WolfLordSam Posted June 7, 2013 Share Posted June 7, 2013 Another great source of tactics/ideas is www.space-wolves-grey.blogspot.com. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3389524 Share on other sites More sharing options...
Sohail187 Posted June 7, 2013 Author Share Posted June 7, 2013 thast new link was brilliant so much info and help !! thanks!! :) So i j ust recieved my army today through the post, o boy 28 boxes of stuff to put together. Now i want to put m,y Standard marine boxes together however i want some info from people who have done this before. I ordered 5 standard space wolve boxes. After reading this forum and looking at army lists GH seem so be the best unit to make from that box, is there any point in making some WG? Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3389744 Share on other sites More sharing options...
Ghostwolfalpha Posted June 7, 2013 Share Posted June 7, 2013 Wolf guard and Battle Leaders are good to make from those boxes. Also a wolf priest is not to hard with just a little converting. I like to have a bunch of grey hunters one handing a bolter and then a BP or CS in the other hand. Power Armour wolfguard are good for dense terrain fighting or assaulting buildings. They are also cheaper and good for taking a challenge so your grey hunters can go to town on the squad with their special weapons. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3389771 Share on other sites More sharing options...
Sohail187 Posted June 7, 2013 Author Share Posted June 7, 2013 so i should use 1 box to make battle leader and wolf priests? Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3389788 Share on other sites More sharing options...
Ghostwolfalpha Posted June 8, 2013 Share Posted June 8, 2013 With all the extra bits you'll have, it will be easy to make one of each. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390265 Share on other sites More sharing options...
SW1 Posted June 8, 2013 Share Posted June 8, 2013 You get lots of extra bits in the boxes so if you can get some cheap bodies/legs from a bits store or trading you will find that you have the arms to do a lot more SW's than you would normally expect. If you are going to do this it's worth getting them asap, mixing vanilla legs with SW bodies and SW legs with vanilla bodies. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390318 Share on other sites More sharing options...
Sohail187 Posted June 8, 2013 Author Share Posted June 8, 2013 KK, well thanks again for all your help. I am sure once i start to assemble this army i will be back on here for some tips :). Another question i am more then likely going to be playing around with the idea of having a WG with every squad of GH. Do you guys normally put the WG in termi army? Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390361 Share on other sites More sharing options...
SW1 Posted June 8, 2013 Share Posted June 8, 2013 KK, well thanks again for all your help. I am sure once i start to assemble this army i will be back on here for some tips . Another question i am more then likely going to be playing around with the idea of having a WG with every squad of GH. Do you guys normally put the WG in termi army? If they are foot slogging then either PA or TDA. If in transport then only in PA unless you can have TDA in the vehicle as well. Lol ... Sorry for nagging but are we going to see you join in with the ETL painting comp? Less than a week to make a vow if you are. :P Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390367 Share on other sites More sharing options...
Sohail187 Posted June 8, 2013 Author Share Posted June 8, 2013 nah you are not nagging. I would like to join but my models are yet to arrive. I put one big order in with http://totalwargamer.co.uk/ however i totally didnt realise that delivery is 10 working days (2 weeks) so im sitting here with paints... tools... magnets.... but nothing to do :( Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390373 Share on other sites More sharing options...
SW1 Posted June 9, 2013 Share Posted June 9, 2013 Well stick a quick easy vow in now that you'll blitz through to get yourself into the game. You don't have to even start it yet. You just need to make a vow within 6 days. Best bet is something like a wolf priest . If you decide to build the wolf priest with a plasma pistol, give him a skull head (there's a wolf's skull on the pack sprue you can glue into the head socket instead of a helmet) and convert a crozius (take a thunder hammer and chop off the hammer bit and replace with the winged skull bit from the pack sprue) you've just converted your very own Ulrik. You will find that you are allowed to convert up special characters in the rules for the ETL. So a single character vow would net us just under 200 points. Once you've got that out of the way, painted and built up your other units you can make a 2nd vow. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390413 Share on other sites More sharing options...
