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Space Wolves Warlord Traits


Reede

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So I know we're not in as much of a hurry to get a new Codex as opposed to a lot of other armies (but who doesn't want a sexy hard-back book to take on your gaming days?), but one of the things I really look forward to in a new codex are Space Wolves specific warlord traits. I figured it'd be a fun forum thread if we came up with some fun stuff we could take for some games with friends.
 

Update - Okay so I've gone through and compiled a list of what I think are some of the better warlord traits and put them here with my own personal pick for a Warlord Table. I tried to shy away from "has the X USR" as I find those a bit bland, and wanted to stick to some of the more creative / fluffy postings.

 

I'll continue to update this as needed...

 

-----------*Reedes pick for Warlord Traits Table*-----------


1) Like a True Son of Russ  - If your warlord is slain in close combat before they get their attacks, they may make there attacks as normal, then are removed as a casualty. (They cannot be allocated further wounds)

(originally Till the Bitter End, by Ghostwolfalpha)

 

2) Fenrysian Superstition - The warlord and any unit he is a part of adds 1 from their rolls to deny psychic powers. (Note- This does work alongside a wolf tail talisman to deny on a 4+, however it does not work with Rune Priest Nullify abilities)

(Originally by Reede)

 

3) The Scent of Fear - The warlord and his unit roll two die when consolidating and attempting to catch a unit in a sweeping advance, choosing the highest

(originally Scent Fear, by Roma)

 

4) Blood in the Air - If an enemy model in a unit is missing a wound, your warlord can re-roll all failed rolls to hit and to wound against that unit.

(Originally Scent of Prey by Ghostwolfalpha)

 

5) Hunter and Hunted - Choose one enemy Independent Character before deployment. That character is worth d3 extra victory point(s) if slain. If the character is not slain, you lose one victory point.

(Originally by Ghostwolfalpha)

 

6) Fenrysian Raider: The Warlord and any unit he is with can assault from a transport or reserves.

(Originally by Reede)

 

-----------*Other Warlord Traits*-----------

Silent Hunter - There is very little that is more fearsome than a wolf on the hunt. The warlord and any unit he is attached to have the Behind Enemy Lines special rule.

(Originally by Reede)

 

Defiant to the Last - Space Wolves are known for being proud individuals, fighting a losing battle unto their last breath, cursing their enemy. Your warlord cannot grant a Slay the Warlord Victory Point

(Originally by Reede)

 

Eye of the Allfather - Warlord and attached unit may use the skyfire USR.

(Originally by Ghostwolfalpha)
 

They Lay in Wait - One use only. The warlord and his unit may fire rapid fire weapons as if they were type Assault for one round of shooting.

(Originally by Khine)

 

Warrior of Legend - An enemy wishing to charge the Lord and/or his unit must take a LD test at -1 LD regardless of distance achieved

(Originally by Russ Brother 92)

 

Boast of Greatness - Challenges made by your warlord cannot be declined

(Originally by Ghostwolfalpha)

 

Fenrisian Avalanche - All reserve rolls for drop pods in your main detachment can be rerolled. Your warlord must arrive via drop pod if able.

(Originally by Ghostwolfalpha)

 

The Beast Within - The Warlord can choose to replace all of his attacks with 1d6+4 rending attacks, once per game.

(Originally by Jarl Deathwolf)

 

The Allfather's Executioners - The Warlord can nominate one enemy unit at the beginning of the game. That unit gives preferred enemy to any unit from the Warlord's army attacking in (shooting or close combat)

(Originally by Jarl Deathwolf)

 

Blood of the Wolf - The warlord gains the Feel No Pain and Rending USR's, but must make a Leadership test or attempt to charge any enemy unit within charge distance. (12")

(Originally by Ghostwolfalpha)

 

-----------* Possibly Overpowered Warlord Traits*-----------

Predators Cunning - Steal the initiative on a 4+, warlord cannot be held in reserve.

(Originally by Ghostwolfalpha)

 

Wolf and Man - Warlord gains d3 attacks during the assualt phase and their close combat attacks gain the rending USR.

(Originally by Ghostwolfalpha)

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Sounds like a fun idea.ph34r.png

So I know we're not in as much of a hurry to get a new Codex as opposed to a lot of other armies (but who doesn't want a sexy hard-back book take take on your gaming days?), but one of the things I really look forward to in a new codex are Space Wolves specific wardlord traits. I figured it'd be a fun forum thread if we came up with some fun stuff we could take for some games with friends.

Silent Hunter - There is very little that is more fearsome than a wolf on the hunt. The warlord and any unit he is attached to have the Behind Enemy Lines special rule.


They lay in wait - One use only. The warlord and his unit may fire rapid fire weapons as if they were type Assault for one round of shooting. ph34r.png

Boast of Greatness: Challenges made by your warlord cannot be declined.

 

Hunter and Hunted: Choose one enemy character before deployment. That character is worth 1 victory point if slain. (Edit) If the character is not slain, you lose one victory point.

 

Predators Cunning: Steal the initiative on a 4+, warlord cannot be held in reserve.

 

Wolf and Man: Warlord gains d3 attacks during the assualt phase and their close combat attacks gain the rending USR.

