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Ears as trophies on your dog tags. Pointy ears ...


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Well then, I have been a GK player for a number of years (About 7/8) but an Eldar player for many more. Probably about 15. Well, I say Eldar 'player', but in reality I haven't touched them in a few years now - merely owned them. And a large force at that.

 

With Codex:Eldar about to drop I shall be actually selling off much of my old stuff as I have no interest in continuing them now. Nothing to do with rumours or anything - I just enjoy my GK immensely and honestly don't see myself playing the pointy eared chaps again - new shiny Codex or not.

 

However - what are peoples opinions in general on the release of the new Eldar which is now days away? Are people jealous that we now have Riptides and WraithSuperOMGZKnights stomping around the table making our Dreadknights look all tiny and insignificant? Anyone looking forward to the challenge to come? Anyone happy that another new Codex might further help to take away peoples views that GK are still OP?

 

My friend has ordered 2 of the WraithKnights and a whole bunch of Wraithguard. Having spent a fortune and slaved away over many Wraith constructs over the years, he is over the moon - and of course the banter is back in full between him and our group ;)

 

Everything I've seen of the new Wraithknight and Wraithguard suggests that while they may very well be absolutely BAMFs, it would seem that trusty Nemesis Force Weapons, especially those attached to Nemesis Dreadknights, should still be doing the job quite nicely.

 

I know this is the GK Forum and I don't wish to discuss Eldar rumours outside of how it may effect us as GKs. What are people views and opinions on them in relation to their GK forces and plans. Is the new kid on the block the new bully - or just another upstart who needs slapping into place . . .  with a Doomfist . . . ;)

With the new Codex: Eldar i have to have a very piqued interest as my other half is starting her Eldar arm with the new book. Truth be told I am also pretty excited about it. The Iyanden's have got me hooked by much like my Shadow Elf army in fantasy. However in terms of playing against with my Grey Knights, I just don't know. I have never played Eldar with the old book so I don't know how they play or what they do as an army. But I am looking forward to my Greatsword toting Dreadknight squaring up with the new Wraithknight. It shall be like the Grand Melee at Knightl Tournee's of old!

Playing versus the old Eldar;

 

Dark Reapers will eat your PAGK, even in cover (stupid Crack Shot Exarch).  Fire Dragons will eat your Tanks.  Harlequins are no longer the powerhouse they used to be, and Falcons can now be glanced to death. Haha.

 

The Avatar is still powerful for his cost, and Runes of Warding will stop you using Pyschic Powers.

 

Oh, and their artillery (D Cannons and Vibro Cannons) got a massive durability increase.

 

Wraithguard as troops are expensive, but durable.

I'd considered Eldar as allies before when 6th came out to be honest. I don't like the idea of allies (In game) really, but my love for the Eldar army and models made me consider it. However, with Grey Knights I genuinely find we have everything we need. Sure, we struggle a wee bit when it comes to anti air - but many do. I don't mind so much being gimped in one respect when we are so lethal in many others. Were a race ever to drive me into the allies game, I'm sure it'd be Eldar though. Fluff wise - between their enigmatic ways and our Inquisition and all the mystery there - I'm sure plausible fluff could be used to justify it (For those of us who consider things like that anyway).

 

In general though I'm imagining all the ways I'll be able to Nemesis Choke them :D I'm happy that the Xenos races are getting some much needed attention at the moment. It provides a great range of opposition as more people finally see the use in non-marine armies. I do tire of fighting against power armoured armies all the time when it's a case of gaming at GW ;)

 

With regards to how Eldar play against us Sigvard - obviously the new Codex could turn that completely on it's head. There's not much point describing units from the old (Current) Codex at the moment as come Saturday, that'll all be old news. I believe the army will remain the same in concept and as such I think we will be likely to face multiple smaller units of smaller, specialised squads which can infiltrate, outflank, deep strike, move through cover and charge head on to get to our units on their terms. They'll be supported by big, tough units such as Avatars, Wraithguard, Wraithlords and now Wraithknights. Some of their units will pack mass multi-shot weaponry and others will boast insanely powerful shots and melee punches. All of this will be supported by fast, skimming vehicle and jetbikes capable of dominating table space as desired and some of the most powerful psychic abilities in the game. In short, the Eldar can bring practically anything to the table and have access to a wide variety of ways to bring the hurt to us.

 

On the other hand, facing the Eldar does provide us with another army of relatively low armour saves to punch through. They can pack a lot of bodies. But I tend to find we can pack more shots than they can bring in meatshields.

 

Our standard ability of The Aegis will affect their ability to lay the mind game down on us as easily as others and our psychic game is strong. Eldar do walk all over us when it comes to this aspect, but we stand a better chance than many of ruining their game in this regard.

