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Tau giving me a hard time, any suggestions?


Friz 80

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Has anyone tried a dreadnought with Heavy flamer (right arm) Dread close combat weapon and heavy flamer in a pod behind the tau lines to clear the light infantry out?
At 125pts (with a wolf tooth necklace for any annoying riptides) it is a bit of an investment but sure to clean out at least one source of marker lights. It can still go toe to toe with the riptide/destroy vehicles and would hopefully pose enough of a threat to take a round of shooting.

Has anyone tried a dreadnought with Heavy flamer (right arm) Dread close combat weapon and heavy flamer in a pod behind the tau lines to clear the light infantry out?

At 125pts (with a wolf tooth necklace for any annoying riptides) it is a bit of an investment but sure to clean out at least one source of marker lights. It can still go toe to toe with the riptide/destroy vehicles and would hopefully pose enough of a threat to take a round of shooting.

You would have to be lucky with scatter so as to allow you to position the dread to avoid any interceptor fire that wastes it when he comes in from Reserves. Plenty of stuff in a Tau army that could deal with av 12 with interceptor fire.

 

Has anyone tried a dreadnought with Heavy flamer (right arm) Dread close combat weapon and heavy flamer in a pod behind the tau lines to clear the light infantry out?

At 125pts (with a wolf tooth necklace for any annoying riptides) it is a bit of an investment but sure to clean out at least one source of marker lights. It can still go toe to toe with the riptide/destroy vehicles and would hopefully pose enough of a threat to take a round of shooting.

You would have to be lucky with scatter so as to allow you to position the dread to avoid any interceptor fire that wastes it when he comes in from Reserves. Plenty of stuff in a Tau army that could deal with av 12 with interceptor fire.

 

True. You could use terrain and the 6" (correct me if i'm wrong) disembark from the drop pod to make sure you are out of sight or at least in cover. Plus the true purpose of the dread is to take out pathfinders/marker light drone squads and draw fire from the enemy. Could always make it a venerable to get rid of any destroyed/immobilised results.

 

If they waste their interceptor fire trying to take it out, that's still going to cost them markerlights to make the guns firing effective.

 

Sorry I meant swift claws it suggest attaching a rune priest on foot to swift claws and after the come on detach him and go to support the drop pod but would the saga be shared amongst swift claws

the saga gives the model a special rule (pg 32-43 in the main rulebook). While some special rules only affect the model with the special rule, these also affect the squad the model is with. This is noted in the description for each special rule in the rulebook.

 

While the swift claws with an attached rune priest with saga of the hunter can outflank, remember that the rune priest cannot split off on the turn the unit arrives (pg. 124 in the main rulebook), so the unit isn't as fast as suggested, as the unit will be slowed down by the on-foot rune priest. Still, outflanking with a squad, isn't a bad idea, there is just no need to limit it to a squad of swift claws, who can use their mobility to get them where they want anyways without outflank.

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