 

Shadow Wolf: Wolf scouts become a troop choice. (No longer elite)

 

Nightmare Howl: Your warlord and any unit they join have the Fear USR.

Boast of Greatness: Challenges made by your warlord cannot be declined.

Hunter and Hunted: Choose one enemy character before deployment. That character is worth 1 victory point if slain. (Edit) If the character is not slain, you lose one victory point.

Predators Cunning: Steal the initiative on a 4+, warlord cannot be held in reserve.

Wolf and Man: Warlord gains d3 attacks during the assualt phase and their close combat attacks gain the rending USR.

Shadow Wolf: Wolf scouts become a troop choice. (No longer elite)

Love the hunted and hunter.

Ty. I am currently building a SM chapter from scratch and have been working on a completely new army in my spare time, so warlors traits have been on my brain.

 

Fenrisian Avalanche: All reserve rolls for drop pods in your main detachment can be rerolled. Your warlord must arrive via drop pod if able.

 

Eye of the Allfather: Warlord and attached unit may use the skyfire USR.

 

I really like Superstition. Very fluffly.

There should be a primaris trait to avoid getting useless traits/rolling the safest branch and ignoring the cool stuff.

 

Primaris Trait-Canis Helix: The warlord has the hatred USR

 

1.Swift Hunter: The warlord and his unit have the fleet and move through cover USR

 

2.Prowl: The warlord has the shrouded USR

 

3.Alpha Wolf: The warlord and his unit have the fearless USR

 

4.Predatory Gaze: The warlord and his unit have the night vision USR

 

5.Scent Fear: The warlord and his unit roll three die when consolidating and attempting to catch a unit in a sweeping advance, choosing the highest

 

6.Gene Warp: The warlord gains all the above traits, in addition to the rending USR but is treated as being equipped with a single close combat weapon, his armour, and nothing else.

The Beast Within: The Warlord can choose to replace all of his attacks with 1d6+4 rending attacks, once per game.

 

Fenrisian Raider: The Warlord and any unit he is with can assault from a transport (like charging from a longboat, aye?)

 

The Allfather's Executioners: The Warlord can nominate one enemy unit at the beginning of the game. That unit gives preferred enemy to any unit from the Warlord's army attacking in (shooting or close combat)

 

Avatar of Morkai: The Warlord gains Feel No Pain and It Will Not Die.

 

Voice of Kings: The Warlord any friendly unit within 6" gains the USR Stubborn.

 

Champion of Russ: The Warlord must always accept challenges. In exchange, he rerolls to hit against characters. 

Very nice every one. Very nice indeed. All I can say 2 things. One, here's hoping we do get a new Codex & two I REALLY hope SOMEBODY at GW is browsing our Forum. They would be stupid not to! OOOPs. Did I say that!?!??!?whistlingW.gif I have to try a couple of these. Our local tread head is an awesome guy who is usually up for trying new things. Any more ideas out there brothers & sisters?

Scent of Prey: If an enemy model is missing a wound, your warlord can reroll all failed rolls to hit and to wound against that model.

 

Till the Bitter End: If your warlord is slain in close combat before they get their attacks, they may make there attacks as normal, then are removed as a casualty. (They cannot be allocated further wounds)

 

Blood of the Wolf: The warlord gains the Feel No Pain and Rending USR's, but must make a Leadership test or attempt to charge any enemy unit within charge distance. (12") *does this seem crazy?

Scent of Prey: If an enemy model is missing a wound, your warlord can reroll all failed rolls to hit and to wound against that model.

 

Till the Bitter End: If your warlord is slain in close combat before they get their attacks, they may make there attacks as normal, then are removed as a casualty. (They cannot be allocated further wounds)

 

Blood of the Wolf: The warlord gains the Feel No Pain and Rending USR's, but must make a Leadership test or attempt to charge any enemy unit within charge distance. (12") *does this seem crazy?

 

I like blood of the wolf, though i'd say make it like headstrong where it's within 6", because doing twelve very easily could give you two rounds of overwatch, which is gonna be more of a punishment than buff.

Hunter and Hunted: Choose one enemy character before deployment. That character is worth 1 victory point if slain. (Edit) If the character is not slain, you lose one victory point.

 

 

 

This should be D3+1 victory points. 1 victory point isn't enough, especially if it isn't the warlord. And it should be independent characters as well.

  • 4 months later...

So I've gone through and compiled a list of the Warlord traits, whilst also putting up a warlord table should anyone be interested. I've made a few changes to some of the ones I've listed, but all of the original listings are still there. I'll also be updating the list to cite the users / previous rules for those that liked the older ones.

Bane: Reroll 1's on to Wound rolls. - Preferred Enemy for wound rolls.

 

Shadow Stalker: All USR from Space Wolves Wolf Scouts are added to the Warlord.

 

Krakendoom: Double strength for one attack during each assault phase.  May not be applied to x2 Str wpns, nor to Hammer of Wrath attacks.

 

Longshoreman: (Ch only): As a personal guard of the Warlord, the Character (WGPL) gains +1 wound (clearly would be expensive)

 

All I have for now.

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