Jump to content

tournament list building razor back weapons


sn33r

Recommended Posts

best to magnatize the Razorback so that you can equip them for whatever situation. the plasma cannon seems like a good route, i roll too many 1's to put plasma cannons on my long fangs so i choose to go with missle launchers and lascannonc for them with a rune priest giving them prescience(twin-linked) and if im lucky perfect timing (ignore cover) ^_^

I'd probably advocate assault cannons if you're planning on getting close, TL las cannons if you're staying at range. Las plas is definitely tempting, but you can only fire one weapon at full BS at most, while moving. And it may be annoying having to fire your plas against the same target as the las (doh! Front AV 13!)

The biggest benefit to the plazorback is potential 3 shots of ap 2 and it is two weapon systems. Do not run stormbolsters stormbolsters or hunter killers on my razorbacks, there is nothing worse than losing your one weapon system. Why would you want to use a razorback with Longfangs  as a mobile unit?  If you place them in a rhino two can fire out out of it and it's cheaper. I use razorbacks in the rear with the gear to help with long range support as well as back up for the longfangs. Assault cannons do  help to detour outflankers and make light weight antiair...and if your about to get zapped by a hell drake you can always hide inside.

Asscan razorbacks have better anti-air potential and are better against larger units, while the Plaserback gives you a good supply of AP2. The tactical versatility of the twin-linked plasma gun generally far outweighs the twin-linked element of the TL-Lascannon.

 

Razorbacks aren't really good at preventing heldrake attacks, though, as popping a Rhino with a vector strike is fairly easy, and a squad of six is basically guaranteed to be wiped out.

 

Still, Mech is still nearly as good, if not just as good, as it has been for a long time. Just remember proper armor saturation- For 1000+ point games, running fewer than 4 light vehicles just gives you the disadvantage of running mech (Giving up first Blood) without the advantages.

Yeah, plas certainly has a lot of potential. It's just logistically difficult. If you're gunboating, you will have range issues. If you're planning on actually moving with it, you're going to be firing lots of snap shots. That said, a TL lascannon is 32/36 lascannon hits per shooting phase. A lascannon + snap shot TL plasma gun is 24/36 lascannon hits, plus 11/36 plasma gun hits (double if rapid firing). You're still getting pretty good value even while having to snap shoot.

Just with test rolling my dice cubes, I am pretty impressed with asscans versus most flyers. The bonus comes in that having to snap shot against flyers anyway, there really isn't a penalty for moving around the board to get to the lower armor rears of some flyers.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.