Cooperman15 Posted May 26, 2013 Share Posted May 26, 2013 On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled. This is if I'm reading the rules correctly. I like playing Ragnar but his invul save and no eternal warrior suck for his points. I haven't played Njal but I'm gonna pick up his model next. I like to use Rune priests and wolf priests but I wish Rune priests could used more offensively bc some of the psychic tables are fun for CC. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3380582 Share on other sites More sharing options...
Erebos Posted May 26, 2013 Author Share Posted May 26, 2013 Thanks everyone! I think I'm probably going to take a Rune priest but might change my mind. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3380593 Share on other sites More sharing options...
SW1 Posted May 26, 2013 Share Posted May 26, 2013 On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled. This is if I'm reading the rules correctly. I thought they do have a unique CC rule as they wound Daemons better (think it's on a 2+ or a 3+) so it would have the AP: 3 S: user. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3380642 Share on other sites More sharing options...
dswanick Posted May 26, 2013 Share Posted May 26, 2013 On the subject of Runic weapons it is just a Force weapon with the ability to stop psychic powers. Unusual Force weapons have "Unique CC rules" like the grey knights, per the BRB. Runic weapons do not have "unique CC rules" so they are not AP3 str:user, they are as modeled. This is if I'm reading the rules correctly. I thought they do have a unique CC rule as they wound Daemons better (think it's on a 2+ or a 3+) so it would have the AP: 3 S: user. They do, and it is. Always wounding Daemons on a 2+ is an "unique CC rule" thus making all Runic Weapons "Unusual Force Weapons". Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3380672 Share on other sites More sharing options...
Cooperman15 Posted May 26, 2013 Share Posted May 26, 2013 Sorry guys I thought all force weapons wound daemons on a 2+!! I'll have to start playing differently then... Well that sucks now that I think of it bc Rune Priests are not kitted out for daemon killing in cc.... Oh well still cool. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3380951 Share on other sites More sharing options...
Fenric Posted May 27, 2013 Share Posted May 27, 2013 Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon? Either way might just go for cool over what's best anyways. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381290 Share on other sites More sharing options...
Valerian Posted May 27, 2013 Share Posted May 27, 2013 Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon? Either way might just go for cool over what's best anyways. Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages: 1. You'll have an additional attack in close combat, because you get to keep your pistol. 2. You get to keep your grenades. 3. You can still conduct a Sweeping Advance. 4. You get a 5+ save against Psychic attacks. 5. You only take up one slot in Transports. 6. You get to ride in all transports (I.e Rhinos and Razorbacks). 7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only). The advantages to taking TDA over RA: 1. Grants an Invulnerable Save for characters that don't already have one. 2. Models in TDA will probably look cooler. Valerian Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381350 Share on other sites More sharing options...
Fenric Posted May 27, 2013 Share Posted May 27, 2013 Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon? Either way might just go for cool over what's best anyways. Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages: 1. You'll have an additional attack in close combat, because you get to keep your pistol. 2. You get to keep your grenades. 3. You can still conduct a Sweeping Advance. 4. You get a 5+ save against Psychic attacks. 5. You only take up one slot in Transports. 6. You get to ride in all transports (I.e Rhinos and Razorbacks). 7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only). The advantages to taking TDA over RA: 1. Grants an Invulnerable Save for characters that don't already have one. 2. Models in TDA will probably look cooler. Valerian Ye was thinking the same thing just wanted to do something with that cool model and the fact that im not overly fond of the Ulrik model. Guess I could always use the model and put him on a smaller base wolf it up a bit and just run it as runic armor instead when playing with my friends(100% of my games atm anyways). Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381363 Share on other sites More sharing options...
SW1 Posted May 27, 2013 Share Posted May 27, 2013 Converting a TDA Chaplain to a Wolf Priest by beheading Ulrik and sticking the head on the TDA does give you a very cool looking model. :D Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381383 Share on other sites More sharing options...
Roma Posted May 27, 2013 Share Posted May 27, 2013 Hmm wanted Wolf up a Terminator Chaplain model but came to think about if it's worth getting a terminator armor for him at all. He gets a 2+ armor save which is great ofcourse and a stormbolter which isn't bad. But doesn't he loose one attack in melee?(need to check my rule book if I've missed anything) since he looses his off hand weapon? Either way might just go for cool over what's best anyways. Instead of TDA, for the exact same points, you can equip your Character in Runic Armour. With RA, you'll have the same 2+/4++ saves as TDA (for a Wolf Priest), but will have the following additional advantages: 1. You'll have an additional attack in close combat, because you get to keep your pistol. 2. You get to keep your grenades. 3. You can still conduct a Sweeping Advance. 4. You get a 5+ save against Psychic attacks. 5. You only take up one slot in Transports. 6. You get to ride in all transports (I.e Rhinos and Razorbacks). 7. You can select a Thunderwolf Mount (Wolf Lord and Battle Leader only). The advantages to taking TDA over RA: 1. Grants an Invulnerable Save for characters that don't already have one. 2. Models in TDA will probably look cooler. Valerian and relentless... not sure how thats of any use though :D Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381500 Share on other sites More sharing options...
skeletoro Posted May 27, 2013 Share Posted May 27, 2013 Relentless is GREAT... just not so much for CC HQs :P Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381703 Share on other sites More sharing options...
