maverik_girl Posted June 3, 2013 Share Posted June 3, 2013 ....this topic has been very helpful for me also. Thank you! Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386083 Share on other sites More sharing options...
Khine Posted June 3, 2013 Share Posted June 3, 2013 ....this topic has been very helpful for me also. Thank you! And the fabled She wolf makes her appearance. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386108 Share on other sites More sharing options...
hendrik Posted June 3, 2013 Share Posted June 3, 2013 as a guard player i can tell you the guard are a whole different game to play, and they have so many options! you can swarm your opponent with infantry like any ork horde,you can go mechanised chimera based (i tried it but didn't like it that much, space wolves worked better for this imo), you can have an entire artillery division (heck you can get 9 artillery tansk in a single force org chart!), a heavy tank division, a flyer based force or a mix of it all. as far as guard as an allied detachment go i personally feel they work best as the homebase team, used to protect the objective in your deploymentzone without having to waste a grey hunter squad that sits there. (150 pts of guardsmen will give you 25 infantry models that will sit on the objective. that's the same price you're paying for the grey hunter unit that was supposed to sit there but they have the option to buy additional long range weapon units) HOWEVER personally i'dd wait a little bit before buying anything and first assemble your space wolves force and paint up at least a 1000 pts. once you've painted 1000 pts you can reward yourself with buying a 500 pts ish guardman detachment. award yourself each time you've painted a 1000 pts. this will keep you motivated to play, and ensures your army actually gets painted! not to mention you'll have a better understanding of the game, it's mechanics and your local gaming group. this latest is essential to keep on enjoying the game, after all, what's the use of having spend that much money on models that never get used? Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386122 Share on other sites More sharing options...
Friz 80 Posted June 3, 2013 Author Share Posted June 3, 2013 The reward system is a great idea I think I will try this I live painting but it gets tedious. Many a time I thought about making my wolves a off shoot chapter and their colors were going to be their grey plastic that all models start as and I was going to paint their eyes and guns...lol Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386209 Share on other sites More sharing options...
hendrik Posted June 3, 2013 Share Posted June 3, 2013 you could try giving them a grey basecoat with a spray, paint all the details and give them a dip/wash. i've seen it work great before! also note that, if you don't like painting repetitive things, guards are definetly not the army you want to pick! Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386418 Share on other sites More sharing options...
Roma Posted June 3, 2013 Share Posted June 3, 2013 I have a thematic suggestion if you want to play sisters of battle. Try to buy female head bits, and put them on power armored bodies. Give them wings, use the Blood Angels codex, and call them Valkyries. "BLAM" HERESY! There.Are.No.Female.Marines...EVER! Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386457 Share on other sites More sharing options...
BrotherCaptainArkhan Posted June 3, 2013 Share Posted June 3, 2013 Played two games against Tau today at 1750 points. Won the first match and narrowly lost the second by a kill point. Had quite a standard list aside from Codex allies with a Sternguard squad and a Contemptor Mortis. Takeaway points: -Get a Contemptor Mortis if you can. It will chew through infantry and can feasibly pose a threat to anything up to a Riptide (if it has Kheres assault cannons). By the end of game 2 it had been soloing the Tau army for two turns and killed four units on its own throughout the battle (all enemy weaponry greater than S7 had been wiped out by that point, so it was essentially a race against time for me to kill enough units to draw...time ran out). It's one of the few units which can match Tau firepower on a single model and will attract a lot of attention. Use this to close with the enemy. -Jaws is world-shatteringly good against Tau. In the first game, a single Jaws from Njal killed two (2!) Riptides, and in the rest of the game it went on to kill 12 Fire Warriors, a bunch of Crisis suits and some Pathfinders. In the second game it wiped a Riptide and two squads of Fire Warriors...The Tau player didn't deploy very well (as you might have guessed) but gods, Jaws is amazing at taking down even Crisis teams. If nothing else, taking 2 Rune Priests with Jaws in drop pods will scare the Tau player so much that he'll prioritise those squads above anything else - allowing the rest of the army to close to assault range hopefully. -Don't bother with Sternguard (if you're running allies). Too expensive. I'd have been better getting two more squads of Grey Hunters instead. edit: OK, that's a disservice, they did annihilate a Riptide in one salvo. I had good dice today... Hope this is of some use to someone, I'm exhausted beyond measure from lack of sleep so it's probably not very well written. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386510 Share on other sites More sharing options...
