blackoption Posted May 12, 2013 Share Posted May 12, 2013 Brothers, Looking through the Betrayal book, I noticed something odd. Apothecaries are stated that they can only join 8 kinds of squads.... However, I noticed that some of those squads can purchase upgrades for the entire squad. So my question is this... Can an Apothecary gain the benefits of a squad purchase (assuming points value are paid for the apothecary as well) For example... An apothecary can join a destroyer squad. A destroy squad can be outfitted with Jump Packs at the flat rate of x points for the entire squad... Would an apothecary gain a jump pack in this case? Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/ Share on other sites More sharing options...
Kais Klip Posted May 12, 2013 Share Posted May 12, 2013 No, the attachment of apothecaries is done at the beginning of the game; during the deployment phase, outside of the list making phase. The same phase where Space Marine lists are split into combat squads. The process is a permanent case of a character joining a squad; some squad bonuses might be conferred to him, but never equipment. Edit: Note that in your last example, you can still attach the Apothecary to your Jump Pack Destroyer squad, and it can still function as one, you'll just need to assign a few legionaries to hang back holding the Apothecary's hand to maintain coherency. Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3369516 Share on other sites More sharing options...
Kol Saresk Posted May 12, 2013 Share Posted May 12, 2013 So on a somewhat related note to make sure I am understanding correctly, the example of the Destroyer squad with an Apothecary woul have to be in something like a staggered line formation with something like an inch to two inches in between each mini? Two inches is the farthest a mini can be from another mini in the same squad right? Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3369616 Share on other sites More sharing options...
geordie Posted May 12, 2013 Share Posted May 12, 2013 If a unit contains models with two different movement characteristics they effectively have to move at the rate of the slowest member or else they'd soon be out of coherency. By having a non-jump pack apothecary in with jump pack equipped destroyers you'd be gaining fnp but lose the benefits of the jump packs, which is their speed and ability to jump over terrain. If you really want fnp I would suggest taking the primus medicae upgrade on a centurion, who can choose a jump pack as part of his gear. Expensive though. Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3369644 Share on other sites More sharing options...
Kais Klip Posted May 12, 2013 Share Posted May 12, 2013 I guarantee you that unless you are advancing the unit in line formation, a numerous model squad such as an Assault one will find itself composing a circle of about 6" diamater, and that's before enemy pie dropping Baneblades get involved and force you to spread those marines out like the jam they soon'll be. What this means is that you won't find a non-jump pack model that much of a hindrance in a jump pack unit, provided you have no qualms keeping him at the very back (which you should'nt, with the model up for discussion). But yes, your assumption of a staggered formation is correct, however I doubt it will get as demanding as I think you are assuming; taking he aforementioned line advance as the worst case scenario, you will at most, have to relegate two marines to stand a full 2"/4" behind the line to act for the apothecary as a coherency lifeline, provided the Medicae moves a full 6" forward while the rest move 12":ASM Line(12")--M(10")--M(8")--A(6")Of course, this entirely assumes that I remember right and adding an apothecary does not automatically shave off the movement potential down to that of the slowest member. Edit: Checked rulebook and I am correct. Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3369731 Share on other sites More sharing options...
blackoption Posted May 13, 2013 Author Share Posted May 13, 2013 Thanks for the info. I would prefer having a jump pack on my apothecary, but if the rules as written do not allow it, so be it. Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3369871 Share on other sites More sharing options...
Castellan Michael Posted May 14, 2013 Share Posted May 14, 2013 It seems to be like space wolf wolf guard regarding attachment to a pack versus the squad/packs wargear. Link to comment https://bolterandchainsword.com/topic/275328-apothecarion-detachments/#findComment-3371444 Share on other sites More sharing options...
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