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Erebos

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On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled.

 

This is if I'm reading the rules correctly.

 

I like playing Ragnar but his invul save and no eternal warrior suck for his points. I haven't played Njal but I'm gonna pick up his model next. I like to use Rune priests and wolf priests but I wish Rune priests could used more offensively bc some of the psychic tables are fun for CC.

On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled.

 

This is if I'm reading the rules correctly.

 

I thought they do have a unique CC rule as they wound Daemons better (think it's on a 2+ or a 3+) so it would have the AP: 3 S: user.

 

On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled.

 

This is if I'm reading the rules correctly.

 

I thought they do have a unique CC rule as they wound Daemons better (think it's on a 2+ or a 3+) so it would have the AP: 3 S: user.

They do, and it is.  Always wounding Daemons on a 2+ is an "unique CC rule" thus making all Runic Weapons "Unusual Force Weapons".

Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon?

Either way might just go for cool over what's best anyways.

Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon?

Either way might just go for cool over what's best anyways.

Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages:

 

1. You'll have an additional attack in close combat, because you get to keep your pistol.

2. You get to keep your grenades.

3. You can still conduct a Sweeping Advance.

4. You get a 5+ save against Psychic attacks.

5. You only take up one slot in Transports.

6. You get to ride in all transports (I.e Rhinos and Razorbacks).

7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only).

 

The advantages to taking TDA over RA:

1. Grants an Invulnerable Save for characters that don't already have one.

2. Models in TDA will probably look cooler.

 

Valerian

 

Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon?

Either way might just go for cool over what's best anyways.

Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages:

 

1. You'll have an additional attack in close combat, because you get to keep your pistol.

2. You get to keep your grenades.

3. You can still conduct a Sweeping Advance.

4. You get a 5+ save against Psychic attacks.

5. You only take up one slot in Transports.

6. You get to ride in all transports (I.e Rhinos and Razorbacks).

7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only).

 

The advantages to taking TDA over RA:

1. Grants an Invulnerable Save for characters that don't already have one.

2. Models in TDA will probably look cooler.

 

Valerian

Ye was thinking the same thing just wanted to do something with that cool model and the fact that im not overly fond of the Ulrik model. Guess I could always use the model and put him on a smaller base wolf it up a bit and just run it as runic armor instead when playing with my friends(100% of my games atm anyways).

 

Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon?

Either way might just go for cool over what's best anyways.

Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages:

 

1. You'll have an additional attack in close combat, because you get to keep your pistol.

2. You get to keep your grenades.

3. You can still conduct a Sweeping Advance.

4. You get a 5+ save against Psychic attacks.

5. You only take up one slot in Transports.

6. You get to ride in all transports (I.e Rhinos and Razorbacks).

7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only).

 

The advantages to taking TDA over RA:

1. Grants an Invulnerable Save for characters that don't already have one.

2. Models in TDA will probably look cooler.

 

Valerian

and relentless... not sure how thats of any use though :D

Naa, I think he meant the part where the storm bolter is an assault weapon anyway.

 

At the risk of going off-topic, relentless is amazing because wolf guard packs can take lots and lots of combi weapons. Within 12", a relentless bolter is no worse than a storm bolter - without relentless you couldn't fire that bolter and then charge. And a relentless plasma gun? MM!!!!

Don't forget you're not limited to two. You can have four HQs in one FOC.

 

Rune Priest for Psy defence and some good powers.

 

Wolf Priest to make good units better. Fearless (IIRC), Preferred Enemy (reroll ones to hit. Hello dual plasma GH) and access to Sagas.

 

Wolf Lord...well, who doesn't want someone who's good at fighting.

 

Battle Leader. Better than Wolf Guard and cheaper than the Wolf Lord but still gets sagas.

It's kinda hard to fit four in one FOC, though. 4 Rune Priests is doable. But it's a big points investment even at 2000pts.

If we see a new codex next year (seemed unlikely, but I did see a rumour floating around on faeit a month back), I'm hoping that Rune Priests will have a 60 or 70 point entry level, so that we can spam em a bit better tongue.png

With how potent a Rune Priest is at the current value I see no reason why they would drop the cost. And I'm sure you could fit four in if you really wanted to. I could do that with a 1k army and be legal. Be a major challenge to use but it's doable ;)

Yeah, but they're NOT going to leave the Rune Priest's bubble untouched. And psykers have been dropping in price across the board. Dark Angels Librarians? ~60-70 points (100 points gets you mastery level 2). Chaos sorcerers? Even cheaper (a mastery level 3 is only just over 100 points).

 

Yes, we now have by far the most potent anti-psyker defense, but don't expect it to survive a codex update. They nerfed Runes of Warding, after all.

 

Personally, I'm expecting a points drop to bring them in line with all the other post 6th marine codices, a nerf for our psychic defense, and for all our psychic disciplines to become randomized.

 

Yes, you can do four rune priests - that's what I said. I agree with you. But a rune priest, thunderlord, kitted out battle leader, plus wolf priest? That's not worth the points, even at 2000.

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