Sohail187 Posted August 30, 2013 Share Posted August 30, 2013 unit like WGTDA you have to magnetize. its really simply to do and does not take long, and saved you buying 20 miniatures. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3440174 Share on other sites More sharing options...
Deathscream Posted August 30, 2013 Author Share Posted August 30, 2013 I magnetized around 15 tdawgs and now I just model them with out the magnets due to my desire for having unique looking models. But I have spent an easy 500 dollars on just terminator kits alone!! Wow, that surprised even me!! The fist step to recovery is admitting you have a problem. I have a problem! :D End of Line Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3440769 Share on other sites More sharing options...
dswanick Posted August 30, 2013 Share Posted August 30, 2013 unit like WGTDA you have to magnetize. its really simply to do and does not take long, and saved you buying 20 miniatures.Umm...I have around 20 magnetized TDAWG and another 30 magnetized PAWG. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3440793 Share on other sites More sharing options...
Sohail187 Posted August 30, 2013 Share Posted August 30, 2013 well i dont see my self ever using more than 15 termies.... but 50.... dayum Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3441025 Share on other sites More sharing options...
Deathscream Posted August 30, 2013 Author Share Posted August 30, 2013 well i dont see my self ever using more than 15 termies.... but 50.... dayum Yeah, my work bench is a pretty amazing sight most of the time!! Between Logan Wing and the Nurgle Marine army I am building, there isn't much room at all!! End of Line Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3441103 Share on other sites More sharing options...
Valerian Posted August 30, 2013 Share Posted August 30, 2013 Agreed, and for tips on how to magnetize, go to this thread: http://www.bolterandchainsword.com/topic/278277-modularizing-marine-weapons-at-the-wrist/?p=3439483 Valerian Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3441111 Share on other sites More sharing options...
Castellan Michael Posted August 31, 2013 Share Posted August 31, 2013 Noticed not very many storm shields in TDAWG packs. Not worth the cost or loss of combi/close combat weapon? Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3441977 Share on other sites More sharing options...
Squark Posted August 31, 2013 Share Posted August 31, 2013 Noticed not very many storm shields in TDAWG packs. Not worth the cost or loss of combi/close combat weapon? Not worth the cost. 2 of them with a power axe is a decent front line for a Close Combat focused pack, but 48 points for a hammernator, at least for another week, is just too much. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3441997 Share on other sites More sharing options...
Valerian Posted August 31, 2013 Share Posted August 31, 2013 Noticed not very many storm shields in TDAWG packs. Not worth the cost or loss of combi/close combat weapon? Yep, expensive. I have one model with a SS in my WGTDA pack, and his job is Tank duty. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442056 Share on other sites More sharing options...
Russ Brother 92 Posted August 31, 2013 Share Posted August 31, 2013 Noticed not very many storm shields in TDAWG packs. Not worth the cost or loss of combi/close combat weapon? Yep, expensive. I have one model with a SS in my WGTDA pack, and his job is Tank duty. Compare old/current (before the new release anyway) is 40 for a codex TH/SS Termi compared to 63 for a TDAWG TH/SS... so they get 1.5 for us getting 1 :/ [Edited - massive calculator fail...] Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442274 Share on other sites More sharing options...
Squark Posted August 31, 2013 Share Posted August 31, 2013 Uhh... You're thirty points over. A wolf Guard Hammernator is 63 points. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442351 Share on other sites More sharing options...
logun Posted September 1, 2013 Share Posted September 1, 2013 yeah wouldn't mind if we see some minor point reductions in certain weapons packages for our guys, say 20 points for a hammer and sheild combo. still expensive but would actually consider taking some at 53 points a peice. the marine hamminators are price hiked an extra 5 points in the new codex(from what i hear). most of my boys are set up with claw/fist and combi plasma. if i get another box the shield and axe doesn't sound to bad. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442438 Share on other sites More sharing options...
Urauloth Posted September 1, 2013 Share Posted September 1, 2013 Are TDAWGs the only terminators who can take storm shields without also having to take hammers? I can't think of anything else that can do it. Shield and power axe seems like a pretty decent combo for tanking. The hammer really doesn't seem all that good for its points. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442463 Share on other sites More sharing options...
logun Posted September 1, 2013 Share Posted September 1, 2013 Are TDAWGs the only terminators who can take storm shields without also having to take hammers? I can't think of anything else that can do it. Shield and power axe seems like a pretty decent combo for tanking. The hammer really doesn't seem all that good for its points. dark angels have the knights with a power weapon and sheild, not sure if they can swap out the power weaopn. the sarge can upgrade his to a flail(special name), it has some special attack thingy. but i think we are the only ones who can swap around as we please. the hammer isn't any better than a fist except against ICs/MCs and units with multiple wounds and higher toughness. hammers just look cool Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442496 Share on other sites More sharing options...
Squark Posted September 1, 2013 Share Posted September 1, 2013 The main reason for overpriced wargear on Wolf Guard is the customizabilty; Adding options for discounts on double lightning claws or Thunderhammer-Storm Shield combos would make the page to unwieldy. Of course, I'm not sure why they insisted on increasing the point costs in increments of five. To be honest, I wouldn't mind a little less customizability if it meant more practical pricing. Also, more reasonable prices for bike and jump pack pack leaders (For that matter, the ability to actually use wolf guard as Swiftclaw pack leaders) Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442527 Share on other sites More sharing options...
