teblin Posted May 17, 2013 Share Posted May 17, 2013 Having recently purchased the BA Codex I can see it has plenty of options for tearing apart infantry and most units with Toughness values, but what about tanks? Annihilators seem quite expensive, and a squad of Lascannon Devastators is almost as much. What should I go for? Link to comment Share on other sites More sharing options...
Taranis Posted May 17, 2013 Share Posted May 17, 2013 1. Multi melta attack bike. 50 pts per shot. Up to 3 a squadron/unit. Range 24" 2. Bike squad. 2 melta, 1 combi melta.120/3 shots. 40 pts/shot. Range 12" 3. Deepstrike 5 man assault squad. Moelta, infernus pistol.125 pts. A bit depending on list I'd take 1 for mech/foot Inf. 3 for jump heavy. Option 2 is in the test phase for me. Link to comment Share on other sites More sharing options...
teblin Posted May 17, 2013 Author Share Posted May 17, 2013 Thank for the ideas. What about an ASM in that squad with a melta gun? Isn't the Infernus only 6" range? Link to comment Share on other sites More sharing options...
Taranis Posted May 17, 2013 Share Posted May 17, 2013 3. Deepstrike 5 man assault squad. MELTA, infernus pistol.125 pts. :) Yep. Link to comment Share on other sites More sharing options...
teblin Posted May 17, 2013 Author Share Posted May 17, 2013 Ahhhhhhhhhhhhhhhhhhhhhhhhh! I see. Well, that makes sense. I'll give that a go. :B Link to comment Share on other sites More sharing options...
Taranis Posted May 17, 2013 Share Posted May 17, 2013 ASM is also scoring. I have 80 jump pack models, 1 attack bike and 3 bikes. I mostly jump...... Link to comment Share on other sites More sharing options...
teblin Posted May 17, 2013 Author Share Posted May 17, 2013 I dont blame you, they're only 18 points each, 22 points each in the BT codex (and fast attack), so cheap, scoring ASMs is awesome. Link to comment Share on other sites More sharing options...
Brother Maikel Posted May 17, 2013 Share Posted May 17, 2013 I like running a 10-man ASM with 2x Melta, IP + Meltabombs and then combat squadding all three melta weapons into the same squad. Gives a lot of punch on the drop and the small squad size means its unlikely that you'll scatter into something that you shouldn't. Plus then you've got another scoring half-squad with excellent mobility. Link to comment Share on other sites More sharing options...
Squirrelloid Posted May 17, 2013 Share Posted May 17, 2013 Assault Cannons are also pretty good anti-armor because of rending, better than lascannons against most targets. (As I recall AV 13 is a wash, but all other AVs favor Assault Cannons). So Stormravens and Baal Predators are pretty good anti-armor. The Stormraven also comes with a Multi-Melta, a bevy of S8 AP1 missiles, 4 weapons to fire when zooming, and PotMS to fire at a 2nd target with one weapon. Similarly, a Furioso can come with a S6 rending template, a melta-gun, and a magna-grapple, all of which are plausible anti-armor. (And then of course there's a pile of ways to turn tanks into scrap during the assault phase). Link to comment Share on other sites More sharing options...
JamesI Posted May 17, 2013 Share Posted May 17, 2013 The MM attack bike is my favorite way to get rid of tanks. The Stormraven works too. Link to comment Share on other sites More sharing options...
Boomkapow Posted May 17, 2013 Share Posted May 17, 2013 Sternguard work for anti tank. Take some plasma, some melta, etc depending on what you want to kill. Besides that, I must say jumping on the attack bike bandwagon was the best thing for my blood angels. Link to comment Share on other sites More sharing options...
Unbreakable Posted May 17, 2013 Share Posted May 17, 2013 I like running a 10-man ASM with 2x Melta, IP + Meltabombs and then combat squadding all three melta weapons into the same squad. Gives a lot of punch on the drop and the small squad size means its unlikely that you'll scatter into something that you shouldn't. Plus then you've got another scoring half-squad with excellent mobility. This is exactly what I do, usually takes out a vehicle on the deep strike. Link to comment Share on other sites More sharing options...
