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More toys for the Knights


VVolf

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Primarily I hope they:

 

1. Retcon some of the more outlandish background material.

 

2. Develop the Teleport Assault army theme and better incorporate/integrate that into the army list and tabletop.

 

3. Differentiate the redundant units (e.g. Give the Brother Captain option for Artificer Armour and Personal Teleporter.

 

4. Improve/redesign the subpar units to make them all worthwhile (I.e. there should be no "throwaway units" nor any "no-brainer" units; make all equally viable.

 

 

1. Seeing how the retcon and in other places dream up something completely new I would say it's a save bet that the fluff will change quite significatnly in our next incarnation.

 

2. I wouldn't restrict it on teleporting as (according to the fluff) GKs often use other means to to get where they are needed. The common element is the precision of the execution of those attacks. So I guess hwat I wanna say is: I totally agree with your point but I'd like to keep the other non-teleport options too (Stormraven, Land Raider and so on).

 

3. and 4. I don't think there are many redundant or subpar units in our codex so those are not really priorities for me and instead more like the icing on the cake if they manage to make all of them viable choices.

Redundant/Sub par units for me;

 

HQ;

Mordrak

Stern

Crowe

Brother-Captain

Brotherhood Champion

Inquisitor Valeria

 

Elite;

Techmarine

Venerable Dreadnought

Callidus Assassin

Eversor Assassin

Culuxes Assassin

Arco-flagellant

Banisher

Daemonhost

Mystic

 

Troops;

Justicar Anval Thawn

 

 

Not really 'redundant', but needs improvement;

Grey Knight Terminators (6th closed the gap slightly, I still feel there's not enough distinction from Strikes)

 

 

No-brainer units;

 

HQ;

Inquisitor Lord Coteaz

 

Elite;

Warrior Accolytes with Storm Bolters

 

Dedicated Transports;

Razorbacks with Psybolt Ammunition

 

That's probably everything, but it's late. ;)  I'm sure there will be disagreements about what's on my list.

Redundant/Sub par units for me;

HQ;

Mordrak

Stern

Crowe

Brother-Captain

Brotherhood Champion

Inquisitor Valeria

Elite;

Techmarine

Venerable Dreadnought

Callidus Assassin

Eversor Assassin

Culuxes Assassin

Arco-flagellant

Banisher

Daemonhost

Mystic

Troops;

Justicar Anval Thawn

Not really 'redundant', but needs improvement;

Grey Knight Terminators (6th closed the gap slightly, I still feel there's not enough distinction from Strikes)

No-brainer units;

HQ;

Inquisitor Lord Coteaz

Elite;

Warrior Accolytes with Storm Bolters

Dedicated Transports;

Razorbacks with Psybolt Ammunition

That's probably everything, but it's late. msn-wink.gif I'm sure there will be disagreements about what's on my list.

Nice list. It actually demonstrates why our subpar units don't bother me that much. Sure the HQ choices need some work but we still have lot of great choices left.

The other examples are mostly clumped together in the henchman slot or are mostly niche-choices anyway. It doesn't have to be this way but as I said those are not too high on my personal list of problems with our codex.

Our bread & butter slots are all above average tough I would be the first to agree that the dreads and assassin need an overhaul.

The only point where I really have to disagree is the one about the no-brainer units. I'm not exactly sure whet "no-brainer" means for you (something along the lines of "must have in every competitive list"?) but imo one of the biggest strenght of our codex is that we have no no-brainer (as in must-have) units and therefore we can field a wide variety of lists (tough the different units themselves are kinda homogeneous). If you mean "no-brainer" as in "most effective unit point for point" then I would definitely agree on Cotaez but apart from him I really can't name any others that stand out for me in this category.

It's more that I have to argue with myself and reason away *why* I'm not taking Coteaz in every list, as he's so point efficient, and brings so much to the table, that if I want to build a list to win games, I'd be silly not to include him.

Same for Razors. If I have squads that unlock them, I'd be silly not to take the 50 point Razor, as it's so good for it's cost it's detrimental not to.

And SB Henchmen are so silly good for their cost it's unreal. I can't think of any other unit in the game that offers 2 S4 shots at 24" range for 7 points a pop. If they were BS4.... Oh my! msn-wink.gif

Yeah right - make Draigo even more Mary Sue than he already is. Better give him acceptable fluff that won't make my brain splorsh out through my ears. Against his arch-enemies (thats daemons - which are also probably the only enemies he was ever fighting since he got sucked into the warp, even on his vacations in realspace) he works perfectly well and he is even one of the chosen few who  stand a (very small but still realistic) chance against Skarbrand and the Swarmlord. That he sucks against 2+ models is not really a concern.

IS there really a difference between a Codex Daemon Daemon Prince and a Codex Chaos Space Marine Daemon Prince?

 

If the GK are supposed to be kitted out to take out Daemon Princes (which they should be!) and one variant can get a 2+ Save (if they can, I'm sure there's a boon that grants +1 to your armour save, maybe the CSM DPs can no longer get a 3+ Save, can't remember).

Just checked. Chaos Marine Daemon Princes can purchase Power Armour (3+ Save) and a Chaos Reward: Gift of Mutation. With a very lucky (and specific) roll on the Boon of Mutation table, a 35 gives you 'Mechaniod', which increase your Armour Save by 1.

Daemon Prince with 2+ Save, immune to Draigos Awesome hand made Sword of Smiting Daemons. msn-wink.gif

AP2 for Draigo please! tongue.png

2+ save on a tough single unit that can't hide in a unit...how would I kill him? Well, the way I kill 2+/3++ terminators is by hosing them down with as much rapid-fire as possible. That has promise when GK units can do that at 24". This also might be the one and only use-case I can think of for Psilencer spam. (Which, while being a bit silly, would be super effective and hilarious.) Actually, spam wouldn't be necessary; if I recall, the Psilencer wounds demons on 2+? Expect every six 2s or better you roll to elicit a 1 from him.

 

In any case, Draigo is good but not stellar at killing; he's stellar at surviving. We have other means of dealing with the DP.

Just checked. Chaos Marine Daemon Princes can purchase Power Armour (3+ Save) and a Chaos Reward: Gift of Mutation. With a very lucky (and specific) roll on the Boon of Mutation table, a 35 gives you 'Mechaniod', which increase your Armour Save by 1.

Daemon Prince with 2+ Save, immune to Draigos Awesome hand made Sword of Smiting Daemons. msn-wink.gif

AP2 for Draigo please! tongue.png

Damn. Well played good sir. You shall win the battle... but not the war!

@Thade I dunno... he is pretty stellar in killing everything without an 2+ save and that includes a hell of a lot very dangerous models. I mean Bloodthirster? Them guys wreck lots o'faces but our bro Kaldor 'Lil Emphra' Draigo sure whoops them asses good. I actually really like that it is nearly a game of 'rock, paper, scissors' in that Bloodthirsters pwn many of those that in turn overpower Draigo in CC who in turn is able to slay the Great Daemon. Just like it should be :D

"No brainer" to me just means you don't have to think twice about taking them; they're the default good selections, and as you called them, our bread and butter units. They aren't mandatory, and you can certainly be successful without them, but the other options don't really compete well against them.

 

GML provided a great list of those subpar units that really need some work. Unfortunately, the list he provided is like half of our unit choices, so we could really use a lot of design work to bring everything up to speed and make them all viable.

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