 

Nemesis Dreadknights still don't care about their Wraithlords. T8, W3, 3+ save. Really? Never mind activating the force weapon. Most Dreadknights with a Greatsword will absolutely own one with basic attacks and not break stride. Wraithknights - who knows. If rumours are true they're going to be a tough cookie with some decent invulnerable saves. However, one hit gets through, one successful psychic test - and that big, shiny new fangled awesomeness is sitting in the same dead pile as the rest. They are very mobile, but with the advent of flyers I don't believe we fall that far behind in mobility. Vehicles - including Flyers, shunting Interceptors and NDKs, Interceptors and NDKs just making 12" teleport moves, outflanking units with TGS and infiltrating units, a potential abundance of Servo-Skulls and Warp Quake on Strikes and Interceptors have always provided me with plenty of ways to limit what the Eldar can do and how they can dominate the field and how I can maximize my own dominance.

 

 

I'm looking forward to the release despite the fact I shall not be playing Eldar. I will grab a copy of the Codex and read up on them (Plus I love the new hardback Codexes) and begin picking them apart ;)

We can still glance Serpents/Flacons to death.

Runes of Warding is GONE! I'll give you your one use 2+ Deny rune anyday.

Eldrad can potentially cast an unlimited number of Psychic Powers.

The WraithKnight isn't an EW.

9 point rending troops. sad.png

The Mantle of the Laughing God looks fun.

Edit: Translation issues aside, that list does miss a few things.

Like the new Sniper dude, Pathfinders and the rules for the WraithKnights 'Shattershield'.

Edit: Translation issues aside, that list does miss a few things.

 

Like the new Sniper dude, Pathfinders and the rules for the WraithKnights 'Shattershield'.

 

He left some things out on purpose and others are still missing, right.

 

For what it's worth: different rumours put Pathfinders as +13 pts upgrades from Rangers and they get shrouding and stealth and the 5+ sniping rule.

 

The only real question about 'Shattershield' is what invul save it grants. Either 4++ or 5++ or a mix depending on distance.

 

The new sniper dude has indeed a 120" ap 3 sniper weapon and his other special rules are kinda the same as the Pathfinders.

 

I find the new Wraithguard pretty insane... S10 Ap2 24" with instakill/pen on a 6 or exchange it for a S4 AP2 flamer with the same special rule, WS4 BS4 I5 T6 fearless and if you include a seer they can get AS 2+ with a psychic power :)

Wow - they're looking like they're going to be getting some pretty nice new toys. I HADN'T seen some of the rumours (I'd heard some different ones in all honesty - but with a bit of research they seem to have been groundless). The Wraithknight I'm not fussed about at all. It will be good - there's no denying it - but I'm certain we've got that bag o' problems handled with our own Dreadknights. Furthermore, barring one guy I know - much talk I've heard of them seems to indicate we won't see too many of them as they're just so expensive (Money wise).The Wraithguard sound much more interesting. In fairness it's about time they were made more than they currently are - but I'm thinking GW may have a gone a little too far if what you say is true about them being, "S10 Ap2 24" with instakill/pen on a 6 or exchange it for a S4 AP2 flamer with the same special rule, WS4 BS4 I5 T6 fearless and if you include a seer they can get AS 2+ with a psychic power".  Still - hopefully their price tag (Points) will reflect that.

 

The Guardians. Wow.


As for their sniper guy - it brings up a minor pet peeve I have with our own Vindicare Assassin. He's the 'ultimate' sniper in the Imperium. With some of the best gear and ammo. Yet his sniper rifle has a range of 36"  . . . 
 

32 point Wraithguard/Blade :O

 

I'm sure we'll hold our own - but I had thought Codexes were balancing out a little in power in 6th. While Codex: Eldar is yet to be seen and everything confirmed, it would appear the Eldar are getting the good end of many sticks.

 

Having said that - they really were in need of an update and I'm happy for our pointy eared chums.

 

People will still field their new shiny units with crazy new abilities and roll their eyes when they find out I play GK though. Pathetic really.

I'm think the Wraithguard/Blades point-cost has to be some kind of mistake or type. They are quite few points cheaper than Terminators and have +1 S, +2 T and +1 I and the only "downside" beeing the As of 3+ which can be upgraded to 2+ with the right psychic power. Maybe there is some special rule that still lets them roll if they can effectivly move/shoot/charge and if they don't make the roll they do so with reduced efficiency?

 

I can live with the 9 point WS 4 BS 4 troops as they still have a range of only 12" and a AS of 5+ tough they could still be nasty with Scatterlasers which makes all their weapons twin-linked.

 

The bigger Problem I see with the Jetbikes is that they are still ugly as **** -.-

 

 

 

edit: just stumbled upon the improved (better formated) write-up Darge posted on DakkaDakka: http://www.dakkadakka.com/dakkaforum/posts/preList/463557/5671458.page#5671458

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