Friz 80 Posted June 3, 2013 Author Share Posted June 3, 2013 The contemporary Morris is a forge world model correct? Just out of curiosity how much does it cost and when you order it does it come with the rules,and if not what book are the rules in for it? Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386523 Share on other sites More sharing options...
BrotherCaptainArkhan Posted June 3, 2013 Share Posted June 3, 2013 No, you need to buy Imperial Armour: Aeronautica to get the rules, and the Dread costs quite a lot (can't remember exact price but the weapon arms come separately, check the FW site). If you're new to SW or the hobby I would hold off on allies for now as others have recommended though - there's enough in Codex: Space Wolves to damage Tau significantly (just try 2 rune priests with Jaws, and the Swiftclaw tactics mentioned earlier looked interesting). Some people don't like playing with Forgeworld models, so make sure your local gaming group's OK with FW before you invest, as you don't want to buy something you won't get an opportunity to use. A Contemptor Mortis is ridiculously powerful, but you'll have to pay the Allies tax by getting a HQ and Troops choice from Codex: Space Marines to unlock it as SW can't take it on their own. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386537 Share on other sites More sharing options...
montegue Posted June 3, 2013 Share Posted June 3, 2013 I have a thematic suggestion if you want to play sisters of battle. Try to buy female head bits, and put them on power armored bodies. Give them wings, use the Blood Angels codex, and call them Valkyries. "BLAM" HERESY! There.Are.No.Female.Marines...EVER! Thank the Allfather the Space Wolves have someone guarding against Heresy. Now excuse me while I go turn into a werewolf and worship the Blackmane... :) Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386595 Share on other sites More sharing options...
Ghostwolfalpha Posted June 3, 2013 Share Posted June 3, 2013 If she can fight, I don't see the wolves turning her away. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386599 Share on other sites More sharing options...
Roma Posted June 3, 2013 Share Posted June 3, 2013 Doesn't the imperium have first-class war nunneries for these kind of situations ;) Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386644 Share on other sites More sharing options...
Friz 80 Posted June 3, 2013 Author Share Posted June 3, 2013 I thought rune priest had to be armed differently because they are all unique and could not have same powers? Also in that sky claw idea using that saga with the priest,does the saga become a shared ability if not how does it work again? Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386654 Share on other sites More sharing options...
Friz 80 Posted June 3, 2013 Author Share Posted June 3, 2013 Sorry I meant swift claws it suggest attaching a rune priest on foot to swift claws and after the come on detach him and go to support the drop pod but would the saga be shared amongst swift claws Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386657 Share on other sites More sharing options...
hendrik Posted June 3, 2013 Share Posted June 3, 2013 rune priests have to be armed differently and cannot take the exact mix of powers. this means that fielding a runepriest with jaws of the world wolf + stormcaller and another runepriest with jaws of the world wolf and melta bombs or even a bolter is perfectly fine. as far as the saga goes, i believe you're talking about the saga of the hunter, allowing the priest to outflank with any unit that joins it? if the priest stays on foot it is allowed i believe,however, why? any HQ standing out there alone (maybe even being your warlord) is total nonsense. we're not the gods as described in the fluff. it would be better to mount the priest on a bike and have them hug cover in turn 1 than to use this tactic imo. heck, with a good roll on the psychic powers you might even be able to make the unit invisible! edit: while your idea of supporting the pod there's no way on earth he'll get there in time before he gets picked on on his own. remember you might end up on a side where there is no droppod! Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386659 Share on other sites More sharing options...
