Midnightmare Posted May 13, 2013 Share Posted May 13, 2013 As above really, I read somewhere that the grapple gives extra range to the frag. How does this work??? (I run two frag/flame dreads but may swap to a frag/drag/melta dude instead) Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/ Share on other sites More sharing options...
Memento Of Prospero Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3369996 Share on other sites More sharing options...
Midnightmare Posted May 13, 2013 Author Share Posted May 13, 2013 Ah gotcha. No skulking at the back for IC's hoping to stay safe. Worth the extra me thinks then. Thanks for the quick reply. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370001 Share on other sites More sharing options...
Memento Of Prospero Posted May 13, 2013 Share Posted May 13, 2013 It really is, often times your 3 templates will cause far more wounds than the models they actually cover do to the overlap. it also gives you anti tank capabilites. Or cause instant that to annoying things like a roaming character... like I don't know... THE FREAKIN' DOOM! Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370004 Share on other sites More sharing options...
shortysl Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. I thought that with vehicles, you measure the range of each weapon from the barrel of said weapon. I'm fuzzy on how one weapon can increase the range of a second weapon if that's the case? Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370006 Share on other sites More sharing options...
Xenith Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. I thought that with vehicles, you measure the range of each weapon from the barrel of said weapon. I'm fuzzy on how one weapon can increase the range of a second weapon if that's the case? Yes, you measure ranges like that. Then you work out hits and wounds. A vehicle can only kill models as far away as it's longest ranged weapon. Thus, if you had 10boys within 8", 15 within 12", and 20 within 16", 2 frag shots would only be able to kill a maximum of 10, even if both shots hit 10 boys each. Adding a 12" range weapon lets the wounds from the frag cannon spill over into the 8-12" zone. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370011 Share on other sites More sharing options...
shortysl Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. I thought that with vehicles, you measure the range of each weapon from the barrel of said weapon. I'm fuzzy on how one weapon can increase the range of a second weapon if that's the case? Yes, you measure ranges like that. Then you work out hits and wounds. A vehicle can only kill models as far away as it's longest ranged weapon. Thus, if you had 10boys within 8", 15 within 12", and 20 within 16", 2 frag shots would only be able to kill a maximum of 10, even if both shots hit 10 boys each. Adding a 12" range weapon lets the wounds from the frag cannon spill over into the 8-12" zone. Ok, I'm pretty tired but I think I understand what you're saying. I must admit it sounds a bit strange; I still would've thought that each weapon could only cause casualties up to it's own maximum range, but not having the rulebook to hand, I'll take your word for it. Thanks for the reply. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370017 Share on other sites More sharing options...
Memento Of Prospero Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. I thought that with vehicles, you measure the range of each weapon from the barrel of said weapon. I'm fuzzy on how one weapon can increase the range of a second weapon if that's the case? Yes, you measure ranges like that. Then you work out hits and wounds. A vehicle can only kill models as far away as it's longest ranged weapon. Thus, if you had 10boys within 8", 15 within 12", and 20 within 16", 2 frag shots would only be able to kill a maximum of 10, even if both shots hit 10 boys each. Adding a 12" range weapon lets the wounds from the frag cannon spill over into the 8-12" zone. Ok, I'm pretty tired but I think I understand what you're saying. I must admit it sounds a bit strange; I still would've thought that each weapon could only cause casualties up to it's own maximum range, but not having the rulebook to hand, I'll take your word for it. Thanks for the reply. This happens because all rolls to hit and wounds are rolled simultaneously, which many gamers still do not do properly. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370057 Share on other sites More sharing options...
Xenith Posted May 13, 2013 Share Posted May 13, 2013 You can cause casualties up to the maximum range of your longest ranged weapon when firing multiple weapons. It only increase the range of it's kill zone, not the flame template's coverage. I thought that with vehicles, you measure the range of each weapon from the barrel of said weapon. I'm fuzzy on how one weapon can increase the range of a second weapon if that's the case? Yes, you measure ranges like that. Then you work out hits and wounds. A vehicle can only kill models as far away as it's longest ranged weapon. Thus, if you had 10boys within 8", 15 within 12", and 20 within 16", 2 frag shots would only be able to kill a maximum of 10, even if both shots hit 10 boys each. Adding a 12" range weapon lets the wounds from the frag cannon spill over into the 8-12" zone. Ok, I'm pretty tired but I think I understand what you're saying. I must admit it sounds a bit strange; I still would've thought that each weapon could only cause casualties up to it's own maximum range, but not having the rulebook to hand, I'll take your word for it. Thanks for the reply. It's best not to think about it from a realistic point of view. It is a game mechanic, nothing more. Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370097 Share on other sites More sharing options...
Ushtarador Posted May 13, 2013 Share Posted May 13, 2013 It's a great idea to implement a maximum killing range for weapons, but on the other hand imagine how tedious it would in a game be to keep track of everything range-wise as well. Rolling takes long enough as it is already, I think the current situation is a nice compromise :) Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370146 Share on other sites More sharing options...
shortysl Posted May 13, 2013 Share Posted May 13, 2013 Xenith, you're right mate. Cardinal rule of 40k ;-) Link to comment https://bolterandchainsword.com/topic/275366-frag-cannonmagna-grapple-combo-extra-range/#findComment-3370383 Share on other sites More sharing options...
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