Jiron Posted May 12, 2013 Share Posted May 12, 2013 Hi, I am building a bolter-heavy Flesh Tearers army (yes I know it's bad but... you know...). My question is: "Is it better to have in tactical squad a free flamer or is bolter better?" I know flamer can be really useful in certain situations. To name some, holding objectives, softening enemy up for my charges (which could come when I roll for Red Thirst) and so on. On the other hand, to have a flamer is one shot less on 24" and two shots less in 12". I am planning to use my force for furious firefights on a short range supporting death company in LR Crusader. Thank you for comments. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/ Share on other sites More sharing options...
Black_Sky Posted May 12, 2013 Share Posted May 12, 2013 One shot less at 24, two shots less at 12, but an 8" template that can generate multiple hits, and ignores cover saves. Not only that, a free d3 hits on anyone foolish enough to charge the squad. A free flamer is nothing to sneeze at, and should definately be a part of the squads wargear, unless a more expensive weapon is chosen. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3369565 Share on other sites More sharing options...
Taranis Posted May 12, 2013 Share Posted May 12, 2013 One shot less at 24, two shots less at 12, but an 8" template that can generate multiple hits, and ignores cover saves. Not only that, a free d3 hits on anyone foolish enough to charge the squad. A free flamer is nothing to sneeze at, and should definately be a part of the squads wargear, unless a more expensive weapon is chosen. This!! Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3369572 Share on other sites More sharing options...
Xenith Posted May 12, 2013 Share Posted May 12, 2013 One shot less at 24, two shots less at 12, but an 8" template that can generate multiple hits, and ignores cover saves. You forget the free bolt pistol, so if you are 9-12" away, its only one less bolt shot, and one less at 12-24. If you are within 8", then the flame template is worth a number of bolt shots equal to the number of dudes under the template, +50%, which accounts for the autohits. Basically, is is worth it. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3369575 Share on other sites More sharing options...
Jiron Posted May 12, 2013 Author Share Posted May 12, 2013 Convinced! Thank you guys. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3369637 Share on other sites More sharing options...
BAHERSH Posted May 12, 2013 Share Posted May 12, 2013 I'll agree with the answers given above. I'd also recommend to look into plasma guns. 2 rapid fire S7 AP2 shots is nothing to laugh at. I think P Guns are pretty much the reason I would take a tactical squad over an extra assault squad, although I still prefer assault marines for my list. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3369701 Share on other sites More sharing options...
Jiron Posted May 14, 2013 Author Share Posted May 14, 2013 I'll agree with the answers given above. I'd also recommend to look into plasma guns. 2 rapid fire S7 AP2 shots is nothing to laugh at. I think P Guns are pretty much the reason I would take a tactical squad over an extra assault squad, although I still prefer assault marines for my list. That's why I play plasma pistol gunslinger sergeant. Not that it's two S7 AP2 shots but it gives him extra close combat attack as well and you can charge after shooting. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3370766 Share on other sites More sharing options...
appiah4 Posted May 14, 2013 Share Posted May 14, 2013 I'll agree with the answers given above. I'd also recommend to look into plasma guns. 2 rapid fire S7 AP2 shots is nothing to laugh at. I think P Guns are pretty much the reason I would take a tactical squad over an extra assault squad, although I still prefer assault marines for my list. That's why I play plasma pistol gunslinger sergeant. Not that it's two S7 AP2 shots but it gives him extra close combat attack as well and you can charge after shooting. It lacks range. Combi-Plasma is the obvious choice for Tactical Squad sergeants. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3370822 Share on other sites More sharing options...
Xenith Posted May 14, 2013 Share Posted May 14, 2013 I'll agree with the answers given above. I'd also recommend to look into plasma guns. 2 rapid fire S7 AP2 shots is nothing to laugh at. I think P Guns are pretty much the reason I would take a tactical squad over an extra assault squad, although I still prefer assault marines for my list. That's why I play plasma pistol gunslinger sergeant. Not that it's two S7 AP2 shots but it gives him extra close combat attack as well and you can charge after shooting. It lacks range. Combi-Plasma is the obvious choice for Tactical Squad sergeants. I think he was talking about ASM sergeants. Link to comment https://bolterandchainsword.com/topic/275334-bolter-or-flamer/#findComment-3370851 Share on other sites More sharing options...
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