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Inquisition allied detachment-where to start?


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I'd like to run an inquisition force as allies for my space marines, and I want to do so to be fluffy, not competitive. I'm looking at an inquisitor of some kind, probably Ordo Malleus, either in terminator armor or power armor. Pysker, for divination assistance. Either on foot with a squad of strikes, or in a rhino with said strikes. I could also run him with acolytes, I've got enough IG for it. Any advice on how to make it work, and have fun with it?

Hi mate smile.png

No-one can really give you advice on how to have fun. That's a unique thing and what works for someone may not work for you. However, that said, there are some general pieces of advice which can be given.

For a start, Inquisitors and their Henchmen come in a fantastic variety of styles and capabilities. You have to strongly consider what role you want him to have in your force and where he will fit in. You make reference to putting him with some Strikes on foot/in a Rhino or running him with Acolytes. What are you thinking of there? Sound like you just want someone to babysit a shooty unit and buff them with Prescience or what have you. That's not a bad idea - but I'm fairly certain there's no-one that would call that fun or remotely entertaining. He sits there and provides re-rolls on a units shooting. Useful, but not imaginative or creative in any way and fluff wise - not really what an Inquisitor would be likely to be doing on the battlefield. In the fluff they always tend to be much more hands on - even the 'tame' ones.

CC Inquisitors can be fun. They aren't especially tough and don't hit like a freight train or anything, but they can bring Prescience to CC, cool wargear and toys and more random elements such as Daemonblades - and of course - the fun grenades which turn a CC unit into a deadly CC unit. While they won't be taking on the likes of Abaddon single handedly and winning, they can make a unit of DCA/Crusaders even more lethal or turn average CC units into dangerous threats.

In TDA, he is best with a unit of TDA equipped troops. Not unusable anywhere else, but that's the place for him really. March him up with Terminators, allowing them to re-roll any missed Psycannon shots and adding his own to the weight of fire. I use one or two of these guys in my list. They aren't the most amazing warriors on the field, but with solid armour and weapons, they are a real force multiplier and are so cheap for what they provide. In my opinion they are one of the most cost-effective HQ's in the game. Not necessarily a 'fun' unit to use - but dependable, durable and looking awesome in their bulky armour.

Sat in a PA shooting unit, wearing PA itself, the Inquisitor wants to be with units like Purgation squads or Purifiers where his Prescience will allow the rerolls of mass Psycannon fire. This makes that unit an awesome fire support squad and has as much chance of wasting hordes as it does terminating flyers and other armoured/tough opposition. A solid choice - but really rather dull if it is a charismatic and fluffy character you're after.

Advice on Inquisitors could go on for pages - and may yet - but if you want something for fun and character, you may want to ask yourself if an Inquisitor is the right choice for you as the roles you then specifically highlight for us are simple support roles that allow for nothing but effective builds focussed on Prescience and more of who he is positioned with/attached to. What you seem to want is a Commissar with a fire squad. You may want to look at IG for some of the colourful characters they have in that sort of role. More static but not lacking in battlefield presence. I still laugh whenever my IG playing friend's Commissars shoot his own fleeing Sergeants in the head :P

Personally - I think if you want to run an Inquisitor and bring some life to your list, I would equip him with weird and wonderful wargear and give him an interesting retinue of followers (Henchmen) made up of models you think are cool. For me that would be to arm him up with CC goodness and upgrades and send him in with Crusaders and Death Cult Assassins as a bodyguard. Throw in a Banisher or two and/or some Arco Flagellants and you have character oozing out of this unit. It could get expensive quickly (Banisher - ouch!) but I am merely stating this setup to be a fun and characterful build. A real rag tag group of crazed, pious, fanatical, uniquely competent followers. To me, considering the stories and fluff there is on Inquisitors, this seems to be more how they come across. With a wildly varying posse to protect them/accompany them while they chip in to combat situations with their zany tech as opposed to standing in rank and file units of poor troops pointing the direction of the targets and telling them when to fire.

Anyway - some ramblings for you to think over smile.png

I actualy use the IG codex to represent my Inquisition. FWIW, this is what it is.

 

 

HQ
[70 pts] Primaris Psyker (counts as Inquisitor)
 
Elite
[65 pts] Marbo (counts as Officio Assassinorum Operative)
 
Troop
[115 pts] Veteran Squad: 3 plasma (counts as Inquisitorial Storm Troopers)
[55 pts] Chimera: hull heavy flamer
 
Fast Attack
[140 pts] Vendetta: heavy bolter sponsons
 
Total: 445 pts
 
Very affordable -- both in terms of models and points expenditures -- and it gives your army a "real" flyer, a better assassin, and some much-needed plasma. And it gives me nostalgic thrills for the bygone days of Codex: Daemonhunters. :)

Number6, I've looked at using IG, but apart form Marbo and the Vendetta (which deserves to be, 'balanced'), don't we do this better in house?

 

Instead of a 70 point Primaris, we could have a 55 point Inquisitor with Divination.

 

Instead of 10 Vets with 3 Plasma for 115, we could have 12 Henchmen with 3 Plasma for 78.

