Jump to content

Tau giving me a hard time, any suggestions?


Friz 80

Recommended Posts

as a guard player i can tell you the guard are a whole different game to play, and they have so many options! you can swarm your opponent with infantry like any ork horde,you can go mechanised chimera based (i tried it but didn't like it that much, space wolves worked better for this imo), you can have an entire artillery division (heck you can get 9 artillery tansk in a single force org chart!), a heavy tank division, a flyer based force or a mix of it all.

as far as guard as an allied detachment go i personally feel they work best as the homebase team, used to protect the objective in your deploymentzone without having to waste a grey hunter squad that sits there. (150 pts of guardsmen will give you 25 infantry models that will sit on the objective. that's the same price you're paying for the grey hunter unit that was supposed to sit there but they have the option to buy additional long range weapon units)

 

HOWEVER

 

personally i'dd wait a little bit before buying anything and first assemble your space wolves force and paint up at least a 1000 pts. once you've painted 1000 pts you can reward yourself with buying a 500 pts ish guardman detachment. award yourself each time you've painted a 1000 pts. this will keep you motivated to play, and ensures your army actually gets painted! not to mention you'll have a better understanding of the game, it's mechanics and your local gaming group. this latest is essential to keep on enjoying the game, after all, what's the use of having spend that much money on models that never get used?

The reward system is a great idea I think I will try this I live painting but it gets tedious. Many a time I thought about making my wolves a off shoot chapter and their colors were going to be their grey plastic that all models start as and I was going to paint their eyes and guns...lol

you could try giving them a grey basecoat with a spray, paint all the details and give them a dip/wash. i've seen it work great before!

also note that, if you don't like painting repetitive things, guards are definetly not the army you want to pick!

I have a thematic suggestion if you want to play sisters of battle. Try to buy female head bits, and put them on power armored bodies. Give them wings, use the Blood Angels codex, and call them Valkyries. 

"BLAM" HERESY! There.Are.No.Female.Marines...EVER!

 Played two games against Tau today at 1750 points. Won the first match and narrowly lost the second by a kill point. Had quite a standard list aside from Codex allies with a Sternguard squad and a Contemptor Mortis. Takeaway points:

 

-Get a Contemptor Mortis if you can. It will chew through infantry and can feasibly pose a threat to anything up to a Riptide (if it has Kheres assault cannons). By the end of game 2 it had been soloing the Tau army for two turns and killed four units on its own throughout the battle (all enemy weaponry greater than S7 had been wiped out by that point, so it was essentially a race against time for me to kill enough units to draw...time ran out). It's one of the few units which can match Tau firepower on a single model and will attract a lot of attention. Use this to close with the enemy.

 

-Jaws is world-shatteringly good against Tau. In the first game, a single Jaws from Njal killed two (2!) Riptides, and in the rest of the game it went on to kill 12 Fire Warriors, a bunch of Crisis suits and some Pathfinders. In the second game it wiped a Riptide and two squads of Fire Warriors...The Tau player didn't deploy very well (as you might have guessed) but gods, Jaws is amazing at taking down even Crisis teams. If nothing else, taking 2 Rune Priests with Jaws in drop pods will scare the Tau player so much that he'll prioritise those squads above anything else - allowing the rest of the army to close to assault range hopefully.

 

-Don't bother with Sternguard (if you're running allies). Too expensive. I'd have been better getting two more squads of Grey Hunters instead.

edit: OK, that's a disservice, they did annihilate a Riptide in one salvo. I had good dice today...

 

Hope this is of some use to someone, I'm exhausted beyond measure from lack of sleep so it's probably not very well written.

No, you need to buy Imperial Armour: Aeronautica to get the rules, and the Dread costs quite a lot (can't remember exact price but the weapon arms come separately, check the FW site). If you're new to SW or the hobby I would hold off on allies for now as others have recommended though - there's enough in Codex: Space Wolves to damage Tau significantly (just try 2 rune priests with Jaws, and the Swiftclaw tactics mentioned earlier looked interesting).

