want bolters or combi-bolters; or they're shooty but don't have the Standard, in which case, grab some plasma guns as well as the bolters; or they're assaulty, in which case go for bolt pistol + chainsword for the majority, but upgrade some to flamers or meltas.

They look great with lightning claws, powerfists, power weapons, etc., but are sub-optimal in an assault role if you pay a lot for them. A veteran with a power weapon or single lightning claw is getting almost as expensive as a Terminator or a Black Knight, and just isn't as good; and to make a vet really capable in assault, you'll need a storm shield too...

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I'm a fan of putting them in a drop pod with combi-plasmas for some turn 1 goodness. Like Ian said, keep them cheap. Turn one drop pods aren't hard to defend against so you don't want to sink a massive amount of points into the unit.
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A command squad of 5 with 4 flamers and a standard of devastation in a crusader... Flanked with 2 other crusader within 6"...whistlingW.gif

Other than that I'm fan of the full flamer squad in a drop pod too.

If I think about vets, I can also run a mix of meltas/plasmas (guns and combi weapons) in a 10 men squad. The drop pod arrives and the squad splits in 2.

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