Roma Posted May 27, 2013 Share Posted May 27, 2013 He can shoot with his storm bolter than charge into melee! Oh wait i missed a logical step somewhere :p Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381737 Share on other sites More sharing options...
Blacksad Posted May 27, 2013 Share Posted May 27, 2013 the part where the stormbolter is range 24, and he doesn't have a 24" assaultrange? :P Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381763 Share on other sites More sharing options...
skeletoro Posted May 28, 2013 Share Posted May 28, 2013 Naa, I think he meant the part where the storm bolter is an assault weapon anyway. At the risk of going off-topic, relentless is amazing because wolf guard packs can take lots and lots of combi weapons. Within 12", a relentless bolter is no worse than a storm bolter - without relentless you couldn't fire that bolter and then charge. And a relentless plasma gun? MM!!!! Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381844 Share on other sites More sharing options...
Blacksad Posted May 28, 2013 Share Posted May 28, 2013 wait... I thought relentless only made heavy weapons lose the move or fire thingie... or was that in editions past? Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381875 Share on other sites More sharing options...
Valerian Posted May 28, 2013 Share Posted May 28, 2013 Relentless is great, but has no bearing on whether you give a Wolf Priest TDA or RA; either option and he has an Assault Weapon (storm bolter or pistol), so Relentless is irrelevant. V Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381937 Share on other sites More sharing options...
skeletoro Posted May 28, 2013 Share Posted May 28, 2013 Yeah, unless you gave him a combi weapon. Not that I'm necessarily advocating that you do this. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3381978 Share on other sites More sharing options...
Forté Posted May 29, 2013 Share Posted May 29, 2013 Don't forget you're not limited to two. You can have four HQs in one FOC. Rune Priest for Psy defence and some good powers. Wolf Priest to make good units better. Fearless (IIRC), Preferred Enemy (reroll ones to hit. Hello dual plasma GH) and access to Sagas. Wolf Lord...well, who doesn't want someone who's good at fighting. Battle Leader. Better than Wolf Guard and cheaper than the Wolf Lord but still gets sagas. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3383077 Share on other sites More sharing options...
skeletoro Posted May 30, 2013 Share Posted May 30, 2013 It's kinda hard to fit four in one FOC, though. 4 Rune Priests is doable. But it's a big points investment even at 2000pts. If we see a new codex next year (seemed unlikely, but I did see a rumour floating around on faeit a month back), I'm hoping that Rune Priests will have a 60 or 70 point entry level, so that we can spam em a bit better Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3383312 Share on other sites More sharing options...
Forté Posted May 30, 2013 Share Posted May 30, 2013 With how potent a Rune Priest is at the current value I see no reason why they would drop the cost. And I'm sure you could fit four in if you really wanted to. I could do that with a 1k army and be legal. Be a major challenge to use but it's doable ;) Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3383373 Share on other sites More sharing options...
Grimtooth Posted May 31, 2013 Share Posted May 31, 2013 Rune Priest top the list with their versatility of being both ranged and potent psychic defense. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3384095 Share on other sites More sharing options...
skeletoro Posted May 31, 2013 Share Posted May 31, 2013 Yeah, but they're NOT going to leave the Rune Priest's bubble untouched. And psykers have been dropping in price across the board. Dark Angels Librarians? ~60-70 points (100 points gets you mastery level 2). Chaos sorcerers? Even cheaper (a mastery level 3 is only just over 100 points). Yes, we now have by far the most potent anti-psyker defense, but don't expect it to survive a codex update. They nerfed Runes of Warding, after all. Personally, I'm expecting a points drop to bring them in line with all the other post 6th marine codices, a nerf for our psychic defense, and for all our psychic disciplines to become randomized. Yes, you can do four rune priests - that's what I said. I agree with you. But a rune priest, thunderlord, kitted out battle leader, plus wolf priest? That's not worth the points, even at 2000. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3384565 Share on other sites More sharing options...
SW1 Posted June 1, 2013 Share Posted June 1, 2013 What's the point of a battle leader when an extra 30 points gets you a whole lot more bang for your buck? The only time to take a battle leader ever is if you need to points for something else. Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3384915 Share on other sites More sharing options...
dswanick Posted June 1, 2013 Share Posted June 1, 2013 What's the point of a battle leader when an extra 30 points gets you a whole lot more bang for your buck? The only time to take a battle leader ever is if you need to points for something else. I5, A3, Saga of the Hunter? Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3384934 Share on other sites More sharing options...
Roma Posted June 1, 2013 Share Posted June 1, 2013 I think that's his point, you get that when you can't afford a wolf priest (who is overall better imo due to his buffs) Link to comment https://bolterandchainsword.com/topic/275938-best-hq-space-wolf-hq/page/2/#findComment-3384938 Share on other sites More sharing options...
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