irwit Posted May 27, 2013 Share Posted May 27, 2013 Hi all Ive been thinking about adding some wolf scouts to my army but obviously since 6th tactics with these guys has changed. However I am thinking this may not be a bad thing as they have access to a scary amount of plasma which when aim at vehicle rears or devastators on the wrong side of their defence line etc can be quite devastating. So I am thinking 5 scouts, 2 plasma pistols, 1 plasma gun along with a WGPL with a combi plasma. This gives me 18 inch plasma range (6 inch move) and 6 plasma shots at bs 4. It also gives me a 3+ save at the front of the unit. including the wolf guard this unit is coming in at 143 so a pretty good price but obviously more expensive than grey hunters. However the way I see it, GHs are brilliant at mid field, so the more incentives I give my opponent to push his troops up to mid field the better really. It also helps my TWC get into combat quicker if the enemy is scared of holding back too much else my scouts get him. What does everyone think ? Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/ Share on other sites More sharing options...
greendestiny Posted May 27, 2013 Share Posted May 27, 2013 I love plasma so I think this sounds cool. The only thing I can say as far as if you aren't too sure about using your scouts like this. Then get some magnets or run them as counts as until you are sure you want this unit set up. The danger as always is the gets hot. How will you balance this against the cost vs. effectiveness of the unit? What specific purpose will they perform that makes them worth the danger of soo much plasma? I think those are good questions to ask yourself. Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381508 Share on other sites More sharing options...
dswanick Posted May 27, 2013 Share Posted May 27, 2013 So I am thinking 5 scouts, 2 plasma pistols, 1 plasma gun along with a WGPL with a combi plasma.The problem will be - with the WGPL, you'll lose BEL (per the FAQ). Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381530 Share on other sites More sharing options...
Dam13n Posted May 27, 2013 Share Posted May 27, 2013 I think the idea would be to infiltrate them if going first: - 18+" from the enemy - 6" scout redeployment - 6" move - easily puts you within 12" of an enemy unit - 6 Plasma Shots (RF Plasma gun + Combi-plasma + 2 Plasma Pistols) (+ 4 RF Bolter Shots) Should put some hurt on a unit, though the scouts will almost certainly die in return. If going second, standard outflank should be sufficient to add threat to the flanks and restrict your opponents deployment/direction of attack. Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381583 Share on other sites More sharing options...
irwit Posted May 27, 2013 Author Share Posted May 27, 2013 hmm, im going to sound like a noob here. So can I decide to infiltrate or outflank/BEL after deciding who gets first turn ? I think I may be more tempted to drop the WGPL and go BEL. The idea of this unit is to try and encourage the opponent into midfield as a pose a suicide plasma death squad. I have my 5 man WG combi plasma unit in a pod for that and I think they will do that job better outputting 10 plasma shots and then dying :) I think knowing 4 plasma shots can arrive on your own table half or 6 plasma shots pretty much does the same, ie, don't sit in back in middle and assume all will be good. Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381596 Share on other sites More sharing options...
Dam13n Posted May 27, 2013 Share Posted May 27, 2013 I mean deploying first. The chances are you'll get to go first (stealing the initiative is only a 1/6). Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381607 Share on other sites More sharing options...
Rift Blade Posted May 27, 2013 Share Posted May 27, 2013 5 man scout pack OBEL will make any half decent opponent think twice. Have been toying with this lately as I have an 1850 tournie coming. Most times you will have the option of coming on on any edge you want. If there is no juicy target at the back, bring them on an edge to support another pack or bring them into cover as a distraction for your opponent &/or next turn support another pack. Don't forget, the Wolf Scouts that take plasma pistols can use their bolt pistols as per the Gunslinger rule. It's not much but sometimes every little bit helps. I use this pack(actually using 2) to counter my TWC to make my opponent really think about set up. Do they set up at the back to get lots of shots at my TWC & risk the scouts or does he deploy forward to give themselves room? Most people end up going halfway which helps both my Scouts & my TWC. Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381787 Share on other sites More sharing options...
skeletoro Posted May 28, 2013 Share Posted May 28, 2013 I think the main issue is that they can't charge anymore after outflanking. They're an incredibly fragile unit, and not being able to tarpit something before dying doesn't do them any favours. Sure, you can tool them up with melta (or plasma), but at least drop podding combi wolf guard have 3+ saves, ya know? And really, if we're talking suicide units, a 5 point combi-weapon is a much better deal than a 15 point plasma gun or pistol. 23 points per model for the wolf guard with combi-plas, and 30 for a scout with plasma gun! My solution is to take all of your wolf scout heads, put them on grey hunters, and take a Wolf priest or Bran Redmaw :) Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381863 Share on other sites More sharing options...
Blacksad Posted May 28, 2013 Share Posted May 28, 2013 PA figurines with scouts heads? going to kitbash a Beatlejuice figurine then, to explain the tiny head syndrome? :P Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3381876 Share on other sites More sharing options...
carnosaur93 Posted May 28, 2013 Share Posted May 28, 2013 well all the spacemarine heads are allreaady oversized for their bodies, so by "tiny head syndrome" i think you mean "properly scaled head syndrome" Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3382260 Share on other sites More sharing options...
montegue Posted May 28, 2013 Share Posted May 28, 2013 Why not just stick Wolf Guard with Plasma in a Drop Pod and call it a day? 3+ armor save, they can shoot turn one, no difference in charges, solid leadership, and the ability to put in a little close combat kick. Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3382264 Share on other sites More sharing options...
skeletoro Posted May 28, 2013 Share Posted May 28, 2013 the head size difference is pretty negligible, imo... Link to comment https://bolterandchainsword.com/topic/276085-wolf-scouts-with-lots-of-plasma/#findComment-3382298 Share on other sites More sharing options...
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