minigun762 Posted May 28, 2013 Share Posted May 28, 2013 I'm curious how much success people have had with cheap HQs. By cheap I mean less than 120-130 points. I find it difficult to afford either a daemon prince or a decked out lord & escort squad, especially in smaller games. Been flirting with the undivided sorcerer but I'm hesitant to invest much in any psychic unit. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/ Share on other sites More sharing options...
chillin Posted May 29, 2013 Share Posted May 29, 2013 Chaos lord. MoK , blind axe, on foot. (don't remember pts cost exactly) he very killy when he gets in there. Has his limitations obviously, but not bad for the price. For even less pts you cld drop the blind axe for a PW and he would still be "ok" I have used a undivided sorc as well, not as good as in the last dex bc of the drop in int., also how good he does REALLY depends on how much antipsyker stuff your opponent has. Obviously he's not a hth beast, so if you make him using psy powers risky, he really takes a drop.. I"ve been using my nids lately and they screw psykers pretty good. Other armies have plenty of anti-psy stuff too. For cheap HQ I would stick with stripped down lord. Warp smith - With "free" +2 attacks, melta, flamer, 2+ save, and pwr axe, you would think warpsmith would be a pretty good cheap HQ, but I've never tried him. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382381 Share on other sites More sharing options...
Zhorzh Posted May 29, 2013 Share Posted May 29, 2013 I've been playing against a Warpsmith with a Burning Brand. Good shooting abilities, 4 Power Axe attacks, nice special abilities, I'd say he is awesome for his price. He's good if you want one cheap HQ and good if you want a second supporting HQ IMO. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382432 Share on other sites More sharing options...
Jiron Posted May 29, 2013 Share Posted May 29, 2013 I am using Khorne lord with twin lightning claws, sigil and gift of mutation fór 140. Without the gift he would be at your requested cost. He is doing unexpectedly well. I use him to take challenges. The only problem are 2+ Characters. But I Remember taking down Belial in challenge. It´s very satisfying to kill enemy model that is far more costly. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382434 Share on other sites More sharing options...
Verbal Underbelly Posted May 29, 2013 Share Posted May 29, 2013 I agree with Zhorzh and warpsmith with brand. I believe he has five power axe attacks though. You take the burning brand not replace the bolt pistol with it. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382504 Share on other sites More sharing options...
nurglez Posted May 29, 2013 Share Posted May 29, 2013 pretty sure any of the relics that are weapons replace one, rather then in addition. Huron is pretty cheap for what he provides, though is 160 points. Sorcerer can be great, especially if you get the buffing powers, as only a few enemy psykers can dispel or negatively effect them. Chaos lord, terminator armor, combi plasma and power axe w meltabombs is a 120 point lord that can handle himself vs most units, though I normally spend more on my lord (make him as killy as possible because thats how i like it!). Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382693 Share on other sites More sharing options...
Fibonacci Posted May 29, 2013 Share Posted May 29, 2013 (page 93) May take items from the {snip} Chaos Artefacts sections of the wargear list. (page 93) (page 91) Chaos Artefacts ....... A model can replace one weapon with one of the following. This is a persissive set of rules. The option list allows you to take an Artefact. You do not lose your weapon for them. The Chaos Artefact rules cause you to lose a weapon to take one. Some Artefacts (key and scrolls) have yet another rule that allow them to be taken withoutreplacing a weapon. It is not the option rules that require you to replace the weapon; it is the Artefact rules. The option allows you to TAKE an Artefact. This is in addition to your standard weapons, true. However taking the Artefact brings in another set of rules and causes the replacement of a weapon. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382703 Share on other sites More sharing options...
Tenebris Posted May 29, 2013 Share Posted May 29, 2013 I have tried a Lord with the BF Axe and the Aura of Dark Glory and it was reasonably dangerous provided that he had a strong unit of CSM as a bodyguard to get across the board. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382716 Share on other sites More sharing options...
Sunwell Posted May 29, 2013 Share Posted May 29, 2013 For my next 1000 pt battle I will take the Khorne Lord with Axe of BF, dark aura, and 20 cultists. My opponent will have to waste a bit of shooting to just get to The Lord because is he very Killy in cc, so he can't ignore him. The whole unit wont run as the lord is fearless. As well as the fact that it is a scoring unit. Allthis for under 200 pts. This will also the the heat off my other CSM in general. Mind you I will have 3 other scoring units in that list as well so it won't be the obvious choice to shoot at. We'll see what happens but I am quite optimistic about this. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3382779 Share on other sites More sharing options...
chillin Posted May 29, 2013 Share Posted May 29, 2013 Sorcerer can be great, especially if you get the buffing powers, as only a few enemy psykers can dispel or negatively effect them. . shadow of the warp makes the sorc roll 3 D6 to do any psy test, gets wound if any snake eyes or box car is rolled. I think SW's have something similar. Do elder as well ? Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383004 Share on other sites More sharing options...
bjoluemblem Posted May 29, 2013 Share Posted May 29, 2013 In reference to psykers there, SW negate all psyker powers in X" range on a d6 roll of 4+ i think (don't quote me on that thought). Probably the best imo. Eldar (until a few days from now...) with runes of warding force a 3d6 test, and any snake eyes or anything above a 10 is perils. As for HQ, I'd probably pick an undivided sorcerer for his boost abilities, and use him as support for the warlord. I'd run said person with Huron, infiltrate some CSMs, and try for invisibility. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383123 Share on other sites More sharing options...
