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Khorne Herald Deathstar! Good idea or just silly?


SamuraiOrk

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Just had an idea for a deathstar unit that would be as powerful as if they made it to combat but like all deathstar units costs a bucket load to use.

 

The unit as follows at a huge 450pt(!) is:

 

• Karanak

• Herald of Khorne - Jugger, Lesser Gift (Axe of Khorne)

• Herald of Khorne - Jugger, Lesser Gift (Axe of Khorne)

• Herald of Khorne - Jugger, Lesser Gift (Axe of Khorne)

 

Pros:

All being T5 and W3 will make them difficult to take on in one turn before the assualt (apart from a demolisher cannon...) with rage and hatred from Karanak gives them all x6 S6 attacks at I6 makes them a powerful hit indeed. They can I will kill almost any unit in the first round of combat! Awesome psychic defense, with the possibility to improve for 10pts with the lesser loci.

 

Cons:

INSANE points cost for 4 models that can be taken out by that one lucky Demoisher shot (Grimiore may help against this?). No ranged fire power means they need to be in combat which can be a problem if the enemy is in area terrain.

 

So what do you think! I decent unit or just silly? ;)

First of all, you can't have both rage and hatred since only one locus is ever active. That also negates the effect of the lesser loci if taken.

karanak has hatred. He does not give hatred so it only works for him not the entire unit. If you want hatred you need to buy the locus with one of the heralds and then use it instead of rage.

You have 4 models with 3 wounds each toughness 5 and save 5++. With 400 points worth of shooting units one turn is probably all it needs for the to die. There is no need to use a demolisher, but it can definetly do it faster.

Even if you cast Grimoire on them you only get a potential 3++ save. You will need to cast it on them every turn and the turn you lose the roll they are prety much dead. And all this for 500 points that things like dreadnoughts or strong monstrous creatures can wipe them, grimoire or not.

Only way for this unit to work is to somehow cast the grimoire and a divination forewarning for 2++ save every turn and avoid dreadnoughts.

In sort no this is not a good unit.

Yeah, I'm not liking it either. It certainly would just march through anything that isn't a walker, but a 5+ invul save just isn't good enough to protect any death star unit.

 

Having said that, I'm a big fan of a CSM Lord on Juggernaut (with Axe, of course) leaving a mob of Spawn, which isn't any tougher. It could be worth a try.

TBH, I can't help but think this is a really bad idea. The ability of Heralds to buff large units of troops into incredible killing power is one of the stronger things I think is in the codex. Using up all of your herald slots in a single unit that can only ever hurt one thing at a time... Just doesn't sound like a good idea.

Right, but why isn't this deathstar attached to flesh hounds?

 

My newest version will now Run two juggernaut heralds attached to 18 flesh hounds. Then two tzeentch heralds on disks to grimoire the dogs and give them a 4++ (which is now 2++) because they got the book thrown at them.

Right, but why isn't this deathstar attached to flesh hounds?

 

My newest version will now Run two juggernaut heralds attached to 18 flesh hounds. Then two tzeentch heralds on disks to grimoire the dogs and give them a 4++ (which is now 2++) because they got the book thrown at them.

 

In theory it is strong, i used something similar in my latest game against tyranids but it has the danger of getting neutralized by specific units.

What if a dreadnaught gets in to assault with your unit?

Or a monstrous creature with Iron Arm?

Putting everything in a unit that can't deal with everything is not a deathstar.

I could be mistaken but I thought Heralds are still at Toughness 3 will all the other lesser daemons and the Juggernaut gives him only +1 Toughness so they are at T4.

Khorne Heralds are toughness 4 and jugger gives +1 so they are toughness 5

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