Valerian Posted September 1, 2013 Share Posted September 1, 2013 The main reason for overpriced wargear on Wolf Guard is the customizabilty; Adding options for discounts on double lightning claws or Thunderhammer-Storm Shield combos would make the page to unwieldy. Of course, I'm not sure why they insisted on increasing the point costs in increments of five. To be honest, I wouldn't mind a little less customizability if it meant more practical pricing. Also, more reasonable prices for bike and jump pack pack leaders (For that matter, the ability to actually use wolf guard as Swiftclaw pack leaders) Fortunately, it looks like the designers are willing to ditch the multiples of 5 rule of thumb for pricing these days, when it doesn't make sense. What seemed like a good idea at the beginning of 4e... Also, if the new SM codex is any indication, we should expect Bikes and Jump Packs to come down in price especially for characters. V Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442830 Share on other sites More sharing options...
Squark Posted September 1, 2013 Share Posted September 1, 2013 That's good, although we should probably drop the discussion now before this turns into yet another codex speculation/wishlist thread Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3442870 Share on other sites More sharing options...
Grimtooth Posted September 2, 2013 Share Posted September 2, 2013 I don't care about the topic, but TDAWG should never, EVER be the acronym for WGTDA! That is all. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3443516 Share on other sites More sharing options...
Deathscream Posted September 2, 2013 Author Share Posted September 2, 2013 You've got it backwards Ramses... It's Tactical Dreadnought Armored Wolf Guard. NOT Wolf Guard Tactical Armored Dreadnought... End of Line Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3443545 Share on other sites More sharing options...
Raensleyar Posted September 5, 2013 Share Posted September 5, 2013 I having gotten a hold of 31 TDA space wolves.Some are already completely assembled, some need to be assembled, and others are magnetized. I am not a fan of magnetizing as it seems to be more a hassle for me than anything else. I am trying to figure out how to configure all these TDA marines. With regard to the fully assembled and painted, I have: 2 x assault cannon + Chainfist 1 x ML + powerfist (can be unassembled if needed) 4 x SB + powerfist 1 x SB + chainfist 1 x SB + Axe 1 x Heavy Flamer + Wolf Claw 1 x Thunderhammer + Storm Shield 1 x Axe + Storm Shield 1 x SB + Wolf Claw 1 x SB + Chainfist 1x Combi-melta + powerfist 1x wolf claw + wolf claw 1 x combi-plasma + wolf claw 1 x SB + thunder hammer I also have one with a combi melta but no second weapon attached yet and one with an assault cannon and no second weapon attached That leaves 11 TDA that can be configured any way I want. My plan is to get another box of 5 terminators for a total of 36 TDA-WG. So, questions: 1. What second melee weapon would you give to the combi-melta? 2. What second weapon would you give to the assault cannon? 3. How would you configure the remaining 16 TDA-WG? I tend to play a footslogging force, though I have access to a Drop pod and two land raiders that could be used for this force. Thanks in advance for thoughts and ideas! Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3447642 Share on other sites More sharing options...
Sohail187 Posted September 5, 2013 Share Posted September 5, 2013 Magnetizing is easier than assembling most models... do not understand where the hassle is. 1) drill hole, (using drill bit which is the same size as magnet) 2) put magnet in 3) repeat on 2nd joint I think it takes me literally 5 min to magnetize a body on each side and 2 arms. The amount of money one person can save through magnetizing is just to huge. Specially when it comes to something like a land speeder and standard troops. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3447899 Share on other sites More sharing options...
Raensleyar Posted September 6, 2013 Share Posted September 6, 2013 Actually they are already magnetized. I just don't want to use them that way. I want my troops be set up and done, not something I change often. I prefer consistency to change. Fortunately, money is not an issue. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3448311 Share on other sites More sharing options...
Deathscream Posted September 7, 2013 Author Share Posted September 7, 2013 I would absolutely hate to see the new dex force the standard marine termi package load outs. We are a chapter of individuality and that's what makes our TDAWG (apparently all the 'cool kids' are calling it WGTDA now ;) ) a great unit. Being able to take ANY load our for each marine in the pack is just amazing. If I'm stuck with T Hammer / Shield in the new dex, I'm gunna be pissed!! Magnetizing is quick and easy, make sure to keep all the body magnetized the same direction so any arm can fit any body. I made that mistake on the first ten or so that I magnetized. Oops. Those where the first ones to get arms glued down!! End of Line Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3450787 Share on other sites More sharing options...
Urauloth Posted September 7, 2013 Share Posted September 7, 2013 You've got it backwards Ramses... It's Tactical Dreadnought Armored Wolf Guard. NOT Wolf Guard Tactical Armored Dreadnought... Wolf Guard Tactical Armoured Dreadnought will be our new codex unit. A dreadnought armoured in wolf guard. That's the huge unit we keep hearing rumours about. It all makes sense now. Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3451019 Share on other sites More sharing options...
Deathscream Posted September 9, 2013 Author Share Posted September 9, 2013 :cuss, I'd almost buy that kit... I used 4 packs of five terminators to try and out gunline a tau gunline the other day. Bad idea. Just sayin' End of Line Link to comment https://bolterandchainsword.com/topic/275829-tdawg-load-outs/page/3/#findComment-3454561 Share on other sites More sharing options...
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