hornywingythingy Posted May 8, 2013 Share Posted May 8, 2013 Rules query, If you fire an ordnance weapon on a non vehicle model, you can't fire any more weapons that phase (brb, p51) relentless enables you to fire ordnance counting as stationary, and even to assault after firing it, but doesn't say anything about shooting other weapons, (brb p41) does this prevent a mc firing another weapon? Raw I think it does? (its with reference to nova charged riptide weapon, about the only ordnance on a mc I can think of) thanks in advance for your replies. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/ Share on other sites More sharing options...
dswanick Posted May 8, 2013 Share Posted May 8, 2013 Rules query, If you fire an ordnance weapon on a non vehicle model, you can't fire any more weapons that phase (brb, p51) relentless enables you to fire ordnance counting as stationary, and even to assault after firing it, but doesn't say anything about shooting other weapons, (brb p41) does this prevent a mc firing another weapon? Raw I think it does? (its with reference to nova charged riptide weapon, about the only ordnance on a mc I can think of) thanks in advance for your replies. It does. Firing an Ordnance Weapon also prevents a Super-heavy Walker from firing more than one Ordnance weapon (as they all seem to be Blast weapons which can't be Snap Shot, by RAW). Can't wait for the updated Apocalypse rulebook... Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3366930 Share on other sites More sharing options...
hornywingythingy Posted May 8, 2013 Author Share Posted May 8, 2013 Cheers, I thought that was right, not gonna make tau players happy though... Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3366998 Share on other sites More sharing options...
pyroknight Posted May 8, 2013 Share Posted May 8, 2013 A riptide has a multi-tracker which allows it to fire one additional weapon than it is normally allowed each shooting phase. edit: The raw is: A model with a multi-tracker can fire an additional weapon in each Shooting phase. ~Tau pg 69 So there seems to be a conflict between base rulebook "can't fire any other weapons" and the codex "can fire an additional weapon." In my opinion, the codex wins out. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367037 Share on other sites More sharing options...
Squirrelloid Posted May 8, 2013 Share Posted May 8, 2013 A riptide has a multi-tracker which allows it to fire one additional weapon than it is normally allowed each shooting phase. edit: The raw is: A model with a multi-tracker can fire an additional weapon in each Shooting phase. ~Tau pg 69 So there seems to be a conflict between base rulebook "can't fire any other weapons" and the codex "can fire an additional weapon." In my opinion, the codex wins out. You're actually wrong here. Otherwise PotMS would let you fire an additional weapon at BS when you popped smoke. No more weapons means no more weapons, period. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367060 Share on other sites More sharing options...
Lysere Posted May 8, 2013 Share Posted May 8, 2013 While I lean on the side of the Multi-Tracker does not allow the riptide to fire more than one weapon when firing the Nova Charged IA, I will point out most Tau players probably don't care. There is no target you would use a S9 Ordnance weapon on that any of the other weapons would be useful against given the shorter ranges of the other weapons. I still say in that specific shooting phase I'd say only one weapon, but that just seems to make the most sense. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367063 Share on other sites More sharing options...
dswanick Posted May 8, 2013 Share Posted May 8, 2013 A riptide has a multi-tracker which allows it to fire one additional weapon than it is normally allowed each shooting phase. edit: The raw is: A model with a multi-tracker can fire an additional weapon in each Shooting phase. ~Tau pg 69 So there seems to be a conflict between base rulebook "can't fire any other weapons" and the codex "can fire an additional weapon." In my opinion, the codex wins out. You're actually wrong here. Otherwise PotMS would let you fire an additional weapon at BS when you popped smoke. No more weapons means no more weapons, period. Power of the Machine Spirit, BRB, pg.40. "Page 81 – Land Raiders, Power of the Machine Spirit. Ignore this paragraph – refer to the Warhammer 40,000 rulebook.", C:SM FAQ Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367085 Share on other sites More sharing options...
Squirrelloid Posted May 8, 2013 Share Posted May 8, 2013 A riptide has a multi-tracker which allows it to fire one additional weapon than it is normally allowed each shooting phase. edit: The raw is: A model with a multi-tracker can fire an additional weapon in each Shooting phase. ~Tau pg 69 So there seems to be a conflict between base rulebook "can't fire any other weapons" and the codex "can fire an additional weapon." In my opinion, the codex wins out. You're actually wrong here. Otherwise PotMS would let you fire an additional weapon at BS when you popped smoke. No more weapons means no more weapons, period. Power of the Machine Spirit, BRB, pg.40. "Page 81 – Land Raiders, Power of the Machine Spirit. Ignore this paragraph – refer to the Warhammer 40,000 rulebook.", C:SM FAQ Okay, that's just weird. I totally didn't expect a unit-specific rule like that to be covered and redefined in the main rulebook. Still, no has always meant no in GW's interpretations of the rules, I'd be shocked if they changed that in 6th edition. But I don't even know where I'd look for a clear statement of that since it was in a FAQ for 5th, and the place I'd look (PotMS) is now totally different. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367215 Share on other sites More sharing options...
pyroknight Posted May 9, 2013 Share Posted May 9, 2013 I think Squirrelloid's point is a valid one. However now we really don't have any real guidelines to go on, aside from "this is how it used to work".I recommend talking it over with your opponent, as its anyone's guess now and could be argued either way. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367707 Share on other sites More sharing options...
dswanick Posted May 9, 2013 Share Posted May 9, 2013 I think Squirrelloid's point is a valid one. However now we really don't have any real guidelines to go on, aside from "this is how it used to work". I recommend talking it over with your opponent, as its anyone's guess now and could be argued either way. Not at all, it's very clear now:"Furthermore, if a non-vehicle model fires an Ordnance weapon, then the massive recoil from the Ordnance weapon means the model cannot fire other weapons that phase,", BRB, pg.51 "A model with a multi-tracker can fire an additional weapon in each Shooting phase.", Codex: Tau, pg.69 "On rare occasions, a conflict will arise between a rule in this rulebook, and one printed in a codex. When this occurs, the rule printed in the codex always takes precedence", BRB, pg.7Codex > Rulebook Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3367714 Share on other sites More sharing options...
hornywingythingy Posted May 10, 2013 Author Share Posted May 10, 2013 Honestly? I'd still say that's debatable, just because gw often make unforseen messes with their rules cos they don't playtest sufficiently. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3368546 Share on other sites More sharing options...
dswanick Posted May 10, 2013 Share Posted May 10, 2013 Honestly? I'd still say that's debatable, just because gw often make unforseen messes with their rules cos they don't playtest sufficiently.**shrug** Well, GW still insists that a Codex BS set (Signum) can't override a BRB BS set (Snap Shots) but a Codex BS bonus (Markerlights) can, despite pg.7 (Codex > BRB) and pg.2 (multiplication -> addition -> set). So the RAI may be debateable, but the RAW is crystal clear. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3368551 Share on other sites More sharing options...
The Emperor's Champion Posted May 10, 2013 Share Posted May 10, 2013 Multi-Tracker wins. Codex rules > BRB rulesThe Tau's Multi-Tracker lets them fire an additional weapon. The way other Codices function in similar situations (e.g. POTMS) has no bearing on the Tau whatsoever. Link to comment https://bolterandchainsword.com/topic/275159-monstrous-creatures-firing-ordnance/#findComment-3368569 Share on other sites More sharing options...
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