Marshal Wilhelm Posted May 20, 2013 Share Posted May 20, 2013 Yeah it is the crazy price difference between C:DA and C:BA that I was getting at. 40 pts here, 10 pts there, etc, and you've got yourself a MM Attack Bike. Anything you can put a melta gun on/in. Seriously, one of the big advantages of playing BA is all the access to melta weapons. Also of note, Assault Termis with hammers. I'm really liking this unit currently, thanks to 6th ed rule changes. What has changed in terms of Hammernators this edition? Link to comment Share on other sites More sharing options...
Demoulius Posted May 20, 2013 Share Posted May 20, 2013 Well overall a 2+ save is alot harder to punch through in combat seeing as not all powerweapons ignore 2+ saves anymore :) BA termies also have easy acces to FnP (which was negated by power weapons as well) so overall their resiliance has gone up by a HUGE margin! Link to comment Share on other sites More sharing options...
Marshal Wilhelm Posted May 20, 2013 Share Posted May 20, 2013 Well overall a 2+ save is alot harder to punch through in combat seeing as not all powerweapons ignore 2+ saves anymore BA termies also have easy acces to FnP (which was negated by power weapons as well) so overall their resiliance has gone up by a HUGE margin! Ah yep, I see now :) More effective offensively because ap2 became rarer. More effective defensively because sv2+ became harder to deal with. And the FNP buff. Sweet! Link to comment Share on other sites More sharing options...
knife&fork Posted May 21, 2013 Share Posted May 21, 2013 Hammernators are also not affected by the cover nerf, FC nerf and LoS charge requirement that hit ASM hard. Link to comment Share on other sites More sharing options...
SamaNagol Posted May 21, 2013 Share Posted May 21, 2013 Hammernators + Corbulo are golden tbh Link to comment Share on other sites More sharing options...
Baba Lem Posted May 21, 2013 Share Posted May 21, 2013 Dot. [ignore this.] Link to comment Share on other sites More sharing options...
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