 

Some people don't like playing with Forgeworld models, so make sure your local gaming group's OK with FW before you invest, as you don't want to buy something you won't get an opportunity to use. A Contemptor Mortis is ridiculously powerful, but you'll have to pay the Allies tax by getting a HQ and Troops choice from Codex: Space Marines to unlock it as SW can't take it on their own.

 

I have a thematic suggestion if you want to play sisters of battle. Try to buy female head bits, and put them on power armored bodies. Give them wings, use the Blood Angels codex, and call them Valkyries. 

"BLAM" HERESY! There.Are.No.Female.Marines...EVER!

 

Thank the Allfather the Space Wolves have someone guarding against Heresy. Now excuse me while I go turn into a werewolf and worship the Blackmane... :) 

I thought rune priest had to be armed differently because they are all unique and could not have same powers?



Also in that sky claw idea using that saga with the priest,does the saga become a shared ability if not how does it work again?

rune priests have to be armed differently and cannot take the exact mix of powers.

this means that fielding a runepriest with jaws of the world wolf + stormcaller and another runepriest with jaws of the world wolf and melta bombs or even a bolter is perfectly fine.

as far as the saga goes, i believe you're talking about the saga of the hunter, allowing the priest to outflank with any unit that joins it? if the priest stays on foot it is allowed i believe,however, why? any HQ standing out there alone (maybe even being your warlord) is total nonsense. we're not the gods as described in the fluff. it would be better to mount the priest on a bike and have them hug cover in turn 1 than to use this tactic imo. heck, with a good roll on the psychic powers you might even be able to make the unit invisible!

 

edit: while your idea of supporting the pod there's no way on earth he'll get there in time before he gets picked on on his own. remember you might end up on a side where there is no droppod!

rune priests have to be armed differently and cannot take the exact mix of powers.

this means that fielding a runepriest with jaws of the world wolf + stormcaller and another runepriest with jaws of the world wolf and melta bombs or even a bolter is perfectly fine.

 

Either your example is incomplete, or incorrect.

Illegal

RP1 - Jaws, Stormcaller, Bolt Pistol

RP2 - Jaws, Stormcaller, Bolt Pistol, Meltabomb

 

Legal

RP1 - Jaws, Stormcaller, Bolt Pistol

RP2 - Jaws, Living Lightning, BoltPistol, Meltabomb

 

The unique Psychic Powers check is separate from the unique Wargear check. And each Rune Priest must pass both checks for uniqueness.

Not to sound like a down but we as space wolves can not use the Mortis pattern contemptor dreadnought.

 

He was using it as part of an allied C:SM attatchment - hence why he also had access to a unit of Sternguard.

 

Price wise - a full contemptor with 2 ACs is roughly £40-60 but I can't remember exacts... They do however look great and ofcs if you're okay with 1 AC then we have access to regular Contemptors (plus the Night Sagas) one of ours, w/ Kheres AC and the anti-dread Saga will tear a Riptide to shreds - plus it can pod in, use a Lucius (I'd use a c-as due to the models being way over-priced) he can assault from the pod :)

 

 

 

Sorry night sagas, being able to assault from the pod, I know it's forge world and that is it, I want to know what book these are in at our shop 25% can be forge world in our local tourneys plus here June is forge world month so I would like to learn a little more about it just a shame the forge world books are so expensive I can get them but it would be nice to know the exact one I need so I don't buy books I don't need.

Sorry night sagas, being able to assault from the pod, I know it's forge world and that is it, I want to know what book these are in at our shop 25% can be forge world in our local tourneys plus here June is forge world month so I would like to learn a little more about it just a shame the forge world books are so expensive I can get them but it would be nice to know the exact one I need so I don't buy books I don't need.

Space Wolves Contemptor Dreadnought, IA: Apocalypse 2nd Edition (pg.27)

Lucius-pattern Drop Pod, IA: Apocalypse 2nd Edition (pg.32)

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.