grouj Posted May 21, 2013 Share Posted May 21, 2013 What are some of the best ways ya'll have found to take out Heldrakes. Everytime I bring Long Fangs against Chaos they just fly in and light my fangs up. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/ Share on other sites More sharing options...
montegue Posted May 21, 2013 Share Posted May 21, 2013 Aegis defense line, and rerolling longfangs. That's about it. You can put a Rune Priest or even Wolf Guard with Runic/Terminator armor out in front in the unit and hope the 2+ armor save sucks up the wounds. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376318 Share on other sites More sharing options...
Grey Mage Posted May 21, 2013 Share Posted May 21, 2013 Yeah... the options for AA defense are so limited, theres really not much 'extra' you can do when it comes to flyers. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376341 Share on other sites More sharing options...
Blacksad Posted May 21, 2013 Share Posted May 21, 2013 biomancy runepriest with TDA / runic armour and chooser of the slain on an aegis defence line. if you want to be certain he'll survive, lob him in a unit of 15 blood claws with a TDA wolfguard. the moment the airforces have been bushwacked, the survivors can still go out there and do some damage Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376358 Share on other sites More sharing options...
eyeslikethunder Posted May 21, 2013 Share Posted May 21, 2013 Logan , runepriest in runic /tda,6 long fangs w/ wg + tda cyclone, aegis + quad gun Gives you 11 shots reroll misses reroll failed pen tests you use the 2+ save guys to block the flamer as they move freely so predict where is he going to go and position them as needed Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376379 Share on other sites More sharing options...
eyeslikethunder Posted May 21, 2013 Share Posted May 21, 2013 Imperial guard allied contigent with 2+ vendettas use these to shoot the hellchicken down forgeworld has few options whirlwind hyperios sabre Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376386 Share on other sites More sharing options...
Sturm Moonwolf Posted May 21, 2013 Share Posted May 21, 2013 Storm Eagle. 2 twin lascannons and a twin multi melta eats most flyers quickly. Machine Spirit lets you take on 2 at the same time. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376406 Share on other sites More sharing options...
Grey Mage Posted May 21, 2013 Share Posted May 21, 2013 Imperial guard allied contigent with 2+ vendettas use these to shoot the hellchicken down forgeworld has few options whirlwind hyperios sabre Contemptor with AA upgrade. The Hyperios Platform. Imperial Navy Fighters. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376455 Share on other sites More sharing options...
dswanick Posted May 21, 2013 Share Posted May 21, 2013 TDA Lone Wolf manning ADL. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376485 Share on other sites More sharing options...
skeletoro Posted May 21, 2013 Share Posted May 21, 2013 Did you mean the contemptor mortis? Unfortunately you'd need to ally to get one, ; ((( Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376496 Share on other sites More sharing options...
Rift Blade Posted May 21, 2013 Share Posted May 21, 2013 Hope your opponent has an ADL, take it from him & use his own gun against him! LOL!!! Seriously though. As ridiculous as that sounds, I did it at the last Tournament I went to a month ago. The TO(much to my utter amazement- I still don't think's right) ruled that my WGBL on TW with a TWC pack that had just wiped the defenders off the table using the ADL ruled that any one of the TW could man the gun. Sometimes it pays to ask silly questions. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376504 Share on other sites More sharing options...
hendrik Posted May 21, 2013 Share Posted May 21, 2013 ally an imperial guard contigent -company command squad: autocannon 60 pts -platoon platoon command sqd; autocannon 40 pts inf sqd: autocannon 60 pts inf sqd: autocannon 60 pts sabre heavy weapon platform: 2 x twin linked autocannon 80 pts sabre heavy weapon platform: 2 x twin linked autocannon 80 pts sabre heavy weapon platform: 2 x twin linked autocannon 80 pts sabre heavy weapon platform: 2 x twin linked autocannon 80 pts that's 500 pts and will ruin any flyer/deepstrike based army in addition to that it's a real solid objective block, hurling a total of 24 autocannon shots at the enemy each turn. not to mention you don't have to take a grey hunter pack anymore that will just be sitting on the objective in your deployment zone. they are also pretty easy to convert yourself, like i did with mine: http://i210.photobucket.com/albums/bb281/amorfatipictures/DSC_1787_zpsf39abe74.jpg Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376547 Share on other sites More sharing options...
Khine Posted May 21, 2013 Share Posted May 21, 2013 @Hendrik that is a very impressive amount of autocannon shots. Will have to try that one out when i get the models.If you can't take forgeworld units, which sabre heavy weapon platforms are i believe.You could always ally space Marines.Take any HQ you fancy. Personally i suggest something with a 2+ armour save to sit at the front of the scouts. looking at between 100-140 or more depending on how you do it.Troop- 10 scouts with Telion upgrade and sniper rifles. A missile aswell if you can afford it. 190 pts without the missile. ((With Telion in the squad you count as having Camo cloacks (faq addition) and stealth. Sit him at the back on the quad gun for BS 6 precision shots on the quad gun.))Fast attack - Stormtalon gunship with twinlinked lascannons for 140 pts or 145 pts with typhoon missiles. (comes standard with twin linked assault cannon aswell )480 if you take the prime upgrades on the storm talon + missile on the scouts and a Librarian in terminator armour and a storm shield to sit at the front of the scouts.Sit those scouts behind the aegis you buy for the main force on an objective for a nice 2+ cover save, 2+ armour save against heldrakes and a few 3++ saves against ignores cover. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3376789 Share on other sites More sharing options...
eyeslikethunder Posted May 22, 2013 Share Posted May 22, 2013 I find you need more than model with a 2+ save to cover the angles and make sure he takes the save Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3377370 Share on other sites More sharing options...