nurglez Posted May 29, 2013 Share Posted May 29, 2013 Aye I know about space wolves (24 inches) and nids (generally 12 apart from the swarmlord maybe?),Eldar probably getting changed so shouldn't matter but thats why I also suggested a lord :D I've sometimes considered a lord with mark of nurgle and either a power weapon or the 5++ just to unlock plague marines if I was running a uber daemon prince.. My lord generally clocks in at just under 200 points, but thats because I see him as an incarnation of me, and would like him to be pretty tough (mark of nurgle, terminator armour, power axe, black mace, sigil, melta bombs and blight grenades) and able to go toe to toe with most other HQ's. I'm also making a list based around huron, thats currently a work in progress, so I still think huron is pretty good as a cheap lord, but doesn't fit the price bracket. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383129 Share on other sites More sharing options...
minigun762 Posted May 30, 2013 Author Share Posted May 30, 2013 I want to embrace the cheap undivided sorcerer but there are just so many dice rolls you have to get through to make it work. Same issue as Horrors. Invisibility is probably the strongest overall power we can grab. I see value using it on any fast assault unit like a prince or spawn or bikers. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383149 Share on other sites More sharing options...
nurglez Posted May 30, 2013 Share Posted May 30, 2013 well, cheapest would just be a stock naked lord then. just for the fearlessness buff to a squad. of course putting a power weapon and invulnerable save on him would add 30 points. You could always look at the dark apostle or the warsmith, but cheapest is the lord :D cheapest I would feel comfortable running is probably a warsmith, but I would have to give him a few items of wargear (dunno about axe of khorne, would make him ws3, eww), more likely is Huron as he can be a pseudo psyker and has a heavy flamer, plus a nice ap3 attack or ap2 if needed. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383178 Share on other sites More sharing options...
Xenith Posted May 30, 2013 Share Posted May 30, 2013 Unmarked sorceror, level 3 (biomancy). If you have the points, add a 4++ and spell familiar. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383518 Share on other sites More sharing options...
Nehekhare Posted May 30, 2013 Share Posted May 30, 2013 unmarked sorcerer, lvl 1 is about the most cost-effective HQ you can get in C:CSM. it mostly does exactly nothing, but together with 10 naked cultists it minimizes the tax you pay for a baledrake. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383620 Share on other sites More sharing options...
minionboy Posted May 30, 2013 Share Posted May 30, 2013 Honestly, I often just take a Chaos Lord with Mark of Nurgle and a Power Sword to unlock Plague Marines for troops, not a bad way to spend 95 points. If you want to go crazy, slap on a combi-melta and trade the power sword for a lightning claw. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3383767 Share on other sites More sharing options...
Polaria Posted May 31, 2013 Share Posted May 31, 2013 I don't think I've ever used a HQ that would be over 120 points and I've foound no problems with that approach. Actually the HQ I'm using most at the moment is bare-bones Dark Apostle. Champions are there to eat the challenges anyway :) Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3384248 Share on other sites More sharing options...
jerryrich Posted May 31, 2013 Share Posted May 31, 2013 Lord w/ LC, PF, MoN fairly cheap and hits like a ton of bricks. I add granades and a jumppack to mine cuz i like to move him around alot. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3384262 Share on other sites More sharing options...
minigun762 Posted May 31, 2013 Author Share Posted May 31, 2013 Honestly, I often just take a Chaos Lord with Mark of Nurgle and a Power Sword to unlock Plague Marines for troops, not a bad way to spend 95 points. If you want to go crazy, slap on a combi-melta and trade the power sword for a lightning claw. Not a bad solution. Might trade the mark for a 5++ but either way it's less than 100 points. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3384266 Share on other sites More sharing options...
Marshal Wilhelm Posted June 1, 2013 Share Posted June 1, 2013 It seems to me that many HQ choices 40K-wide just don't offer that great a bang for buck. Even if you are playing in a 1500+ game, you get better survivability and killiness elsewhere. Is that the same with this C:CSM? Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3384940 Share on other sites More sharing options...
minigun762 Posted June 1, 2013 Author Share Posted June 1, 2013 It seems to me that many HQ choices 40K-wide just don't offer that great a bang for buck. Even if you are playing in a 1500+ game, you get better survivability and killiness elsewhere. Is that the same with this C:CSM? I wouldn't say that. HQs tend towards two paths, the combat monster and the support path. Some armies have good options for both paths, some are more limited. Chaos is primarily a close combat monster path and it's support characters are not cost effective enough to be a top tier choice with the exception of the Undivided Sorcerer. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3385180 Share on other sites More sharing options...
minionboy Posted June 3, 2013 Share Posted June 3, 2013 Honestly, I often just take a Chaos Lord with Mark of Nurgle and a Power Sword to unlock Plague Marines for troops, not a bad way to spend 95 points. If you want to go crazy, slap on a combi-melta and trade the power sword for a lightning claw. Not a bad solution. Might trade the mark for a 5++ but either way it's less than 100 points. In an undivided list, I'd probably go for the 5++, the MoN was just to unlock Plague Marines as troops Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3386427 Share on other sites More sharing options...
disease Posted June 3, 2013 Share Posted June 3, 2013 Lord, Mark of Nurgle, Brand of Sklanthrax and a lightning claw (or sigil for survivability). Get him fairly close to infantry and watch them all burn. Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3386753 Share on other sites More sharing options...
Brother Aiwass Posted June 4, 2013 Share Posted June 4, 2013 Khorne Lord, AoBF, MoK (obv), Jump Pack -> 125 pts Link to comment https://bolterandchainsword.com/topic/276140-cheap-hq-choices/#findComment-3386912 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.