Lord Ragnarok Posted June 3, 2013 Share Posted June 3, 2013 Female marines will not be debated. There have been trillions burned in fiery oratory due to previous debates. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3386754 Share on other sites More sharing options...
dswanick Posted June 4, 2013 Share Posted June 4, 2013 rune priests have to be armed differently and cannot take the exact mix of powers. this means that fielding a runepriest with jaws of the world wolf + stormcaller and another runepriest with jaws of the world wolf and melta bombs or even a bolter is perfectly fine. Either your example is incomplete, or incorrect.Illegal RP1 - Jaws, Stormcaller, Bolt Pistol RP2 - Jaws, Stormcaller, Bolt Pistol, Meltabomb Legal RP1 - Jaws, Stormcaller, Bolt Pistol RP2 - Jaws, Living Lightning, BoltPistol, Meltabomb The unique Psychic Powers check is separate from the unique Wargear check. And each Rune Priest must pass both checks for uniqueness. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3387003 Share on other sites More sharing options...
hendrik Posted June 4, 2013 Share Posted June 4, 2013 whoops, yeah forgot to add the second power! damn finals! Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3387106 Share on other sites More sharing options...
Chef Wulfen Posted June 6, 2013 Share Posted June 6, 2013 Not to sound like a down but we as space wolves can not use the Mortis pattern contemptor dreadnought. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3388498 Share on other sites More sharing options...
Russ Brother 92 Posted June 6, 2013 Share Posted June 6, 2013 Not to sound like a down but we as space wolves can not use the Mortis pattern contemptor dreadnought. He was using it as part of an allied C:SM attatchment - hence why he also had access to a unit of Sternguard. Price wise - a full contemptor with 2 ACs is roughly £40-60 but I can't remember exacts... They do however look great and ofcs if you're okay with 1 AC then we have access to regular Contemptors (plus the Night Sagas) one of ours, w/ Kheres AC and the anti-dread Saga will tear a Riptide to shreds - plus it can pod in, use a Lucius (I'd use a c-as due to the models being way over-priced) he can assault from the pod :) Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3388620 Share on other sites More sharing options...
Chef Wulfen Posted June 6, 2013 Share Posted June 6, 2013 Ah ok. I jumped into this one lateand didn't read back. Carry on then. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3389033 Share on other sites More sharing options...
WolfLordSam Posted June 7, 2013 Share Posted June 7, 2013 Another great source of tactics/ideas is www.space-wolves-grey.blogspot.com. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3389530 Share on other sites More sharing options...
Friz 80 Posted June 7, 2013 Author Share Posted June 7, 2013 Can you explain your post about night shade saga and anti dred saga I am new and would like to know more about what it is that can destroy a riptide apart and what book has the rules for it :) Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3389539 Share on other sites More sharing options...
Friz 80 Posted June 7, 2013 Author Share Posted June 7, 2013 Sorry night sagas, being able to assault from the pod, I know it's forge world and that is it, I want to know what book these are in at our shop 25% can be forge world in our local tourneys plus here June is forge world month so I would like to learn a little more about it just a shame the forge world books are so expensive I can get them but it would be nice to know the exact one I need so I don't buy books I don't need. Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3389541 Share on other sites More sharing options...
dswanick Posted June 7, 2013 Share Posted June 7, 2013 Sorry night sagas, being able to assault from the pod, I know it's forge world and that is it, I want to know what book these are in at our shop 25% can be forge world in our local tourneys plus here June is forge world month so I would like to learn a little more about it just a shame the forge world books are so expensive I can get them but it would be nice to know the exact one I need so I don't buy books I don't need. Space Wolves Contemptor Dreadnought, IA: Apocalypse 2nd Edition (pg.27) Lucius-pattern Drop Pod, IA: Apocalypse 2nd Edition (pg.32) Link to comment https://bolterandchainsword.com/topic/276148-tau-giving-me-a-hard-time-any-suggestions/page/4/#findComment-3389578 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.