Grey Mage Posted May 22, 2013 Share Posted May 22, 2013 Hope your opponent has an ADL, take it from him & use his own gun against him! LOL!!! Seriously though. As ridiculous as that sounds, I did it at the last Tournament I went to a month ago. The TO(much to my utter amazement- I still don't think's right) ruled that my WGBL on TW with a TWC pack that had just wiped the defenders off the table using the ADL ruled that any one of the TW could man the gun. Sometimes it pays to ask silly questions. No, I assure you the GW FAQ and the BRB concur with the TO on this one. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3377441 Share on other sites More sharing options...
Deathscream Posted May 23, 2013 Share Posted May 23, 2013 I wonder what that would look like...? I like to just run like hell and hope that my opponent rolls like :cuss... End of Line Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378111 Share on other sites More sharing options...
Daddywarcrimes Posted May 23, 2013 Share Posted May 23, 2013 Grab an allied IG blob and use them to fill the space on the table that the Heldrake would have to stop at to flame your Long Fangs. Then light it up with Prescience'd rockets and krak him out. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378435 Share on other sites More sharing options...
Ghostwolfalpha Posted May 23, 2013 Share Posted May 23, 2013 Its a bit pricey, both in game and for your wallet, but a bastion does really well. Even if the drake flames the building, its less hits then it would usually get, plus it's vector strike and flamer can't touch the building. Put a Lone Wolf or RP on the gun and chickens done. I have tryed razor spam and rifledreads and they just never seem to get the job done. (Rolling 6 is not something I do often) I play CSM more then any other army, and I hate that damn turkey. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378506 Share on other sites More sharing options...
TheCrazyCaptain Posted May 23, 2013 Share Posted May 23, 2013 I'm investing in an imperial navy. It's forgeworld, so requires your opponents agreement. Fortunately, most of my opponents are reasonable and recognise the lack of AA in SpaceWolves, and like a good match rather than white wash. If your opponent will allow a Navy Detatchment - take a Vulture. Job done. There's a forgeworld update confirms that Space Marine chapters can take an Imperial Navy units as an allied Detatchment - rather than having to take guards allies to get access. I plan on getting a vulture this month, thunderbolt next month, and a marauder destroyer... Eventually. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378728 Share on other sites More sharing options...
Grimtooth Posted May 23, 2013 Share Posted May 23, 2013 Anecdotal evidence, but test rolling twin-linked assault cannons on Razorbacks seems to do the trick pretty well. Being able to move helps out a ton and it doesn't matter that you did because you needed 6's anyway to hit the flier. The re-rolls help and the eventual rending shot really can put a hurting on. Best part, is that they are dedicated transports that can be bought even if you are foot slogging GH up the field with attached WGPL. Multiple Razorbacks running around bracketing any flyer that gets within range with re-rolling/rending asscans is not a bad thing. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378791 Share on other sites More sharing options...
skeletoro Posted May 23, 2013 Share Posted May 23, 2013 Snap shooting anything is pretty weak, really. But beggers can't be choosers. TL Asscan is amongst the best anti-tank options we have (it's just as good as a TL lascannon). Having to snap shoot hurts it just as much as having to snap shoot any other twin linked BS4 weapon (it reduces damage output by about two thirds), but given that often you'll be moving your Razorbacks anyway - they're TRANSPORTS - I find myself concurring with Ramses on this one. Also, If you're going the FW route, don't get Whirlwind Hyperios. They're waaaaaay overpriced for what they do!!! The hyperios platform, on the other hand, is awesome. Skyfire aside, it's better than ML Longfangs for just about anything. Sadly, it's a fast attack choice, though. Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3378842 Share on other sites More sharing options...
hendrik Posted May 24, 2013 Share Posted May 24, 2013 The hyperios platform, on the other hand, is awesome. Skyfire aside, it's better than ML Longfangs for just about anything. Sadly, it's a fast attack choice, though. which arguely makes it even better to a lot of players! Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3379022 Share on other sites More sharing options...
skeletoro Posted May 24, 2013 Share Posted May 24, 2013 I guess that's true. You could get 3x long fang squads AND 3 platforms. Personally, I find myself drawn towards the Fast Attack slots when I make up lists :P Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3379040 Share on other sites More sharing options...
dswanick Posted May 24, 2013 Share Posted May 24, 2013 I guess that's true. You could get 3x long fang squads AND 3 platforms. Personally, I find myself drawn towards the Fast Attack slots when I make up lists :P Well, you could take 3X Space Wolves FA choices and an Allied Hyperios... Link to comment https://bolterandchainsword.com/topic/275790-methods-of-taking-out-the-heldrake/#findComment-3379133 Share on other sites More sharing options...
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