 

If you're just taking IG to unlock Marbo and a Vendetta, wouldn't it be better to choose options we can't replicate in our dex?  Maybe a CCS for an Astropath, or a Blob for the troop option.

 

Rereading the IG dex makes me appreciate our 7 point SB henchmen!  Far better than IG versions! ;)

Number6, I've looked at using IG, but apart form Marbo and the Vendetta (which deserves to be, 'balanced'), don't we do this better in house?

Instead of a 70 point Primaris, we could have a 55 point Inquisitor with Divination.

Instead of 10 Vets with 3 Plasma for 115, we could have 12 Henchmen with 3 Plasma for 78.

If you're just taking IG to unlock Marbo and a Vendetta, wouldn't it be better to choose options we can't replicate in our dex? Maybe a CCS for an Astropath, or a Blob for the troop option.

Rereading the IG dex makes me appreciate our 7 point SB henchmen! Far better than IG versions! msn-wink.gif

A Primaris isn't equivalent to a do-nothing Diviniation Inquisitor. Not sure how you think one is "better" than the other. Also, instead of Divination ... maybe I wanted some shooting? ;) The core powers ain't too bad from the safety of a Chimera firing point.

3 Plasma at BS 3 or 3 Plasma at BS 4. Hmmm.... I know which I'd rather have. But more to the point: GK henchmen don't represent Inquisitorial Stormtroopers from Codex: Daemonhunters. GK Henchman represent henchmen from C: DH. Meanwhile, IG Vets are virtually identical to the old ISTs ... especially if one is willing to spring for carapace armour. (I'm not, but I'm using my old IST models anyway. Leaves me the option to do so if I desire.)

So no, I'm not taking IG Vets just to unlock Marbo and a Vendetta. Those are bonuses brought along for the ride. I do genuinely believe that Marbo is way better than any GK assassin, and before the new GK 'dex, I nearly ALWAYS ran with an assassin. Definitely did so in 3rd and 4th edition; there wasn't an army list where I didn't take either an Eversor or a Callidus. So I really, really wanted an assassin; one I liked. One that could have an immediate impact on the game. One that got in the enemy's face. One that didn't cost me a gabillion points to take.

Marbo's the man for the job!

And vendettas ... Many reasons. Firstly, just one of the best flyers in the game, period. 2nd, it's been well established that the Inquisition has and uses them; Inquisitors requisition them for personal use. It's my one concession to 6th edition in this detachment. So sue me. :)

  • 3 weeks later...

Great discussion as I am essentially doing the same thing. A Inquisition/GK allied force for my sisters of battle.

 

Of course, I want to make my inquisitor and retinue as well.  Some of the advice here is excellent.

 

I plan to use the Coteaz model with the raptor clipped off and replaced with pistol weapon of some sort.  (The bird arm is going to be used on my IG commander and was actually the main reason  I even got Coteaz).

 

So, how would you kit out my Inquisitor for  strong CC capability? What kind of henchmen? Acolytes?

So, how would you kit out my Inquisitor for strong CC capability? What kind of henchmen? Acolytes?

IMHO, I think the OM inquisitor with TDA and a hammer is the "best" CC Inquisitor. But ... looking for what makes the "best" will vary quite a bit on your opponent's list, your own list (i.e., maybe the "best" CC inquisitor is more of a supporting role than an out-and-out beatstick?), and other factors.

I think an excellent case can be made for an Inquisitor with a pair of daemonblades. If nothing else, it screams of KEWL FACTOR! laugh.png

OX Inquisitors have some of the most interesting wargear, but it won't always be useful. But when it is ... BAM!

I think an excellent case can be made for an Inquisitor with a pair of daemonblades. If nothing else, it screams of KEWL FACTOR! laugh.png

Lol, until they nerf it. Then it'll go back on the shelf of 'kewl but useless'.
Well, in response to OP, you can make anything fun. We can only really tell you what is good and what isn't.
For Ordo Malleus, this guy is hard to beat;
Terminator Inquisitor w/hammer+psycannon, Mastery 1, Divination
(110 points)
Cheap, hits hard in melee and shooting, and brings 'Prescience' (ie re-rolls) to whatever squad you attach him to.
For the Elites choice, it depends on what army you are Allying with, but Paladins or Purifiers. I like the following loadouts;
2 x Paladins w/hammer+psycannon, 3 x Paladins w/halberds
(315 points)
or
Flame Knight w/halberd, Purifier w/hammer, 4 x Purifiers w/halberds, 4 x Purifiers w/psycannons
(295 points)
For Troops, you have Strikes or Terminators. I'd go with Strikes, more bodies than Terminators;
Justicar, 2 x Knights w/psycannons, 7 x Knights, psybolts
(240 points)
Leave off FA and Heavy, other armies have their own options. Our infantry are our main selling point as Allies, other options get better Flyers and tanks. At a stretch, I'd bring a DK in Heavy.
  • 1 month later...

I have thought about using Vendettas/Valkyries more than once, but never put the time into thinking it through. I like what number6 posted here. Nice, succinct force for 445pts. I am definitely going to have to think about this build.

  • 3 weeks later...

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