Monolythic Posted May 18, 2013 Share Posted May 18, 2013 10 man ASM with 2 melta guns and bombs on the sgt. Also, Storm Ravens. lots of them. best flyer in he game and they consistently turn armor into goop. twin linked multi melta and POTMS means you get to nuke anything with AV on the turn you come in. AP 1 missiles are also a treat. Link to comment Share on other sites More sharing options...
Demoulius Posted May 18, 2013 Share Posted May 18, 2013 Still running the good old 2xmelta+PF ASM squads. They kick ass, including vehicles and monstrous creatures :) just dont get bogged down in challenges Link to comment Share on other sites More sharing options...
Morticon Posted May 18, 2013 Share Posted May 18, 2013 Storm Ravens, Trriple Multimelta Attack Bikes and anything with melta in a pod are exceptional at tank hunting. That and Mephiston - Lord of "tank flipping" Death. Link to comment Share on other sites More sharing options...
Grey Mage Posted May 18, 2013 Share Posted May 18, 2013 As opposed to Morticon, Lord of "table flipping" death. ;) For cost efficiency you just cant go wrong with MM attack bikes. A command squad with 4 meltas and apothecairy will certainly get the job done, but is a good deal more. Blood Lance can be a nasty surprise, as long as quadruple ones dont surprise you that is... Link to comment Share on other sites More sharing options...
Dallas Drake Posted May 18, 2013 Share Posted May 18, 2013 Multi-melta Attack Bikes, they're criminally good for taking out armour... I run 6. Dallas Link to comment Share on other sites More sharing options...
Demoulius Posted May 18, 2013 Share Posted May 18, 2013 Furioso with meltagun and magna grapple is also pretty good at popping armour. Specialy if he has blood fists :D Link to comment Share on other sites More sharing options...
bushman101 Posted May 18, 2013 Share Posted May 18, 2013 Anything you can put a melta gun on/in. Seriously, one of the big advantages of playing BA is all the access to melta weapons. Also of note, Assault Termis with hammers. I'm really liking this unit currently, thanks to 6th ed rule changes. Link to comment Share on other sites More sharing options...
Marshal Wilhelm Posted May 20, 2013 Share Posted May 20, 2013 C:DA for Las cannon Devs, and C:SM for twin-linked Meltas ^_^ Link to comment Share on other sites More sharing options...
Demoulius Posted May 20, 2013 Share Posted May 20, 2013 C:DA for Las cannon Devs, and C:SM for twin-linked Meltas We got las cannon devs of our own? good catch on the twink-linked melta but I think its abit expensive way to get good AT in our army, specialy when we already have plenty of acces to non twin linked melta ^_^ Nice catch with the TH termies Bushman. With FC we have S9 combat attacks on the charge, not bad at all either! Link to comment Share on other sites More sharing options...
Alyssis Posted May 20, 2013 Share Posted May 20, 2013 Demoulius; DA pays a stunning 150 points for a squad with 4 lascannons.. We pay 190 points for exactly the same.. :P Hopefully that will get fixed in about 2 years when we get a new codex. Link to comment Share on other sites More sharing options...
teblin Posted May 20, 2013 Author Share Posted May 20, 2013 DA gets a lot of cheap stuff, do we have anything at all that's cheaper? I guess ASMs might be. Link to comment Share on other sites More sharing options...
UltraBlood Posted May 20, 2013 Share Posted May 20, 2013 I have not tried it yet but I have been thinking about using 3 land speeders with the dual melta load out. The only thing I'm not sure about is how survivable they would be with only being AV10 but I guess they do get a jinx save and depending on board layout could take advantage of terrain to get close enough to unleash the 6 melta shots. Link to comment Share on other sites More sharing options...
knife&fork Posted May 20, 2013 Share Posted May 20, 2013 I have not tried it yet but I have been thinking about using 3 land speeders with the dual melta load out. The only thing I'm not sure about is how survivable they would be with only being AV10 but I guess they do get a jinx save and depending on board layout could take advantage of terrain to get close enough to unleash the 6 melta shots. You should be even more worried about assaults. Getting with 12" of a vehicle very likely puts you in assault range for some kind of infantry. Even scouts will do a number on speeder squadrons. Link to comment Share on other sites More sharing options...
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