ICHIkatakuri Posted June 9, 2013 Share Posted June 9, 2013 You can quite easily put an axe on one of the cloaked models in the box and use as a rune priest with rune axe, but I prefer a stave. Wolf guard are good but I'd rather take terminator wolf guard as their equipment is less expensive and offsets the cost of the terminator armor e.g. one power armored wolf guard with dual wolf claws is the same as a terminator wolf guard with dual wolf claws?! I do like blood claws though, 15 man units if you have the points are amusing to get into combat and with a wolf priest getting preferred enemy is a must have. I especially like at least one unit of 15 with Lucas in who is guaranteed to die, though by dying he can take anyone with him, especially funny to do to Necron Royal Courts or some really useful space marine HQ like Azrael. Expensive? Yes. Hilarious? Deffinately. Useful for tournaments? Not on your life. I just used the head in the box with the pointed hair and tiny beard, plasma pistol and wolf claw, green stuffed a cape on him for his special pelt. You want combat in your army though thunderwolf cav are excellent fun and they dont need to be tooled up! Vanilla ones are destructive as they get rending if you don't have any weapon upgrades and it'll save you some points, beware though they are bullet sponges people are very scared of even one of them being on the board, but with 5 rending attacks on the charge per thunderwolf who can blame them. If your fighting against Eldar a rune priest is a great model as they have a proper psychic dispel too. In my opinion I like to only take foot or four legged SW armies, you don't need vehicles to make space wolves pay off, if you want to get across the board quickly a unit of Grey Hunters in reserve with a wolf priest and Saga of the Hunter is a great idea as a line breaker to take the focus off your troops in the middle of the board. My two penneth anyway :) Good luck Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390690 Share on other sites More sharing options...
Valerian Posted June 9, 2013 Share Posted June 9, 2013 "You can quite easily put an axe on one of the cloaked models in the box and use as a rune priest with rune axe, but I prefer a stave." What do you mean by this? All Runic Weapons have the same characteristics (S as user and AP3), so it doesn't matter how you model it. Unless you're saying that you like the look of a stave over an axe, which is a different story. Valerian Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3390990 Share on other sites More sharing options...
ICHIkatakuri Posted June 10, 2013 Share Posted June 10, 2013 Valerian, on 09 Jun 2013 - 21:49, said: "You can quite easily put an axe on one of the cloaked models in the box and use as a rune priest with rune axe, but I prefer a stave." What do you mean by this? All Runic Weapons have the same characteristics (S as user and AP3), so it doesn't matter how you model it. Unless you're saying that you like the look of a stave over an axe, which is a different story. Valerian I thought that too, though reading the rule book yesterday thought they maybe didn't come under the unusual force weapons rules? But yeah I prefer the look for the priests usually And after looking at the last FAQ they added the word (Stave) to to Njal's entry so wouldn't it be +2 Strength, Concussive, Force, Runic weapon? I may be off the mark here but as they changed everyone else' axe with the new rules why would the rune priests get away with it? Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3391301 Share on other sites More sharing options...
Blacksad Posted June 10, 2013 Share Posted June 10, 2013 because it has it's own special rules in cc (wounds daemons on a 2+) Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3391330 Share on other sites More sharing options...
SW1 Posted June 10, 2013 Share Posted June 10, 2013 Valerian, on 09 Jun 2013 - 21:49, said: "You can quite easily put an axe on one of the cloaked models in the box and use as a rune priest with rune axe, but I prefer a stave." What do you mean by this? All Runic Weapons have the same characteristics (S as user and AP3), so it doesn't matter how you model it. Unless you're saying that you like the look of a stave over an axe, which is a different story. Valerian I thought that too, though reading the rule book yesterday thought they maybe didn't come under the unusual force weapons rules? But yeah I prefer the look for the priests usually And after looking at the last FAQ they added the word (Stave) to to Njal's entry so wouldn't it be +2 Strength, Concussive, Force, Runic weapon? I may be off the mark here but as they changed everyone else' axe with the new rules why would the rune priests get away with it? They have an additional rule regarding wounding daemons so they come under the S as user and AP 3. Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3391332 Share on other sites More sharing options...
ICHIkatakuri Posted June 10, 2013 Share Posted June 10, 2013 That's how I've been playing it just wasn't sure now, battlescribe had changed njals staff to stave rules for some reason and then noticed the faq. Glad everyone else is playing the same :-) Link to comment https://bolterandchainsword.com/topic/276383-space-wolves-help/page/3/#findComment-3391350 Share on other sites More sharing options...
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