SW1 Posted June 10, 2013 Share Posted June 10, 2013 I'm thinking of running a unit of WG or 3 with combi-plas or combi-melta weapons probably via razorbacks. Would you run these with just combi-weapons or stick some other weapons in there like the odd Power Sword/Maul/Axe/Fist or wolf claw? Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/ Share on other sites More sharing options...
kdruthless Posted June 10, 2013 Share Posted June 10, 2013 From my recollection, wolf guard could have the 'proper' weaponry. My personal choice would be to go for a meltagun over a combi-melta, or a plasma gun over a ccombi-plasma etc. Also, their points cost may start to get very high very quickly if you give them combi-weapons and power weapons Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391397 Share on other sites More sharing options...
irwit Posted June 10, 2013 Share Posted June 10, 2013 They can only take combi's. You are better putting them in a pod as they are pretty much 1 shot wonders so may as well make sure they all get to shoot. Putting them in a rhino or RB just seems like a waste as they may never reach their target where as for the same cost you can have them turn one exactly where you want and all get to use their combis. Obviously they are more vunerable but 5+ plasma shots chances are there will not be much left of teh unit they were targeting :) Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391410 Share on other sites More sharing options...
kdruthless Posted June 10, 2013 Share Posted June 10, 2013 I stand corrected, its been a while since I looked at my SW codex. However, I think wolf Guard are perhaps the wrong unit to do this, a unit of 5 long fangs can do the same job, direct their fire between two target and have better weaponry for the job which they can use for turn after turn if needs be. Wolf guard, I think, are better spread out amongst your force as sort of demi-leaders for squads, particularly if you are taking bloodclaws too Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391416 Share on other sites More sharing options...
irwit Posted June 10, 2013 Share Posted June 10, 2013 Also on the PW question. If you are thinking of taking a PW you may as well take TDA. Its 5points and comes as standard with a PW and storm bolter. Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391428 Share on other sites More sharing options...
SW1 Posted June 10, 2013 Author Share Posted June 10, 2013 Just bouncing ideas around at the moment. Your probably right about the razorback. I think if you are DP 10 WG into your opponents zone armed with combi weapons then after these have been fired you're left with a unit that isn't that scary anymore. If you stick 2 or 3 power weapons in there then they remain very dangerous. The trade off between PA and TDA is the number of bodies you can transport via a transport which directly effects the number of attacks. I'm tempted to arm 8 WG with pairs of Wolf Claws in PA and stick them in a Land Raider with a character. Bit of an alpha strike unit that will damage most things. Maybe have 2 of them with WC/PF so they can choose which Int step they are going in at. I've got the bodies to do the build so I might as well give it a go. Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391506 Share on other sites More sharing options...
hendrik Posted June 10, 2013 Share Posted June 10, 2013 typically you want a close combat unit that won't wipe out the enemy in a single charge. honestly, it sucks!8 WG with wolf claws is not only super expensive (and inefficient since any powerweapon with a higher I will reap through them like a knife through hot butter), but it will also annihilate anything it touches in close combat, only to get shot to oblivion in your opponents turn Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391522 Share on other sites More sharing options...
SW1 Posted June 10, 2013 Author Share Posted June 10, 2013 typically you want a close combat unit that won't wipe out the enemy in a single charge. honestly, it sucks!8 WG with wolf claws is not only super expensive (and inefficient since any powerweapon with a higher I will reap through them like a knife through hot butter), but it will also annihilate anything it touches in close combat, only to get shot to oblivion in your opponents turn Lol ... Only if it hits by itself. These units I see as fun Apoc Battle units only so they won't be heading out in normal 40k games. So hopefully there will be some big juicy targets for them. Maybe it's worth having the TDA and reduced numbers if the math hammer works out it's more survivable? Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391542 Share on other sites More sharing options...
irwit Posted June 10, 2013 Share Posted June 10, 2013 If you are asking what is cool and fun then thats a different question to if something is 'good'. Wolf guard aren't really suited to pairs of power weapons as they are very overpriced. If you want tda lightning claws go allies route tbh. If you want 8 power armour claws go for it. It will look cool and be fun but in gaming terms will prob be a bit of a points sink. Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391551 Share on other sites More sharing options...
skeletoro Posted June 10, 2013 Share Posted June 10, 2013 Wolf guard with Power armour, 2x wolf claw: 48 points each. Wolf guard with TDA, 2x wolf claw: 48 points each. Wolf guard with TDA, 1x wolf claw, 1x power fist: 48 points each. All 3 options are exactly the same price. Each option is better than the one above it. Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391580 Share on other sites More sharing options...
Rune Priest Jbickb Posted June 10, 2013 Share Posted June 10, 2013 You can have 8 tda claws in a crusader also, so if u want the epic looking and durable option without reducing model count there it is Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391586 Share on other sites More sharing options...
skeletoro Posted June 10, 2013 Share Posted June 10, 2013 Yeah but why give them dual claws? Why not claw + fist? It's the same price and strictly better. Irwit, I wouldn't take a full pack of WC+PF TDAWG, for the reason you say: they're a bit expensive. But they're not THAT bad. It's a pretty legit loadout. 48 points isn't much more than an assault terminator, and against some foes they compare favourably.I'd always take at least one in a TDAWG pack, I think. And I'd upgrade one of them to WC+CF. My loadout would usually look something like: Mostly combi plas + power axe (give 1 a sword and let him die first) A decent minority WC+PF maybe one guy with WC+CF maybe 1-2 guys with SS+power axe Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391607 Share on other sites More sharing options...
Sturm Moonwolf Posted June 10, 2013 Share Posted June 10, 2013 Well per the original posting of running razorbacks with 5 GH plus a Wolf Guard, I put a combi-weapon on my Wolf Guard, but not a power weapon/axe. A gunslinging dual plasma pistol WG also makes for good fun. In razor packs, I just give a Hunter a Mark of the Wulfen for some CC ability, but generally if I'm Razor spamming, it's a very shooty list and not really geared towards CC. Link to comment https://bolterandchainsword.com/topic/276689-wolf-guard-with-combi-weapons/#findComment-3391706 Share on other sites More sharing options...
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