Jump to content

Passengers for a LR Helios?


Montuhotep

Recommended Posts

Run into a little conundrum which I'd appreciate some advice on.

The Helios is the FW 'Raider with the Whirlwind battery on the roof and a transport cap of 6. Obviously this rules out terminators in any way, shape or form, but it does raise the question do I even use it for transport and if so what goes inside?

 

 My thinking is that it can hold a small squad that can be used for protection duties and disembark to allow the 'Raider to get away from anything wanting to munch it in close combat. At the moment I have 3 possibilities, all costed at about 190 points each.

 

1. 6 Sternguard with a Powerfist and 3 combi-weapons.

 

2. 6 "foot" Vanguard with 3 Storm Shields.

 

3. 5-strong Command Squad with a champion and a few plasma guns.

 

 All are counted as veterans in game terms, so their stat-lines are identical. I'm leaning towards the Sternguard because of their utility thanks to their ammo even when the combi's have been used, but also tempted by the other two for various reasons.

 

 Or would I be better served by sticking a regular Tactical combat squad in there?

 

 Rest of my army is a 2000 point balanced mix of attack and defense, heavy on the Tactical squads with support of 2 Storm Talons, a gun Termie squad and a Vindicator.

Link to comment
Share on other sites

I'd say hold off until the new codex comes out. Hopefully we'll get Flakk missles, then you could load a devestator squad up in it as a AA-battery. With the wave upon wave of flyers we keep seeing, being able to knock two of em out a turn could be handy early in the game.

 

All theoretical though. For now, I'd say the Sternguard. The varied ammo will help thin out anything that gets too close.

Link to comment
Share on other sites

Eh, I probably wouldn't run a helios, but if I decided I wanted to I'd either keep it empty or load it with a combat squad of tacs.  The thinking being that the combat squad can pop out near an objective late game.

Link to comment
Share on other sites

Based on that idea from DXF, what about 5 Sternguard and an attached Master of the Forge? He can repair the 'Raider if needed and although he doesn't have any fancy bolter ammo, the addition of a twin-link plasma pistol, flamer and 2 more powerfist equivalents could make for a nasty combination.....

Link to comment
Share on other sites

If you're going to take one, I would only recommend doing it with a command squad or an honour guard squad inside, as the extra space in a normal raider is wasted and you end up just paying 10 points for a whirlwind launcher rather than a heavy bolter.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.